we going to do anything for kog'maw?
@riot do u guys really think he's in an okay place? hard to tell with low play rate lmao
@riot do u guys really think he's in an okay place? hard to tell with low play rate lmao
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=,timestamp=2017-01-16T06:41:27.179+0000)
@riot do u guys really think he's in an okay place? hard to tell with low play rate lmao
He's okay mid lane, ap.
Riot doesn't want AP Kog to exist. I'm only talking about AD Kog'Maw. Tell me how good he is.
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=00000000,timestamp=2017-01-16T07:05:34.651+0000)
Riot doesn't want AP Kog to exist. I'm only talking about AD Kog'Maw. Tell me how good he is.
AD Kog is just a worst version of vayne at the moment.
AD Kog is just a worst version of vayne at the moment.
No he's pretty decent because he has excessive range and cc in addition to percent damage, it makes it hard for tanks to defend against him like Corki.
he has excessive range and cc? are you sure you're not talking about caitlyn?
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=00000000000000000000,timestamp=2017-01-16T07:28:59.381+0000)
he has excessive range and cc? are you sure you're not talking about caitlyn?
Caitlyn also has high range and cc, but she has a much stronger early game, and this is an early-game meta.
Caitlyn also has high range and cc, but she has a much stronger early game, and this is an early-game meta.
What part of his auto's have good range?
What part of his auto's have good range?
Um the part where it says "For 8 seconds, Kog'Maw's basic attacks gain 130/150/170/190/210 range"
Um the part where it says "For 8 seconds, Kog'Maw's basic attacks gain 130/150/170/190/210 range"
That isn't base range and has a 17 CD. His base range is 500. That is atrocious. That skill doesn't bandaide the problem.
That isn't base range and has a 17 CD. His base range is 500. That is atrocious. That skill doesn't bandaid the problem.
But it matters for when he wants to engage, and he is also more of a late-game champ. You can't have it all ways, every champ has to have some weakness.
But it matters for when he wants to engage, and he is also more of a late-game champ. You can't have it all ways, every champ has to have some weakness.
Unless he is snared, stunned, frozen, and etc. Then that skill becomes even less than 8 seconds.
Unless he is snared, stunned, frozen, and etc. Then that skill becomes even less than 8 seconds.
Which is true for every single adc in the game.
Which is true for every single adc in the game.
Every adc has a range extention skill? What?
Are you on something?
Which is clearly abuse via strawman because I said every adc is useless when they become stunned or hard cc-ed. You're just petty because you know you lost the argument.
No, you said every adc then listed 3-4. That isn't a strawman. That is a fact.
kog'maw doesn't have cc
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=0000000000000000000000000001,timestamp=2017-01-16T08:11:43.479+0000)
kog'maw doesn't have cc
Not hard cc, but he has that thick line slow.
it doesn't prevent anyone from engaging. the slow is negligible and so is the damage
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=000000000000000000000000000100000000,timestamp=2017-01-16T08:23:05.521+0000)
it doesn't prevent anyone from engaging. the slow is negligible and so is the damage
How does a giant-ass slow not prevent people from engaging? I see it do nothing but do just that. And it isn't meant to deal damage unless you go ap.
the slow is NEGLIGIBLE. It's maxed last and the slow wears off pretty quickly. Why would you build AP as a marksman? Have you played Kog'maw before?
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=00000000000000000000000000010000000000000000,timestamp=2017-01-16T08:27:32.074+0000)
the slow is NEGLIGIBLE. It's maxed last and the slow wears off pretty quickly. Why would you build AP as a marksman? Have you played Kog'maw before?
Because he has lots of range and scales from ap as well as ad. His slow is very effective, you just have to aim it to be as such.
his only ability that scales with ad is his ult and it only scales with bonus ad which he doesn't build alot of
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=0000000000000000000000000001000000000000000000000000,timestamp=2017-01-16T08:43:48.639+0000)
his only ability that scales with ad is his ult and it only scales with bonus ad which he doesn't build alot of
Which is intentional because he has the capacity to be a mage and it would be too much damage if all his abilities scaled from ad.
sort of like jhin, vayne, caitlyn (3 abilities), ezreal (3 abilities), kalista (dmg abilities), lucian (3 abilities), corki, MF (3 abilities), jinx (3 abilities), draven
but god forbid kog'maw have decent ad scalings
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=00000000000000000000000000010000000000000000000000000001,timestamp=2017-01-16T08:57:04.733+0000)
sort of like jhin, vayne, caitlyn (3 abilities), ezreal (3 abilities), kalista (dmg abilities), lucian (3 abilities), corki, MF (3 abilities), jinx (3 abilities), draven
but god forbid kog'maw have decent ad scalings
Corki doesn't scale off AD he scales off AS because he has percent health on his W and that's also why you build bork on him typically first item now he has no need for AD scaling he's the get 4 items W and melt ANYONE
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=00000000000000000000000000010000000000000000,timestamp=2017-01-16T08:27:32.074+0000)
the slow is NEGLIGIBLE. It's maxed last and the slow wears off pretty quickly. Why would you build AP as a marksman? Have you played Kog'maw before?
His slow isn't negligible, unless you think 52% for 4 seconds is bad with a large coverage. (Stand corrected at 1.25 but still)
[deleted]
did you even read the comment? its 52% at max rank but E is maxed last so it's 52% when you're level 18. additionally its 52% slow for 1 second + .25s persistent effect. the ooze lasts for 4 seconds. for how immobile kog'maw is, it really isn't enough.
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=00000000000000000000000000010000000000010000,timestamp=2017-01-16T09:02:42.768+0000)
did you even read the comment? its 52% at max rank but E is maxed last so it's 52% when you're level 18. additionally its 52% slow for 1 second + .25s persistent effect. the ooze lasts for 4 seconds. for how immobile kog'maw is, it really isn't enough.
If your adc can't peel within an addition 1.25 seconds, then I can't say it's Kog'maws fault. If it was any longer, it would be kinda broken.
I've had an autofilled support Malzahard and a blind Morgana support game today. Both really couldn't use their abilties properly.
Not hard cc, but he has that thick line slow.
If movespeed buffs aren't considered mobility, then slows aren't CC.
If movespeed buffs aren't considered mobility, then slows aren't CC.
Riot (the creator of League of Legends) disagrees:
http://leagueoflegends.wikia.com/wiki/Crowd_control
"Soft CC: ... Slow"
No he's pretty decent because he has excessive range and cc in addition to percent damage, it makes it hard for tanks to defend against him like Corki.
He's 'okay' but he isn't a desirable pick. He can't really poke anymore with his new Ult, Vayne is just straight up a better tank-buster than he is, and a whole gaggle of champs are better early and mid game.
This is the problem Kog has had forever. The only time he's a desirable pick is when he's grossly over-tuned. He's not grossly over-tuned at the moment. He's got a solid mid game and his items of choice are all made of little bite-sized pieces, which helps a ton in the current four-man clusterfuck bottom meta. He can back and grab a longsword or a dagger if there's too much pressure and that's just fine.
What Kog needs is a function aside from doing lots of damage. Probably the most workable way to accomplish this would be making his kit revolve more heavily around his Q and the ability to resist-shred targets. Even if that requires nerfing his W damage. That would be preferable, really.
Right now any late game hyper carry that isn't vayne--(solely because vayne is allowed to hit early and mid powerspikes as a late carry)--is in a terrible place. Kog, Trist, Kallista. The game right now is designed to snowball faster than these champions are designed to impact it without being spoonfed. Kog's ability to break the AS cap was his one saving identity that was removed putting him back in his terrible timeout corner where hes clearly outshined by every other better pick in the bot lane right now.
At this point i strongly believe riot just has no idea what to do with him so theyre hoping to ignore and avoid it for as long as they can because they just don't know what to do for him. Sort of like teemo, but their answer for teemo is "Just give him another skin"
At this point i strongly believe riot just has no idea what to do with him so theyre hoping to ignore and avoid it for as long as they can
I hope to bring Kog'Maw to the light because for months I've been trying to push for changes. No one listens because he's just really, really bad. At least Teemo is decent toplane. But I do agree they can make changes to him.
I play fine on kog you just need to pick him into good lanes like if you have an engage or peel supp he does really well against draven use E to slow pr keep him from catching axes and W to poke/out range him before he can get off any autos
I'm sorry but is 2 games on Kog'Maw in normals really your justification of the champion?
well I mean both were like S games just cause I don't play it often doesn't mean it's not good he just needs the right set up and not to be against hec or rengar
play it in ranked consistently
[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=eaMXzLAu,comment-id=0002000000000000,timestamp=2017-01-17T05:14:58.756+0000)
play it in ranked consistently
I could but the real issue that all adcs are in a bad state because of the state of the map and jungle http://boards.na.leagueoflegends.com/en/c/gameplay-balance/UA1YhFzw-adc-possible-fixs