In the last few months, Lee Sin's entire Kit was buffed because of an indirect nerf.
I'll just list the patches, buffs, and reasons why he "needed" them according to Riot's point of view.
v8.6 Passive - Flurry FIRST ATTACK ENERGY RETURN : [20] ⇒ 20/25/30 (at levels 1/7/13) SECOND ATTACK ENERGY RETURN : [10] ⇒ 10/12.5/15 (at levels 1/7/13)
Resonating Strike.Q - Resonating Strike RANGE : [1100] ⇒ 1200
Dragon's Rage.R - Dragon's Rage BASE DAMAGE : [150/300/450] ⇒ 150/375/600
Reason: Losing Tracker's Knife has taken away some of the consistency of Lee Sin's playmaking potential. We're looking to put some of that back into his kit.
v8.11 Passive - Flurry ENERGY RESTORED ON FIRST HIT : [20/25/30] ⇒ 20/30/40 ENERGY RESTORED ON SECOND HIT : [10/12.5/15] ⇒ 10/15/20
Reason: Recent changes to Warding Trinket have left Lee Sin with fewer playmaking opportunities. Making sure he benefits fully from cooldown reduction should give him more to do with his baseline kit, and we also want to make sure he has more access to the energy needed to do so.
v8.12
**W - Safeguard / Iron Will ** COOLDOWN : [14] ⇒ 12 seconds Tempest. E - Tempest BASE DAMAGE : [70/105/140/175/210] ⇒ 80/120/160/200/240
Reason:Last patch's buffs didn't go far enough in bringing Lee back **up **from the Warding Totem changes, so we're giving him a few more buffs.
As you can see, The balance team won't stop until Lee Sin is brought back {up} to where he belongs, the godtier junglers,
Maybe my point of view is wrong, but why losing a "vision" item lead to buffing a 15% pick ratio champ's entire kit? oh he's sitting on 48% win ratio which used to be considered balanced 2-3 seasons ago compared to his pick ratio and you want him to go at least 50%? Yeah that makes sense, mb
Let's keep
passiveless and in the gutter for another 3 years while we keep buffing Lee Sin because {Changes to Warding Trinket have left Lee Sin with fewer playmaking opportunities}.
strong lmao