Wit's end... Is it to much to ask that it be not bias to champs without mostly magic damage kits?
Yes this is once again about it getting the less desired of the 2 Malady passives when that item was removed from the game. Before the MR shred passive was added to wit's end the item was not bias for or against magic or physical damage dealers. It was a good item for the cost but not for the slot efficiency late game. Now it jsut sits around waiting to be reworked or removed outside of a few champs like Warwick and Shyvana who have enough magic damage to justify the MR "stealing" which is a good amount of the items power budget.
I also bring it up due to a lack of attack speed items that non junglers and non crit builders can get good use out of and that do not have some kind of ramp up time to get the attack speed cough Rageblade cough. Yes the Trinity change in preseason still is causing some frustration for champs who rely on on hit or three strike passives.
Also it would be nice to be able to counter all of these armor stacking tanks to some degree by getting some kind of magic damage option. I know you are going to say "mages are coming back in 6.9" but this is just as much about the times when your magic damage dealers are worthless as when they are non-existent and your only damage options currently are physical. Wit's end is a good all around counter to sunfire cap since it counters the magic damage and disregard the armor. Why should such a passive item like sunfire cape be such a easy street for many champs top lane? Bring Wit's end into line for being a decent sunfire counter.
IF you really hate the idea of a dead end item costing 2000 to 2400 like this... (THIS IS JUST AN IDEA AND DOES NOT HAVE TO HAPPEN AT ALL) make it build into a new version of Madred's Bloodrazor ANd A revamped version of Malady
the new Madred's would have the same 3% bloodrazor passive as Enchantment: Bloodrazor (might need to be magic to keep in line with the rest of this item but that is not to crazy to do) and the flat 42 magic damage as well as the attack speed and MR from wit's end. This version of madred's bloodrazor would be bought more compared to the last version since it builds form an item that is a reasonable counter to some champs or builds. Add in some armor to the madred's bloodrazor such as a stand alone chain armor (or raptor cloak which might be pushing it to much in the overall power of the item), make it cost something like 3600 and it would be bought.
Malade would be Revamped to have the MR stealing and be much like a slightly better version ofthe wit's end currently in game. Make it build out of Wit's end and blasting wand/fiendish codex/Aether Wisp depending on what directing the item is to be taken.
Also bring back the 42 on wit's end. It is taunting me seeing it still sitting at 40% attack speed, 40 MR and 40 on hit magic damage. If you have to ask go watch/read hitchhiker's guide to the galaxy.
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) used as a component item that builds into several IAS/OnHit Magic/Defense items that synergize with each other. Each one would build out of Spark, a Recuve Bow, and some big defensive item. They would basically be the OnHit parallel to all the Zeal items that ADCs get.
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) with a lowish price and no MR stealing. Then give it three upgrade paths (QSS for Dervish Blade, Pickaxe and a Dagger for some variant on Bloodrazor, or Stinger for some something more akin to the live version of Wit's).