Kindred, Reworked and Integrated

FancyKiddo·7/25/2017, 12:07:23 PM·1 votes·302 views

Kindred, the Eternal Hunters

Passive: Close to Death:

Kindred cannot Critically Strike normally. Instead, their attacks against low-health enemies (20% + (.5 Crit Chance)) Critically Strike for (Critical Damage Modifier + .5 Crit Chance).

Q: Dance of Arrows / Dash of Death

Kindred dashes in a target direction. (Lamb fires three Arrows, targeting nearby enemies/Wolf dashes farther, damaging any enemies he passes through). Auto attacks reduce the spell's cooldown.

W: Wolf’s Frenzy / Lamb’s Stand

Kindred summons and changes to control (Wolf/Lamb), cohabiting the Rift with (Lamb/Wolf) for a time. Lamb stands in place, unleashing a barrage of arrows upon enemies in range, focusing Kindred’s target. Wolf chases nearby enemies, focusing Kindred’s targets and becoming stronger and faster based on how far he has moved. Passive: While Kindred controls (her/him), (Lamb/Wolf) gains (base AS/slow reduction and movement speed).

E: (Don’t/Now) Run

Lamb roots in place, firing three arrows quickly toward the cursor. Champions hit by one arrow are slowed, by two arrows are rooted, and by three arrows are stunned. Wolf dashes toward the cursor three times. Passes through an enemy marks it, granting Wolf bonus movement speed toward that enemy. All marked enemies are Terrified at the end of the third dash.

R: Mark of the Kindred

When an enemy Champion drops beneath 50% health near Kindred, Kindred gains the ability to teleport to the target. Kindred becomes invisible, invulnerable, and unable to attack for 3 seconds as they set up an ambush and the target is marked, warning them of the Hunt. Kindred receives bonus gold for killing the Marked champion.

Kindred has always bothered many people with their kind of... strange kit. A hunter with %CHP damage and a weird healing ultimate that makes that as useless as possible? Two characters that are meant to be integral to each other, but one of them is just a particle effect? An ADC who doesn't do particularly well in the jungle, but had no crit scaling and had her single redeeming laning factor (back when W gave a passive heal) so that the jungle is the only place where they can go?

Sadly, Kindred's wonkiness would need a pretty large rework to fix, but I've been giving it thought for a while now. This is the concept I currently have. I try to fix all the issues I see with the current kit, focusing on thematic as much as possible.

Clarifications/Notes: Mark of the Kindred's range is close to TF/Noct ult range. The clone version of Wolf/Lamb created by W has ward-style health, and is unaffected by spells. While Wolf/Lamb are unsummoned, his/her mask is worn on the other's back.

1 Comments

Clayblob27/25/2017, 1:01:43 PM1 votes

Kindreds rework was one of the most Damaging rework to a champs kit, next to Aaotrox. She was better off left alone. The passive Honestly hurt