Camille's E

Asayake 5150glow··1 votes·928 views

Don't you think that someone who loves precision and probably hates Vi, has an ability which is literally a sped up Vi Q?

Seriously, there's enough walls on the map for the first half to just be an extension, although the angles are weirder.

My proposal is to change it to a small targeted, aoe skillshot, like Aatrox's Q. She can end up flying over the enemy's head and missing if she doesn't have the precision necessary.

Also, this would let melee range knockups cancel her E, which should be a thing. Rn her E is canceling the knock ups.

6 Comments

lilpokfluf1 votes

I don't think they will change it, they took the effort to show off her hook shot thing in the lore comic they put out before release. I think to whoever designed her it's her "iconic" feature similar to how fizz has his troll poll

Asayake 5150glow1 votes

{quoted}

I don't think they will change it, they took the effort to show off her hook shot thing in the lore comic they put out before release. I think to whoever designed her it's her "iconic" feature similar to how fizz has his troll poll

Well, I mean, it should still first go to a wall, and then to a targeted area. Sorry if that wasn't clear.

Timethief491 votes

aatrox is flying up i dont think it would make much sense if she could fly over the enemys

Asayake 5150glow1 votes

{quoted}

aatrox is flying up i dont think it would make much sense if she could fly over the enemys

Course it would, she'd be vaulting over the heads of her enemies to precisely strike her key target.

Astôlfo1 votes

The whole point is she needs precision. That's her whole identity. And right now, ANY movement-disabling CC stops her E, which is even more potential counterplay.

Asayake 5150glow1 votes

{quoted}

The whole point is she needs precision. That's her whole identity. And right now, ANY movement-disabling CC stops her E, which is even more potential counterplay.

Any movement-disabling CC stops any dash, dude. Except for her, where her E is the movement disabling CC. It stops Riven's third Q and Quinn's E. Not sure about Vi's Q though, they're essentially the same thing. Thing is, Riven third Q and Quinn E are a hell of a lot more precise, due to their knock up effect occuring once they land, not them slamming into anyone who gets in their way.

If you think he E is precise now, you'd be unable to say Vi lacks precision.

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