Would you play a champion like this?

DisasterSola··1 votes·430 views

Name: Kuma Gender: Male Age: ~16 Attack range: 475 Attack range (kama pride toggled on): 175

Passive: Magical makeup Every 240/180/120/60 seconds, Kuma enters "magical girl" mode for 15 seconds, reducing base cool downs by 20% and increasing his AP by 5/10/15/20% (values change at level 6,11,and 16). Magical makeup also changes the effects of abilities.

Q: Ribbon dance Ribbon dance: Upon activation Kuma spins in place for 3 seconds, dodging all incoming attacks. At the end of the three seconds, 80/120/160/200+0.5AP is dealt as magical damage to all enemies within 300 range. While in magical girl mode, a taunt effect is added. Cooldown: 12 seconds

W: Maidens journey Leap of faith: Kuma jumps foreward 150/225/275/350/425 units, stunning enemy minions or monsters he passes over. Upon landing, all nearby minions or monsters are feared for 1.5 seconds. While in magical girl mode, landing deals 50/75/100/125/150+1.0AP as physical damage over 3 seconds to enemies within 250 range of the landing point. Cooldown: 18 seconds

E: Passionate force If in magical girl mode, the effects are doubled for 2 seconds before magical girl mode ends. If not in magical girl mode, kuma channels for 1 second before forcing a magical orb into the nearest enemy champion within 650 range, slowing them by 10/15/20/25/30% for 1 second, fearing them for 1 second, and blinding them for 1 second. Cooldown: 15 seconds

R: Kama pride Passive: When facing an enemy champion, AP is increased by 1/3/5%+1% per 100 AP Toggle: Reduces AP by 50% and grants 75% of AP as attack damage. Attack speed is increased by 25/50/75%, and while in magical girl mode, basic attacks gain 50% splash damage in a 75 range area around the target. While toggled on the kama pride passive is deactivated. Basic attacks while kama pride is toggled on become kicks. Basic attacks while kama pride is toggled on benefit from spellvamp instead of lifesteal. Cost: 10% of current HP per second Cooldown: 60 seconds

5 Comments

MigYalle1 votes

Note Math may not be too good, currently midnight and doing multiple things at once ~Passive- is too powerful to be a thing tbh. Imagine a full build heavy AP, Lets say 700 Ap in regular form, +5/10/15/20%, Thats an entire other rabadons (They can even stack onto each other [Since you didn't say they can't, so thats like +40% Ap or so which brings it to almost 1k I think, I'm making these numbers up in my head since I can't do the actual math atm.]) ~Q- is too strong in my opinion, It has high base dmg + a good A.P. Ratio (If you have 700 Ap for example, and its ranked at 5 points, It's 200+350(Then +5/10/15/20% of ap boost if in magical girl form + a taunt) for the low cooldown of 12 seconds, Basically with 40% cdr it comes out to like, 8 or so seconds) ~W-(This one is heavily unfair) So first, the leap range at level one is pretty nice, 300, Non evolved Kha'Zix leap, but then 400, okay, 500, wow nice range, 600, what the, 700, That's pretty high. (keep note Shen dash is 600 range) Not just that, but they are stunned, + nearby minons and monsters feared for 1.5 seconds (free damage on enemies if you AA without taking minion aggro.) (If in girl mode) Then it does a massive base damage of 00/125/150/175/200 + a 1.0 AP(ABILITY POWER!) as PHYSICAL DAMAGE. So you can't itemize against this champ in lane because of this MASSIVE mixed damage (Keep in mind the extremely powerful passive) With 18 seconds cooldown, I think the cd goes down to about 10 or 11 seconds remember my note ~E- This just makes her a automatic 1v1 winner. So first, in normal mode, They are slowed for 1 second (making her Q W easy to land) Then they are feared (once again making the Q W easy to land) and then blinded (Good bye AA fighters) and if in magical girl, this turns into 6 seconds total of cc/negative buffs + what you can land with Q W, Making any melee AA fighter (jax, Aatrox, Fiora) completely useless (this if they don't buy QSS) ~R- Another Ap bonus, + her passive + Rabadons +masteries. Reduces AP by 50%...Okay, grants 75%R AP as attack dam... Wait what? So is she the ultimate hybrid fighter? Build massive AP and turn it into AD? Lets see. If you have 700 AP for example, (Without your passive being included) It gets cut down to 50%, 350, then 75% of that is turned to ad (Somewhere around 250 AD) Then you get a MASSIVE attack speed steroid, .. You say enemies within 150 range of auto attacks are dealt 50%, Does that mean her Auto-Attacks are also AoE now like Rek'Sais Q?(Plus the fact her range is 175, so enemies might not even get near enough for the damage reduction if for example they are running away so they will take the full force of damage) The cost is a total noob bait though, 10% of Hp per second, Well how much Hp, current or max? If Max, it's not a trade off worth it cause your getting damaged and losing a pure 10% every second (some fights last more than 6+ seconds if not done correctly, especially if a team is hesitating) With the low price of, 60 seconds cooldown. Is this an instant deactivate spell or how long does it last?

I love your champion ideas with bows, changing genders etc.. But some of these seem quite unfair. High AP damages, + High AP Ratios that turn to AD on one move, then a ult that completely makes her a AA machine (IMagine the life steal on that) You can't quite tank this damage cause if the tank has thornmail, Don't turn on the passive and use the high AP abilities, If the tank has Banshees, mercs and spirit visage(Lets say mundo) wreck his health with the W massive AD, then switch to the ult and deal A massive amount of ad, But even then if Mundo has Thornmail he wiould easily live, but the burst/cc he would get destroyed if attacked from a bush cause of the massive stuns/fears/etc that he wont even get to activate ult by the time all the damage is dealt.

I don't know if i'm misinterpreting the moves but gameplay wise the champion doesn't seem to have fair damages/ratios. But it does seem like a fun champ to play. Though, Is it supposed to be a mage...a tank... a initiator....does it sit in the back lines and wait for the right moment to stun/cc... is it like Amumu? I need more info on these kind of things, or else the champ just seems like freelo, what kind of health/armor/mr does it start with, att.speed, we need to know more stats bruh.

DisasterSola1 votes

[{quoted}](name=Silver rose,realm=NA,application-id=3ErqAdtq,discussion-id=ekx5L5oB,comment-id=0000,timestamp=2015-02-24T05:20:27.261+0000) snip

0.5 is actually a rather small ratio. 0.7 is the average for current kits.

Itemize! Passive: Yes, the point of magical girl is to be a signifigant power spike thats regular enough to be relied upon, but down often enough that you cant just waltz into battle. i want Kuma to have to think when and where to gank or roam. I also want kuma to be a monster late-game; excelling at assassinations and split-push shut downs.

Q: The base damage is high because the scaling is poor. its also got a relatively lengthy cooldown.

W: Only non-champions (monsters/creeps) are CCed. the damage on this one IS high, though. and ill tune it down. But nunu has a 250+1.0 ability too >.>

E: The CC effects are actually simultaneous; And the ability says "the effects of magical girl mode" are doubled for 2 seconds. It means that you have 2 seconds of "super" mode where the effects of magical girl are doubled (In the case of Q and W, that means the CC and damage.... W needs some tuning for that, lol.)

R: This one is more of a "dueling" ability for 1v1 scenarios. Since the concept is based on okama kenpo i thought it would be a fun homage; and it can greatly change the playstyle too.

DisasterSola1 votes

Bump?

DisasterSola1 votes

rwar!

DisasterSola1 votes

No one has anymore comments? o.o

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