About Zac

Azurasha·10/30/2014, 2:21:50 PM·1 votes·349 views

So I was looking at Zacs nerf history and none of the nerfs were really that big exceeeeeeeeept:

Cell Division Adjusted passive chunk drops to be more contestable by enemies If an enemy champion is within 1000 units of Zac, his chunks will spawn in a contestable zone between him and his opponent (this isn’t a change, but is >listed for clarification) Increased the range at which champions cause chunks to be contestable (fly away from Zac) to 1000 (from 700) Slightly increased the distance contestable chunks travel from Zac Chunks are now credited to whoever is closest to them in the event that both Zac and an enemy champion are present (rather than automatically going to >Zac) Reduced chunk invulnerability time to 0.25 seconds (from 0.75) Chunk invulnerability now applies to both Zac and enemies (previously only applied to enemies – Zac now has to wait 0.25 seconds before he can absorb >his chunks) Zac now has an increased chunk pickup range and bypasses the chunk invulnerability delay timer during Let's Bounce

I don't know, in the current state of the game where ranged tops are just destroying all melees, this seems like a terrible passive. (considering they usually fly right next to the enemy champion anyways)

Do you think it would make Zac too strong to have the zone lowered or even flat out removed?

1 Comments

ïîï10/30/2014, 2:40:14 PM1 votes

Zac is a fun champion but I will agree his passive 9 out of 10 times does not save your life and increasingly become less and less effective as the game progresses.

  1. incress his cells health based off his current max health.
  2. reduce distance back to 700 or incress speed they come together form 1000. Zac