Should Mordekaiser be tweaked into a Tank?
As Riot has figured out by now, giving a champion nothing but damage tends to result in very binary gameplay. Either they can kill you, or they can't.
Mordekaiser suffer from this problem. In his heyday he could easily 1v2 the top laner and his jungler. Since then he and several of his items have been nerfed or even outright removed.
Perhaps a few tweaks could help bring him into the new year?
Passive - Iron Man - It's a form of sustain that wont heal him. The shield makes him safer in lane, but not invincible as his health costs will catch up over time if he's made to spam them.
Q - Mace of Spades - Probably his most interesting ability. Deals more damge vs single targes, and is AoE near groups. I'm thinking this would be a great ability to tack some CC on. "Mordekaiser viciously strikes out at his foe, dealing magic damage and stunning him as well as up to three additional nearby foes. If no additional foes are nearby, the effects of this skill are doubled." 50 / 80 / 110 /140 / 180 (+ 40% AP) magic damage and stuns for 0.5 of a second.
This makes the most efficient use of this skill in the middle of an enemy group, but attempting to 1v1 him is also quite...painful.
W - Creeping Death - Fine as is. Deals damage to all foes near Mordekaiser and makes him more durable.
E - Siphon of Destruction - The first of Mordekaiser's current problems. With enough early game AP he can mindlessly farm entire waves with this. Changing it to the rough equivalent of Max HP% (Based around a 2000ish benchmark) would keep it effective against Champions, but prevent him from "lolfarm"ing his way to victory. 3.5/5.6/7.7/9.8/12% (+3% per 100 AP) Max HP magic damage.
R - The other problem - If Mordekaiser is ahead he can DFG->Children of the Grave your most fed champion into oblivion then use them to wreck your team. A new ult would make him far easier to balance.
(New) R - Suffering - Mordekaiser begins to absorb the life force of nearby enemy champions. The current power of this effect is reduced by 20% for each additional champion. (Multiplicitive. So 40%ish strength at 5 champions.) Mordekaiser heals for X% of damage done this way.
His ult is now a team fighting ability, like his Q. It's still powerful vs a single target, but to get the maximum amount of agony from it, Mordekaiser is going to want to smash his way through the middle of the enemy team. And thanks to the powerful healing effect, he can stay there for as long as he wants if he isn't dealt with.
Cool Down - 120 / 110 / 100. Duration - 12 seconds. Damage per second - 100/150/200 (+30% AP). Range - 700~1000 (I want it to be fairly closeish, so more likely 700.)
What do you guys think?
. he was always intended to be a Bruiser Mage and they should tweak him to fit back into that role.
's best attribute was never his damage or utility, but his ability to smash through minions and towers. Before Riot reworks Character genres, he was a Mage/ Pusher and that's exactly what he should remain to be. I agree 100% that he needs tweeks but to make him a full out tank would be over doing it and, unreasonable. do you think Tank