[{quoted}](name=5 Dollar Holler,realm=NA,application-id=3ErqAdtq,discussion-id=egr7yjmZ,comment-id=,timestamp=2019-06-02T21:53:20.624+0000)
Just have to throw this out there since it's so true. My next game, if I win will grant me a whopping +1 LP. A loss will deduct somewhere around 17-19 LP. The loss far outweighs the gain and frankly I think the whole 0-100 LP system needs retooled.
The tiny adjustments to LP per win or loss are really insignificant. Not a big deal if I gain 17 LP or 19 LP for a win.
Why not make life for everyone easier: when you enter a tier, say Gold 3, you need to net 6 wins to get to a series, best of 3/5 ranks you up.
Yes, this muddies up things like -3 LP for queue dodging, but there are alternate solutions for that. Say, every 5 queue dodges is a loss (reset at the start of each year/season).
Speculation is speculation. Not everybody has a negative view of all things that don't favor our impulsive expectation of immediate payoff. Reinventing the LP wheel wouldn't be healthy for the ladder, the same way lowering your expectations for an employee wouldn't be good for the integrity of a company. If we're given handouts for reaching certain benchmarks, at what point do we have to go back and make up for that LP we never actually earned? Should we be thrown into a higher Elo bucket for our promos, making it more difficult to win them? Despite that free pass having only been 1-5 LP, assume this happens several times throughout your climb. When should you be expected to make up for the freebie(s)?
Moreso than 'muddying things up', it would dilute the integrity of those who are actually taking the steps needed to win more games. I've duo queued with several friends more than once, and, every game I go into with them, they're always doing the same things that earned/lost them an advantage from the game prior. Rarely, if ever, do I see people changing their approach to a game, resulting in the general 50/50 w/r you typically see in Gold.
The problem isn't that we're getting punished for being a few LP off. We still get bi's in promos if we've done well in our last few games leading up to them. If I've won 4 games in a row, and wind up at 99 LP, my next consecutive win gives me a free win into that series once I've reached it. Granted, I still need to get that win, but that's totally fair since I haven't yet reached the 100 LP benchmark, which would legitimately earn me entry to my series/promo. Each win streak I go on is a direct result of me studying both my, and everyone else in my prior-games-won performances. I go into each game with the idea that I should not only be emulating the previous match's results but also doing my best to exceed my season averages across my 'games won' bucket. You don't get better unless you have an expectation to overcome, namely your match stats.
Again, the issue is not Riot's inability, or lack of concern/interest, to reward players for not reaching predetermined benchmarks. Everybody in Diamond and up has had to do the same thing. Look at what they're doing that you aren't, and try to produce better results given their example. We should all be focusing more on what we can be doing better, e.g.: vision score, kill participation, dmg share, objective participation, etc. If you really want to figure out what earns you more wins, run a query into 1 or 2 specific stats from games won, and focus on bumping those numbers up. You'll be able to deduce which stats are most effective for earning you more wins based on how those numbers determine your effective w/r.
The Stats tab exists for exactly this reason. We have literally all of the tools we need to be in the top buckets of the ladder, with the exception of bandwidth for some. The only thing we should all be concerned with, as far as the competitive ladder goes, is what we can do to become better players. Not what Riot can do to make the climb easier for us.
At its core; the better you are, the more games you win. Focus on getting better at the game. The better you get, the more everything you just vented about becomes irrelevant.