Poachers knife is bad.

Leggie··28 votes·7,571 views

I really see no reason to build poachers knife over any of the other jungle items. Doesn't offer enough of an advantage.

If you wanna counter jungle you'd just get stalkers or skirnishers depending on your champion. Why would you ever want poachers?

31 Comments

JadeKnightblazer19 votes

Yep, and it tells the enemy team that you like to counter jungle. Its a nice big target on your non stealthy head. Now if this worked on all camps as a gold and speed booster, then it could be good.

Dig Dux3 votes

I love it when people do this when I am Fiddlesticks they give up 1v1 power item 3715 item 3706 while telling me that they are going to invade my jungle often. I just buy two wards and farm their head.

This is the greatest noob trap item since item 3005

item 3715 item 3706 are better for jungle kills and item 3713 is a lower risk counter jungling tool

ShemsuHor1 votes

Poachers knife very useful in team games not solo queue then your mid can help you bait the wards and gank them. Not great on many champs but try it on nunu before you say its a trap. Also, Atma's was cost efficient at 1333 life when it only had 15% crit. Atma's has been great for a long time but again only on very few champions like olaf or new sion.

The5lacker1 votes

Atma's was a noob trap and everything Poacher's does Ranger's does better.

draqxqard1 votes

I was about to say that it's useful for LCS players who camp the enemy jungle when they gank ( the way they play Lee Sin sometimes )

But the target thing is so true and I never thought about it.

EvilRabbitt1 votes

It is a nice big target =/. But if you get a dueling champ and you WANT them to know your coming, its a great way to counter jungle/gank/farm. Fantastic when you know how to beat someone up your going against.

GundayMonday10 votes

It's for champs like Nunu Shyvana who want to counter jungle but don't necessarily want to fight. The smite cooldown is the reason you would get this item, since it gives you more opportunities for the rewards.

Granted, the item is worthless if you're losing and can't counterjungle at all.

aristalis1 votes

And these champs can build it top, go tanky, and be a complete pain while staying relatively safe. It's a double jungle item.

GundayMonday1 votes

Please build an item with no combat stats that requires a non-combat summoner spell every time you go top against me in ranked. No complaints here!

Done258 votes

For invading Trailblazer pretty much leaves it in the dust. Always -15 seconds on CD, restores your HP/Mana, stuns the camp, can be used to wave clear, much faster at taking the Razorbeaks or Murkwolfs.

Spacesuit Spiff3 votes

Give it the sustain from Trailblazer, but only when used on enemy camps. Problem solved.

Junkο2 votes

Not really, by buying it you pretty much tell the enemy team you will counterjungle. So they just need to ward their jungle and they gain a ton of free kills.

Skias4 votes

Trailblazer needs to only give you a smite discount in your own jungle. That change is coming fast, I bet.

Steelflame3 votes

It has a lot of issues...

  1. Flat 20 gold boost falls flat on it's face by mid game, let alone late game.

  2. If counterjungling, odds are you are taking more than one camp, trying to HARD push the advantage. I can clear two camps before the 30 second timer is even up, even if I initated the first camp with the smite. This means that the CD decrease is 100% WORTHLESS unless I not only poach one side of their jungle, but also the other side. You know how often you can do that ever? 1 in maybe 50 games can you just so blatently sit in both sides of the jungle.

  3. The speed boost is only granted on the moment you kill the big monster, and is INSANELY short duration. If you were doing chickens, you might want to take two of the small ones as well, but that means I need to facetank the big one for longer. Same with wolves and taking one small wolf.

  4. Chilling Smite gives a pretty strong slow, and damage. Challenging Smite gives strong fighting power for 6 seconds. Blasting smite gives sustain, often letting me flee a fight going on, smite a camp walking by it, and come back with a decent health surge, as well as being on a only slightly longer CD. Scavanging Smite? Nothing. No combat power in any form. The best is if I were to be lucky enough to catch the enemy jungler just as they were about to clear a camp, and managed to smite steal it from them for a speed boost to jump them. Yea, that is rare. At worst, I miss the smite by a hair, and gain nothing at all, leaving me with 0 power boost compared to the enemy in this situation.

At worst, they need it to also apply to neutral monster camps (Baron, Dragon, Crabs) so that I have some slightly less horrid conditional uses to it.

Meep Man2 votes

It's benefits need to be buffed, end of story. More gold, lower cool down decrease, make the movement speed boost not decay. It is a good item currently, but it's not GREAT like the other items.

Knight Devout2 votes

I think the only problem with Poacher knife is the nature of the MS boost. The gold reward is fine when you consider that, not only you did steal a camp, you also denied the enemy team that gold until they reset it. And, with the new buffs, choosing of not resetting camps for the rest of the game risks to put your team behind. Without mentioning jungler's gold gain.

Why I think the boost is bad? Low duration, high speed. The buff should be something for "poachers" to leave the enemy jungle, but instead is just a short duration boost, and most of it is wasted with reaction time and perhaps clearing the smaller monsters of the camp. What should be . 8 seconds 50% MS boost, not decaying, but istantly breaks when taking damage from enemy champions. Killing monsters of the same camp refreshes the effect, if it's still active.

This would incentivize players to try to take camps without being caught, but , when caught, give them a long boost to escape as long as they are not hit.

Velasan2 votes

The problem with poachers knife is simple. It's two points easily broken down.

  1. By basically announcing you are a counter jungler the other jungler will be looking for you and yet your item does not provide you dueling stats. So your only strat is to sneak in and sneak out without being caught, but you semi announce that you're there already. This could still work on champions like evelynn except it carries a lot of risk.

  2. The window for the opportunity is low because the new respawn timers are long. I can run over to the other side and try to find something to smite in the enemy jg only to realize I wasted 20 seconds looking for jg camps that haven't respawned yet.

So, it needs something that helps you with dueling, and a reason to use it besides simply invading. Maybe a static move speed boost? I'm not really sure, I just know that the concept needs some updating.

SmokingPuffin1 votes

The problem with Poacher's is that Ranger's does more stuff. 15 seconds more smite cooldown in exchange for aoe damage, stun, healing, mana regen, and it works everywhere. The tradeoff is poorly constructed here because Ranger's is a swiss army knife.

I think Poacher's can still be a good item. Ranger's is currently dominating all the smites except Skirmisher's being broken on AS/on-hit champions.

serpensortia11 votes

I think they need to get rid of the regen or the stun. Both provide protection, but you shouldn't need both. For Skirmisher, maybe make it a dot, or I thought it used to only proc 3 times. Either way, it could then deal more damage, but only a few autos would actually proc the damage, so it wouldn't be broken on AS/on-hit champs.

Gear Kitty1 votes

The problem I see with it (besides the aforementioned HUGE FUCKING TARGET ON YOUR HEAD IF YOU BUY IT) is that Trailblazer synergizes with more junglers' clears better.

There was a game where I kinda wanted to try Poacher. The enemy team's top had to be babysat for a good length of time, and no one on their team was buying wards.

However, I was Rammus.

Rammus, and other tanky junglers, cannot kill just the large monster in a camp, not without difficulty. By the nature of their kits, the smaller monsters die to AoE splash damage most of time. Trailblazer is the better buy in that situation. TrailB scales into the late game better too. Unless you -KNOW- the enemy team is gonna fall apart, which sounds better?

A faster overall clear, possibly large heal/mana refresh, and sets Smite's cooldown to a base 45 seconds.

Or

A Smite that only goes on that 30 second cooldown if you take farm in the enemy's jungle, along with a good MS buff for 2 seconds if you do so.

EvilRabbitt1 votes

Or if you go to gank a lane from behind and steal that camp on the way to get a move speed into the lane you are ganking?

IE- Top camp, sprint into top lane Wraith camp, sprint into mid lane Bot camp, sprint into bot lane

Granted, its not a good reason. But it is pretty spooky to see someone smack you in the face in .5 seconds from over at your own turret.

Rikari1 votes

I thought about this when looking at the item,but then,im in silver and just went super saiyan legendary with this. hell i basically smite their blue,kill them,clear their jungle. but then again im in the NA elo hell still so... strange how no one warded their jungle still,did they even notice my item?

Zenanii1 votes

What if poachers knife also increased smite damage by 10%? It would give it a more defined role to steal the enemy jungle and give you an edge while doing dragon/baron, would also give it slightly more comparable clear speed to trailblazer.

The Loveless1 votes

trailblazer + devourer is the only way to win jungle

RedTrinketGoneHa1 votes

Isn't it bugged right now? I tried using it to execute a monster the other day, the big one to be specific and it didn't reduce the cooldown.. I also tried just smiting when I started the camp, still went on a 54 sec CD>

Gandr Adderbane1 votes

Poacher's seems designed for champs that focus more on clearing camps and counterjunglng than fighting or ganking. Shyvana is the classic example. Great clearing once she gets some sustain, and can get in, kill, and get out fast, however, if you run into the enemy jungler you're in trouble.

The problem is it's really situational. Everything it does is centered around the enemy jungle, and you can't hang out there that long or they'll hunt you down eventually. You still have to spend a lot of time in your own jungle, and meanwhile your knife is doing nothing for you. Also, the really good time to counter jungle is when the enemy ganks on the other side of the map, but unless you're not using smite at all, there's a good chance it's on cooldown.

Enjutsu1 votes

Alot of people already told rpoblems with poachers so i'll add another one, which was missed. Item is too specific, it works only on half the map and usefull mostly for early and a bit of mid game. Iif you fall behind you loose the ability to counterjungle and everything else you got with the buff. Other choices are pretty much the same throught out the whole game. I admit that it could be argued that this item could be rather usefull when ahead, it could help take the advatage even further from enemy jungler, but still it only gives an advatage when ahead and is completly useless when behind.

Hupsis1 votes

I think the problem with poatcher's knife is that it doesn't give any late game bonuses like the other jungle items.

item 3715 - 20% damage reduction and true damage per attack on smite. Very useful at any point of the game item 3706 - instant true damage and a slow on smite. Useful at any point of the game to catch enemies and allow follow ups item 3713 - aoe smite on a lower cooldown which restores health and mana. Useful at any point of game. You could even build spellvamp and heal tons from a huge minion wave item 3711 - a bit more money and frequent jungle buffs if used correctly. No late game bonuses.

Give poatcher's knife some kind of late game buff. "Kill 10 enemy jungle camps and poatcher's knife will get a new passive: melee champions will now dash a short distance to their target when taking the attack command (8 sec cd), ranged champions will snare their target for 1 second when attacking them (8 sec cd)." Or something interesting.

DJ Timmy TurnUp1 votes

Name one ranged meta jungle besides fiddle/elise that would actually be able to use this PK passive. Basically if this change went through, you would only use PK as a pure situational item for only ranged jungle meta breakers. I would just take out the ranged passive and make the melee passive even stronger. Good effort at trying to add something useful to a basically useless item.

CoolKnightST1 votes

I really hoe they adjust the jungle a little bit:

It's actualy stupid to take 9 utility now for a jungler. Summoner's Insight grant you 10% off the cooldown that's 6 seconds. Why the hell does item 3713 get 15 seconds reduction ???

  • Cooldown of summoner 11 should be increased with 5 seconds. So everyone start with 55 seconds on smite
  • item 3713 smite cooldown should be reduced with 10 seconds rather than 15.
MrSlowDie1 votes

Jungle item problem

item 3711 no one will buy poacher because it's too situational, and fall off late game, easy to counter

item 3709 item 3717 item 3721 item 3725 Tanky jungler will still buy them, just because they are the only jungler item that fit tanky jungler, but it still the worst upgrade imo :/

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