Since ranged no longer seem to have the sub par early game argument in effect...
Can Fighters and tanks have Atma's back so they can have a hyper scaling late game fantasy as well?
Can Fighters and tanks have Atma's back so they can have a hyper scaling late game fantasy as well?
I'd rather just have a nerf to marksmen. i dont think letting everything hyperscale is a good idea
Riot nerfing marksmen. HAH. Would like to see that......
Actually the design where one role gets to hyperscale while others don't is quite problematic and is at the root of most problems with current metagame.
Yep. Do any ADC's actually fall off anymore besides Armor Pen Lucian?
Atma's can never come back so long as
exists. Their synergy together would simply be too strong.
Never liked that item anyway. Atmas please.
Do you want bruiser ADC? cuz thats what you'll get.
Or it could get the hydra treatment and be melee only.
We might actually see shyvana come back. niiiiiiice.
Did ranged champions ever have a subpar early game as an intrinsic weakness? If anything, ranged champions always had the advantages over melee champions in the early stages - see Kennen whenever he was/is viable toplane, Jayce top (when viable), (old) Vladimir top, mid-lane match-ups between ranged and melees, ranged vs melee supports...
That is what people use to argue to justify their late game power house status.
It was never true though Ranged were never weak early they were at their weakest early that isnt the same thing. An early adc that gets caught by a fighter could die if they dont flash and kite a late adc caught by a fighter took half their health by time they reach on top of the fighter and is takeing the rest while lifestealing and may kite if the fighter has help. Mages do the same thing except they have as much hp as tanks when they do it now while still haveing their damage and can heal by spamming spells and regains mana by killing enemies but also if they take damge they regain mana too so forget catching them oom and trying to take advantage of it
~ 40 ad ~ 20% crit ~ 20 armor ~ 400 health
UNIQUE passive: critical strikes cause your target to bleed for 10% of your bonus health as magic damage over 3 seconds. UNIQUE active : fires a line skillshot into the targeted direction, applies the bleed to all enemies hit, and snares the first enemy champion hit for 1 second. (cooldown however appropriate)
imo this would actually be a balanced version of atmas that could exist in the current game.
the good thing about wicket hatchets passive is, that it doesnt take a lot of critical strike chance on a champion to be fully effective, which is ideal for fighters. its enough to crit roughly once every 3 seconds to maintain the bleed.
this means adc who like to build more suishy and crit heavy definitely dont get more out of it than fighters.
very few fighters build crit either... though I can see why your main would love it based on your username
[{quoted}](name=Sir HaxaIot,realm=NA,application-id=3ErqAdtq,discussion-id=eko1yl7F,comment-id=00080000,timestamp=2016-10-30T01:14:18.498+0000)
very few fighters build crit either... though I can see why your main would love it based on your username
thats why this item passive doesnt need a lot of crit to be useful. you only need to crit now and then to keep the bleed going. marksmen who stack a lot of crit dont really get more out of it.
there are other fighters who would like this aswell.
w makes him crit on every third auto attack for example.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=eko1yl7F,comment-id=0008,timestamp=2016-10-29T23:22:09.705+0000)
imo this would actually be a balanced version of atmas that could exist in the current game.
the good thing about wicket hatchets passive is, that it doesnt take a lot of critical strike chance on a champion to be fully effective, which is ideal for fighters. its enough to crit roughly once every 3 seconds to maintain the bleed.
this means adc who like to build more ad and crit definitely dont get more out of it than fighters.
That atmas would be fantastic as a substitute for infinity edge. Problem though. Marksmen have similar base stats to tanks if not higher in some cases.
Can you imagine a graves running with that atmas, RFC, deaths dance, essence reaver, merc treads, and warmogs? 100% crit chance, 3000+HP, and 100+ resistances.
Make the AD based on BONUS health.
Make it based on things that marksmen never get much of anyways.
[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=eko1yl7F,comment-id=000800010000,timestamp=2016-10-30T04:34:11.592+0000)
Make the AD based on BONUS health.
Make it based on things that marksmen never get much of anyways.
I mean... fair enough i suppose. It doesnt change the fact that some marksman do get them. Graves being an example. Jhin is another example, but his 'tanky' build is super rare.
That atmas would be fantastic as a substitute for infinity edge. Problem though. Marksmen have similar base stats to tanks if not higher in some cases.
Can you imagine a graves running with that atmas, RFC, deaths dance, essence reaver, merc treads, and warmogs? 100% crit chance, 3000+HP, and 100+ resistances.
this version scales off bonus health. so it shouldnt be as useful on marksmen as on people who actually stack health.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=eko1yl7F,comment-id=0008,timestamp=2016-10-29T23:22:09.705+0000)
imo this would actually be a balanced version of atmas that could exist in the current game.
the good thing about wicket hatchets passive is, that it doesnt take a lot of critical strike chance on a champion to be fully effective, which is ideal for fighters. its enough to crit roughly once every 3 seconds to maintain the bleed.
this means adc who like to build more ad and crit definitely dont get more out of it than fighters.
I would be okay with this purely to get Hachet back in the game.
Loved that item.
Fun fact: the various bleed effects Hatchet items gave stacked with each other (Pillager, Lightbringer, Hatchet) for nearly 300% bonus AD magic bleed damage. Used to build them along with Wit's and Sorc boots on Kog. The result was about as hilarious as you might expect.
then people are just going to build those.
They can try but with BotRK in it's current state of not seeming to be worthwhile I don't know if that really will matter a huge amount.
atma's will break the game if it gets re-added. tanks/bruisers will be building atma's and titanic every game and it will be stupid
You mean just like how ranged tops are breaking the game?
In other words it becomes more enjoyable for one class of champs at the expense of enjoyment for another?
I seriously almost never see Marksmen mains happy with the game so I don't see any reason to try and make them happy.
i don't agree with the strength of ranged tops right now either. i'm just saying that i think it would be pretty absurd to have 2 health-scaling damage items at once.
I don't tend to see people getting titanic hydra much anymore. It's issue is that it only scales with auto attacks and the active but not in a huge amount.
Atma's on the other hand gave AD which applies to AD scaling abilities as well.
We don't have AD/Armor items, period.
not ranged top laers. ranged champions in general. which other class of champions are mandatory aside adcs huh? can we change that. for a change?
Almost like 2 ad scaleing items (crit and lifesteal)
They aren't breaking the game lol. They're just meta for the first time in years.
They have been meta for years
Get rid of the crit chance for some AD or Armor. If Atma's + Titanic is too good then just gut Atmas.
Honestly, squishies wouldn't be able to abuse this at all considering the item gives no health at all by itself meaning they would have to invest in an additional health item which would take up another slot that could be used for damage which is what they don't want. There might be a few cases where the item is too strong on a few bruisers or possibly a few tanks, but I can't really think of any reason why it shouldn't return if it is balanced well.
Honestly, all ranged champions should only come online late game with the potential to come online (late) mid game if they are fed.
There is a couple of things you can do:
Why not change it so for every 1% of crit change you add 1% of damage. This means with 50% crit chance you will only do 50% more damage or 100% more damage with something like IE.
Obviously, this is just an idea that I did not think on fleshing out too much but I'm sure you get the gist of it.
Actually, we need to: -remove defensive stats from marksmen items and make them PAY for any defense -reintroduce true hyperscaling (buff crit chance, AS and AD on ADC items). Flat AD/ARP builds are dominating meta right now, these builds are meant for assassins/AD casters
Flat Penetration is already being taken care of I believe on the PBE at least. It is called Lethality now and it scales with the opponent you are hitting. So it does more damage to a level 16 than a level 9 character from what I have read and seen on youtube.
ADCs are using ARP/AD builds because AS/Crit builds are nerfed so hard
I really never noticed a nerf. I use crit build on Vayne, Ashe and Tristana. I use it on Jhin as well after building GB if I see I won't get early kills otherwise if I get early kills I agree Armor Pen is overpowered.
But like I just said in my previous reply they are already getting rid of armor pen and replacing it with lethality which scales based on enemy level...
WTB Atmogs and DFG
What's atmas?
+45 armor +15% critical strike chance
UNIQUE: You gain attack damage equal to 1.5% of your maximum health.
Atma's was removed for a reason and replaced with Titanic Hydra (damage scales with HP). Also, Irelia Bot should not be complaining about scaling in any form. :P
That being said, melee is having a more bad time right now against Ranged. However, given the upcoming assassins rework, I would not expect any direct nerfs to ranged overall. As much as I would like for a bunch of them to see some tweaks, assassins would put them into a state we saw a season or so ago where they'd be deleted without much of a chance. Then everyone would complain Ranged is too weak and the cycle repeats.
In terms of Top lane alone, Jayce has proven to be a bit overboard and Gnar has detracting interactions only Teemo should be allowed. Kennen might be dealing too much damage AND having top-notch team fight capabilities (especially with the removal of Locket's aura). Karma is a bitch, but she's seen less often top than before. Top lane is all Quinn has left.
You act as though I care only about playing Irelia.
Irelia might get a new atma's and she might not. She was more of a wit's end buyer when Atma's was the thing to get for most.
It was mostly a cheeky joke. :S
I want what's best for game health and I agree that ranged are oppressing melee diversity Top/Middle lanes.
Id also like to see the return of Elsa's miracle even if they dont bring back philosopher's stone id be nice to have that extra hp/5 and mp/5 especially with my tanks and briusers with no way to regain mana unlike their ranged counterparts
they kinda did but then they nerfed it {{item:3800}
It is too of the way to build on basically anyone now.
EDIT: was thinking of Shurelya's Reverie
Yea that is a different item Elsa's Miracle was the item you bought that dissipated after 3 level ups but its effects were still there that was a a staple on every one of my characters for a late game advantage on squishies for more poke and poke resistance and for tanks and bruisers it was good for the mana regen and the hp5 only really mattered early
what did this do again
at first it was 2% of your total health became AD they then nerfed it to 1.5% and then removed it
18% crit chance and 45 armor