Is it me, or items/gear should be giving stats and not abilities to make up for a champs kit?
For example let's think of
a CC tank. She can lock down targets and has a defense buff to help her live. However
gives her a Party shield a function outside of a lockdown tank.
Let's think of
top, his kit offers a good deal of mobility. A dash, reset, and can move while ultying. Now add in
and he now get's some CC on a champion that's already moving too fast.
I think, all these items and actives we have in the game are ruining it because the game is now about how to maximize or abuse the actives and even runes with all the abundant utility added to it.
Remember when
used to be a counter engage because of her kit? now she is a shield slave that grants even more extra damage
and has a second AOE party heal 
Assassins needing
to make up for what they do not have in their kit, why? and then that same item is being also used by others to gain a burst of damage that their kit wasn't design to have.
Chill with these OP ass items, i would Opt that a lot of them should be deleted and rework to be stat items but that won't ever happen so stop making so many and sooo overtuned.
Runes used to give stat when the game was more healthy balanced but then these "special" runes were added like thunderlords and what not and the games balanced started feeling like shit now the new rune system all it mostly is is utility.
Have champions be played for their kits not what items or runes they can abuse.
and
. this hits ranged carries more than anyone so im okay with it.
and id argue that cdr is an ability rather than a stat