[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=AlmfAhvE,comment-id=000d0001,timestamp=2016-10-09T22:57:29.205+0000)
Just having some fun with the provided imagery. Note: I don not play Mord, so take this in good fun.
P: Mord likes to toy with his enemies, offering them hope and then corrupting it. All of Mord's abilities have extended cast times during which he gains 10/20/30/40% damage reduction from non-turret non-epic monster sources. Cast times, unlike channels, can only be interrupted by death. Mord can recast the abilities early to cancel them, but will suffer all prevented damage retroactively.
P2: Mord uses health to cast abilities. Additionally, when nearby enemies die, he gains a stack of "souls" (up to 100). When available, "souls" are consumed to reduce health costs at a rate of 10% per soul. Souls are not lost on death; champions and epic monsters are worth 5 souls.
Q: Body (This is going to hurt.)
Mord pulls his mace back then, after a 1 second delay, steps forward and swings dealing massive damage in an arc. Champions are carried along the path and end up beside him. Scales based on hs max health <Insert Sejuani joke here>.
(Primary farming tool - should be able to 1-shot minion waves by rank 5.)
W: Mind (Recall? Ha ha, no.)
Mord spends 1.5 seconds summoning tormented spirits and unleashes them upon all enemies in range dealing a moderate amount of damage over a long period. Champions become afflicted by "Sorrow" debuff for 5 seconds.
Sorrow: Afflicted champion is slowed by 10/20/30/40/50%. If hit by another of Mord's abilities, they gain the "Terror" debuff.
Terror: Afflicted champion deals 5/10/15/20/25% less damage for 3 seconds and takes that much more damage from all of Mord's abilities for 10 seconds. (This can amp the remaining DoT from the Mind cast that originally applied it.)
E: Soul (This is what should really terrify you.)
Mord Readies himself for 1.5 seconds then magically hurls himself forward a short distance grabbing the first champion he collides with. Both Mord and the victim are rooted 1.5/2/2.5/2.5/3 seconds for the duration unless Mord recasts Soul. If the victim is cleansed, Mord is also (including any additional CC). Mord heals for 5/10/15/20/25% of damage dealt to the grappled target; doubled if he dealt it.
R: Moral (Good ol' Mord.)
Passive: After canceling a skill, Mord retains 5/10/15/20% damage reduction (also affecting retroactive damage from passive) and gains a 10/20/30% speed buff for 3 seconds.
(Burning skills to overtake someone is now a viable tactic - skills still cost health.)
Active: See your friends
Mord channels for 1 second then applies a debuff on target champion, slowing them equal to Mind, and dealing damage over 10 seconds (as long as they are within range) equal to double Body's. If that champion dies, Mord can spend 2 seconds to grasp their spirit and reanimate it to fight under his control [as per the current ult], healing for 10% of their max health for each rank of soul (up to 25% of his).
Lots of delays: check.
"Mord don't Give a F$ck": Check.
Lots of damage: Check.
Sustain: Not that reliable, but Check.
Kitable: Big Check.
Speed buff to be competitive in League of Mobility: Check.
Iconic Ult: Check.