Fix Warwick's Q. so freakin clunky

EpicMusic··7 votes·972 views

fix it

10 Comments

Dynikus2 votes

how do you propose they fix it? It's clunky, but I don't see a cast type they could change to to accomplish the same thing.

FireDrizzle2 votes

{quoted}

how do you propose they fix it? It's clunky, but I don't see a cast type they could change to to accomplish the same thing.

If holding q gave a command to q behind the opponent, so you dont have to hold it while waiting to catch up and move into range, that would feel good. Also I think holding q should show a red ring around Warwick with the range of the ability.

EpicMusic1 votes

the "holding down of Q" is the weird part, spamming q like sht but nothing is happening. just treat it like xin'e or some sht

ExcusemeFellows1 votes

{quoted}

the "holding down of Q" is the weird part, spamming q like sht but nothing is happening. just treat it like xin'e or some sht

Isn't that how it is with Varus's q though? Why don't you start complaining about that?

EpicMusic1 votes

lol what? did you even understand what i was saying? Varus' Q is a skillshot, so it doesnt matter, you just aim. with Warwick's Q, you need to hold it down THEN press your target, which is very clunky. even when im in front of my target, sometimes it doesnt go off. so yeah. fck that

TheHappyReaperz2 votes

It works like this: Press Q and hold the button, like Sion: You Q behind your target. Press Q, while holding, right click the enemy: You don't Q behind your target, instead you Q, AA.

Its not necessarily clunky, just different.

ShaolinToilet3 votes

Why would you waste time right clicking the enemy

TheHappyReaperz1 votes

Right-clicking them targets them. When you use the first part of your Q, which is a tiny dash, it allows you to que up the AA before your arrival, at the cost of being unable to Q behind the selected target.

Shuyin1781 votes

My issue with Q is when it goes off on targets AFTER they die, putting it on cooldown and using its mana cost.

Teridax681 votes

I agree, it doesn't feel particularly responsive, despite having just two use cases. Ideally, what I'd like to see implemented for it would be the following:

  1. Press Q: Warwick dashes to the target and bites them.
  2. Case 1 - Q not held: Warwick detaches.
  3. Case 2 - Q held: Warwick continues dashing to the target's far side.
  4. After Cast: Warwick targets his Q victim if they are still alive.

Also, pre-emptively holding Q without selecting a target could also queue a full dash. Right now, there's a bit of a delay while holding Q during which Warwick does nothing, which doesn't feel great and contributes to the ability's clunkiness.

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