Best and worst designs in league
Best:
Draven: Actual gameplay and desicions, Actual engaging counterplay with axe disruption
Singed: Psychological tank, area denial based on pure positioning. Reverse- gap closer by making people chase YOU.
Maokai: Well balanced tank with lots of positioning decisions (better with old maokai ult), as welll as having a unique role.
Gangplank rework: Venn Diagram pseudo ranged melee carry. Lots of creative potential.
Graves rework: Nice design with the T shot, promotes and reward very aggressive play.
Brand: Combo based means decisions to make in what spells to empower and what not Instead of "hurr just land spells". Simple but engaging gameplay
Worst:
Riven: Resourceless spamming faceroll cancer, standard bruiser copypaste kit with "mlg big plays tons of damage call of duty(tm)"
Yasuo: Same as above, but prettier animations to give off the illusion of "high skill cap" and "wow so unique design!"
Yorick: Hyped as "wow creative summoning mechanics". Comes out as trash generic bruiser. Extremely faceroll gameplay.
Wukong: Hyped for months, standard boring copypaste kit. Decoy is a pathetic Dopplewalk
Lux: "point skillshots at general direction of enemy and deals tons of damage" No desicions. Other mages of this category at least self CC themselves in some way
Rengar: Nerubian Assassin in a game without BKB or dust. 100 to 0 in seconds.
Tam Kench: Press one button and "counterplay" the entire enemy team.


