give us a defensive mastery tree that enhances being a tank.
an adc can get 7% armor penetration or magic pen and a good amount of on hit damage with a plethora of damage amplification points upto a very big amount. Now what do tank have in their tree. 5% bonus armor and mr increase?. a keystone that makes you die faster because your tanking for damage dealers? a mastery keystone that gives you damage (nobody fucking gives a shit about tanking with it outside a duel.). and a mastery keystone that gives you 300 health (roughly half an auto from an adc ). pathetic.
give us some damage reduction keystones. some stat buffers. that aren't bullshit and just as equal on a squshie as a tank. damage>tank stats. ever since the preseason and its not even a close call. you can get some 20% damage amplification from masteries. meawhile. you ain't getting jack shit of any tankiness from the tank tree. its a shit tree.
's passive would make for a great Tank keystone mastery, where you gain a bonus 4/6/8 armor and magic resist for every near by enemy. That means at max you would get a bonus 40 armor and MR in a 5v5 teamfight.
The only downside would be that now Wukong's passive is obtainable for everyone who takes that mastery and makes him a lot less interesting. Still, I think it would be great for tanks, especially for Support tanks who already have a duo lane and the occasional Jungler making it 3v2.
- says hi with its passive.
). While you can adjust your items according the situation, ADC's are bound to buy the same items 90% of the time
could use a keystone that actually works well for him.
, and to kite back? It's not instant damage reduction but does it help? Maybe also buy a
?
ult or something?
,
,
?
or
, a really expensive, slightly op item for tanks. Like, something that gives the black cleaver movement speed on physical damage thing as a passive, and then something like +35% of all current armor/mr. That would make me happy, as a tank.