Can we get a tanky version of Sightstone?
We have
which is pretty good on champions who scale with health and have a lot of active item usage.
We have
which is good on champion more focused on healing and buffing their ADC.
We have
which is good on champions that focus on poking the enemy ADC and Support down, mostly mages.
We have
which is good for champions who scale with health and are melee fighters.
But we don't have any that really help out champions whom scale with armor and magic resistance.
Yes
works well on Leona, but with all the percent health damage abilities in the game and those yet to come in the future, I don't get armor to back up that health early game and I still feel like I'm not tanking damage. This has and still is my only problem with Sightstone and other vision items, being that they aren't actually making me any tankier when there's abilities that deal a percentage of my current or maximum health to me as physical or magical damage. Without armor or magic resistance It just feels like I'm buffing up the damage that enemies are doing to me.
Now I know people are going to say, "Just build armor and magic resistance then!"
But here's the thing, early game I don't have armor and magic resistance if I'm building Sightstone or one of the other warding items. And with games lasting less then half an hour these days, I would be lucky to finish
and
by the time the game ends if I rushed vision first.
So I would like a new vision item that gives some HP, Armor, and Magic Resistance. An all round item that's not too strong but gives tanks the stats they need to stay relevant at the 25 minute mark when they rush vision first.
Something like, 300 HP, 50 Armor, 50 Magic Resistance, would sit well with me. I don't know what other stats you could give it, besides some gold income.
Maybe have it build out of
+
+
and something else.
I don't know how it would effect gameplay all to much, besides allowing tank Supports to build vision without sacrificing Armor and Magic Resistance, But It's something I would like to see for us Support mains. Especially when we are often times the only tanks our teams have on the front lines.
only has 300 health and bruiser and jaugernauts survive a lot of punishment with it.
only gives 450. There's plenty of low health items in the game that give even less, but they are still very useful items.
/
/
OR
having a combining cost of 73 gold or something at one time.
+
and it'd have to give about 200 hp, 20 armor, 20 mr, just to compete with with the other sightstone items on pricing and gold efficiency. Obviously, the stat boosts seem minuscule now when they're brought down that low, but that's largely because no item actually gives health, armor, and MR in a single slot; it'll either be horribly expensive or each individual stat becomes too weak to really justify purchasing it.