I think towers need a buff

KingPontus·4/30/2017, 12:04:10 AM·95 votes·3,023 views

I have been feeling as if towers are way to easy to just tolerate and not having any drawback when under them. I think they should do a lot more damage and punish people that go underneath them. Not have the tanks who just can sit under a tower and tank it the entire time its being taken. They should actually be a threat and not seem like a pebble is being thrown at champions in my opinion.

51 Comments

Fed by Snu Snu4/30/2017, 12:07:13 AM34 votes

I love being dived at level 5. Makes you feel in control of the game, you know.

Terchio4/30/2017, 5:43:52 AM15 votes

My opinion, towers need item 3085 bolts, so that tanks can still tank the bulk of the damage, but towers still feel like they have some threat. I shouldn't be that scared for my life after a single trade makes a dive against me nearly impossible to outplay. If you can 1v1 me, okay, I'll let the outplay commence, but 2v1 or higher is just silly right now.

Troll for Trump4/30/2017, 1:04:33 AM7 votes

They do less dmg than AD soraka, but are less tanky too

QuickenedBlade4/30/2017, 2:37:20 AM6 votes

make it shred armor % make the damage ramp up do less base damage

this will hurt tanks more and stay the same for squishies

wow I love using my brain to balance a fucking video game

BALDG1VEN BOOMER4/30/2017, 12:46:34 AM6 votes

They should bring back laser turrets, with the upcoming tank update getting more resistance it only makes sense that they should still at least have to think about diving rather than going in and coming out with less than 70% health.

Riot honestly says they're listening but that's a fucking joke, remember when before S6 even began you had the occasional threads asking for turret buffs, then they gave their player base the biggest "fuck you" message ever when they decided to low their health and their resistance to zero. If they're truly listening then they'd buff turrets long time ago but turrets have been wet toilet paper for the longest while and it would only make sense to amp their damage and maybe give a little more health or resistance. I mean I love seiging turrets as Nami some times by myself and also even easier with a baron buff lol.

I'm not salty but I just tell it like it is.

God of Seas4/30/2017, 8:28:20 AM3 votes

No! You'll ruin my 35 tower shots tank by hecarim just for the bm after a dive.

Jericho Azariah4/30/2017, 3:39:05 AM3 votes

can they make certain towers possess their own unique trait like how they had it before?

HazyCloud74/30/2017, 8:56:57 PM2 votes

Agree, I think they should add a small amount of % max HP true damage so they don't become invisible to any champion with any semblance of armor/health purchased.

nwtfrutalkinabt4/30/2017, 6:15:21 PM2 votes

feel like u shouldnt be able to dive a tower at all

Vexed Hex5/1/2017, 3:23:57 AM1 votes

How about towers get abilities like that one game mode from a while back. Except they are ai controlled instead of player controlled. Or something at least interesting. Just flat out buff is kinda of boring. I want something interesting.

Rıots Bad Client4/30/2017, 4:08:17 AM1 votes

what about a system, where If you're under turret And an enemy champion enters the area, You will be granted a shield of 100ish(i'd say NO scaling, because the only purpose is to keep early dives at bay. )

This can be stacked to 5 times for the amount of enemy champions enter the location when you're in it. SO it's extremely possible to Dive, just more risky.

let me guys know, IF this is the possibility. OR just give turrets more stats type deal.

**Thinking about it, Overall. THIS will not solve anything or just will break something. An example would be you're are Nasus and you're farming. Riven enters turret and then leave. (This can either put the shield on CD, or will pop your bubble and will be granted once she reenters.

SO with that said. lets go with it make hypothetical scenario

scenario 1: Riven leaves your area putting the bubble on cd, she then just goes back in when the shield is down and just kills you. Scenario 2: Riven enters the area giving a shileld, she goes all in. The jung enters the location and then leaves and enters and then leaves. possibly saving your life. **

So with that said, IT would need to be a shield that is granted OVER time rather than instantly.

Tldr; Shield is granted to you over time, Shield is Larger the more enemy champions are in the turret area.

AwesomeGuyDj4/30/2017, 1:45:41 AM1 votes

Honestly, i think purely increasing the base damage on first shot and making the damage the tower does each shot scale faster (every shot does more dmg than the last), is all thats really needed.

MagicFlyingLlama4/30/2017, 12:23:49 AM1 votes

Tryndamere

Pls.

Violet Fields4/30/2017, 9:29:41 AM1 votes

Towers should deal increasing % true damage not flat true damage. Sion with 7000 health walks up to one and spams that shield every 6 seconds.

Support Position4/30/2017, 11:44:16 AM1 votes

Truly they need to gain armour and mr when only ONE champion is attacking it (massive amounts. Make split pushing not as strong AT ALL.)

And if minions are not under it it should do 1k true damage each shot. Divers need to stop.

EDIT: These amounts are "unrealistic" just using them as base. But the true damage kinda isn't.

idontgiveabother4/30/2017, 1:35:41 PM1 votes

Maybe %max hp or something along the lines of that. Doesn't negate tanks defenses but it still makes it a substantial enough threat you don't assume the inevitable 4 man dive is around the corner. Maybe even splash damage? That could help eliminate the impending army going to gangbang you under the tower. Just some suggestions but could help.

Karfuss4/30/2017, 6:05:41 PM1 votes

Make the projectile instant, like the fountain lasers, and have them switch targets to whoever last hit you.

A tanky jungler hitting you once, then standing at the maximum range of the turret, while the enemy laner(s) does as they please is an utter joke.

Aimléss4/30/2017, 6:22:58 PM1 votes

It needs to have some kind of armor shred, It's fine if tanks take less damage, but they are tanking them way too damn hard.

Mokuto Bunshi4/30/2017, 7:15:36 PM1 votes

....You want league to have longer matches? No please.

]'[

Crede7774/30/2017, 8:59:46 PM1 votes

Strong towers leads to a stale early game. And a stale early game is bad for LC$.

QaznGod4/30/2017, 10:48:53 PM1 votes

MY DREAM : Towers target the lowest health champion/ no aggro switching. Dives would take more skill if our turrets would attack the lower health champion. When 3 people dive you it just targets whoever is hitting you I believe. If it would simply hit the lowest health option then we would be much more safe

Nasuss4/30/2017, 3:33:16 AM1 votes

No pls don't buff towers , then whats the purpose of me living anyway? Nasus woof

Tribbles Foxfolk4/30/2017, 2:57:59 AM1 votes

Honestly, tower A.I. needs a total do-over. It's pathetic how easy it is to lose the tower aggro mid-dive and escape unpunished. With a better AI on board, the towers could then start to see numbers changes.

ÈvilMorty4/30/2017, 3:35:36 AM1 votes

The inner towers in twisted tree line is what we need