A few small balance suggestions:
Hey, all. I thought I'd share a few balance tweaks I came up with for some of the statistically weakest champions right now. I'm just tossing out some rough ideas, so feel free to take them or leave them.
Nidalee currently has pretty low winrates in several of her roles. Her top and jungle aren't completely horrible for experienced Nidalee players using bruiser builds. However, her AP mid lane is particularly bad right now. If Riot is intentionally phasing out her AP mid role, then its fine to leave her as-is, but if they want to let her continue to go mid, she will probably need some buffs. If the intention is for her to continue to be viable as an AP mid carry, then I suggest starting with some small tweaks as shown below.
Base Mana 295.6 ⇒ 305
Pounce AP Ratio 30% ⇒ 35%
Grievous Wounds inflicted to enemies below 40% ⇒ 50% health
The Morellonomicon buff slightly compensates for Grievous Wounds being weaker this season. Buffing Morellonomicon helps mid Nidalee without overbuffing her top or jungle roles.
I think we've all heard about Urgot tier and he's a bit of a joke at this point. I know that he is scheduled for some sort of rework anywhere between 2016 and 2050, but I really think he can safely get some buffs to tide him over until we're all driving hover cars and elect our first robot president.
Noxian Corrosive Charge Armor Reduction 12/14/16/18/20% ⇒ 10/12/14/16/18 (+ 0.05 AD)%
25 ⇒ 35 bonus AD; 775 ⇒ 925 combine cost (2,400 ⇒ 2,550 total cost)
Buffing Manamune's slot efficiency and gold efficiency by a bit also slightly helps out champs like
. I think Manamune has slightly fallen behind other AD items since the ADC itemization rework.
It's Nunu's support role specifically that needs help. Support Nunu has been a thing since forever, but it really hasn't aged very well over the years.
Visionary: Nunu can cast a spell for free after 5 attacks. ⇒ Nunu can cast a spell for free once per 25 seconds, reduced by 5 seconds each time Nunu attacks.
Changing Nunu's passive as shown above would help support Nunu a lot more than it would help jungle Nunu. Support Nunu must be careful about attacking minions for a couple reasons. First, it exposes him to poke from the enemy ADC and support. Second, it can frustrate his ADC partner by pushing the lane against their will. The change above makes it so that Nunu gets more consistent use out of his passive in cases where he can't freely attack anything.
From some Riot posts I've seen recently on the boards, Fiddlesticks is currently being looked at. Here are a couple simple buffs for consideration.
Terrify range 575 ⇒ 600
Drain range 575 ⇒ 650
Drain mana cost 80/90/100/110/120 ⇒ 75/80/85/90/95
Crowstorm channel time 1.5 seconds ⇒ 1 second
Fiddlesticks has had trouble with mobility creep, the faster pace of games, and itemization changes. Buffing his ranges and channel time would help him keep up a little bit and reach his opponents. In particular, having a Drain range slightly longer than Terrify would slightly alleviate the issue of Drain's tether breaking early because fears were changed a while back to always cause opponents to run away from the caster. The change to Drain's mana cost would help Fiddlesticks clear the jungle if he loses blue buff since Runeglaive is so clunky on him. We all know the feel when your mid laner threatens to AFK if you don't give him blue buff... 120 mana at max rank is really high for a non-ultimate spell and is actually higher than most ultimates.
, which was recently made more slot efficient and expensive back when
was added to its recipe.
would, (the Tear gains +1 charge by itself each 10 seconds or something like it).
in the jungle anyways. It's primarily a buff to support Nunu.