The only way to balance gangplank is to remove his aoe crit or free armor pen
either change would olaf him only option is a mini-rework
either change would olaf him only option is a mini-rework
Here's a better option.
Give barrels an actual mana cost. And then remove the move speed boost from popping them.
Here's a better option.
Give barrels an actual mana cost. And then remove the move speed boost from popping them.
lovetap to his laning phase lategame is still as broken as ever.
Perhaps. But giving people the ability to actually chase him down won't exactly hurt.
Barrels deal tons of damage, slow enemy, and speed you up. Choose 2 of those and remove the other.
Thats a good start
Barrels deal tons of damage, slow enemy, and speed you up. Choose 2 of those and remove the other.
Thats a good start
they should just remove the bonus ms he is already so safe he doesn't need it. and of course a mana cost on his E
lovetap to his laning phase lategame is still as broken as ever.
if his barrels has 100 mana he would use 6 before going nearly oom, i don't think that it's a lovetap, rather it would reward us to play arround the barrels
I think they should make his barrels penetrate only bonus armor so that barrels don't blow up everyone , but deal significant damage to anyone who dares to fight the pirate ( of course with some number adjustments )
Another annoying thing about him is that he gets movement speed when he destroys a barrel with his passive...just annoying...
And I believe they should make barrels cost mana , but if the explosion hits a champion , the mana will be refunded for each barrel from the chain( rewards good Gankplanks for chaining barrels correctly while it makes it riskier to pull off )
Remove armor pen from barrels and increase Critical Damage Multiplier.
Additionally, make it so critical chance decays the further away someone is from the barrel, i.e., touching the barrel would have a critical chance equal to Gangplank's crit chance, the outside range of the barrel would have only 50% of Gangplank's crit chance.
Remove armor pen from barrels and increase Critical Damage Multiplier.
Additionally, make it so critical chance decays the further away someone is from the barrel, i.e., touching the barrel would have a critical chance equal to Gangplank's crit chance, the outside range of the barrel would have only 50% of Gangplank's crit chance.
people like you are dumb and don't know that melee carries untankable damage