Rebalance Talon's leap (E)
So we all know that when they reworked Talon they gave him a leap, however here's the thing, this is taken straight from Talon's page
Assassin's Path (E)
Cost: No cost Range: 725 cooldown: 2 seconds On-Target Cooldown: 160 / 135 / 110 / 85 / 60
Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
Talon vaults up to 800 units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.Talon cannot dash over the same section of terrain more than once every 160/135/110/85/60 seconds
Now here's the thing, yes the ability doesn't deal damage, but it's op in the sense of SAFETY, this ability is ABSURDLY safe, possibly an even better safety method than
dash,
dodge,
teleport, and
blink
which makes him also MUCH harder to shutdown than most assassins and mages, so here's my proposal on how it can be nerfed,
make it cost mana, HOWEVER, it starts at a low amount (like 15) then each time he jumps the cost increases, like
and
ults increase in mana cost, I mean this'll keep the jump pretty much the same, yet facing limits and not making Talon as stupid to face.