[{quoted}](name=Mr Broken Wings,realm=EUW,application-id=3ErqAdtq,discussion-id=edzuZeu2,comment-id=0000,timestamp=2016-04-03T19:26:29.771+0000)
Low death timers just make people pick some lategamechampions again and stall games.
max 30 seconds is just not high enough, playing retarded and getting catched SHOULD be punishable.
Its true that 60 seconds death timers seem to happen too early in the game but I kinda feel like that should stay the max duration, pushing without vision and getting picked should be punishable or splitpushing and failing and getting catched.
Honestly, I feel death timers need to be LONGER early, but shorter late. (as in, longer than they are now in the early game, but lategame timers shouldn't be that absurd until 50+ minutes)
Biggest issue I've always had pre-season 6 (and even during season 6) is that any early kill makes it hard to do well, anything in terms of taking an advantage since your enemy laner will be coming back within the next 20-ish seconds.
Your list of options include getting a minor amount of tower damage, or trying to gain a CS lead on your opponent (and hoping that they don't close the gap between you when you leave lane to buy while they stay). You could roam too but you're unlikely to be able to do much early on anyway (depending on what you classify as Early, most champs don't have a large impact in terms of roams until they have at least level 3 or 4)