Annie Mid is my main and for a good reason: She's got a strong early game and a strong late game. Her damage output is insane, her last hitting capability is very convinient, her super high range auto attacks are good for last hitting even against longer ranged champs like Lux and Ziggs and she can easily burst them if she can dodge their skills to get close to them, and she counters my arch enemy, Akali, as well as other assassins. Her problem is her Mid game, as she is difficult to roam with since she has no gap closer and can easily be caught out. She is also countered by champs like Syndra and Oriana since they have a better zoning capability than Lux or Ziggs with just as much burst as Annie. Also, although she can easily win lane against champs like Zed and Fizz, she is super countered by assassins with a lot of mobility, as they can perform outplays by dodging Tibbers unlike assassins like Akali and now Talon, although a good Talon should still be able to pull off his burst before an Annie can react. Her final weakness is her reliability on
, since she has no gap closer. It is her escape, engage, and outplay tool and without it she is super vulnerable; it you get caught, you have to use it to escape, which means you won't have it for the next teamfight when you need it to engage. This can be solved, however, with the Summoner's Insight Mastery and with
Distortion Enchanted Boots, to lower the cooldown of Flash
. Annie is super strong especially at lower Elos and can easily get you out of Bronze or Silver by taking her Mid and even Support (you're gonna have to hope they don't pick Morgana, Caitlyn, or Leona, although Caitlyn can be bursted even though she is poky, and Leona can be poked even though she is bursty, but Morgana is nearly impossibly). I don't want people to pick her up, however, because then I can't use her :p