Lmao
Wukong Attack speed increased from .658 to .711 http://www.surrenderat20.net/2018/08/821-pbe-update.html
Lmao, the buff that wukong needs. Thanks Rito
Wukong Attack speed increased from .658 to .711 http://www.surrenderat20.net/2018/08/821-pbe-update.html
Lmao, the buff that wukong needs. Thanks Rito
Wukong should probably be kept sub-50 until his rework.
It sucks, but, tbh, he's just too toxic in playstyle. There is no skill component to him come mid to late-game, it's just a stat check on whether or not you have enough damage to instantly kill the ADC with your combo.
Honestly agree he needs a rework he has been unhealthy for a long time people just didn't notice it until he was steamrolling games.
The thing is after Riot cancelled the class updates, they did say he was a candidate for an update like Xin.
Whatever happened to those small scale ability updates? I remember them saying Diana was also a candidate for one to push her out of her assassin playstyle and into that of a diver.
They are still doing those, just not on the level they were before. Aatrox was going to be one but then he got upgraded to a full scale rework. I think if I understand the scale of them from what Meddler said, the next two are
and
who are supposedly almost done. I'd hope that Wukong would be next after that, but it feels like every time he gets a chance someone with a more popular champ shows up asking about their champ and Riot instantly jumps to that ship... sad thing is he's also supposed to get a title change when he gets updated which again, hasn't happened yet T.T
see, I'd normally agree cause MY GOD does he need a rework, but at this point his rework could be anywhere between another 3 weeks and 4 years from now after Riot updated EVERY other champ and a few of them 2-3 times over and they don't have anything better to do. The thing with Wukong though is that he is pretty much in the same boat as
in terms of where he should be skill wise. Amumu generally is really good at low elo and generally bad at high elo and that tends to make their win rate above 50% on average. Wukong is fine with an average 50% win rate at least if he's REALLY got to wait for a rework but under that just feels terrible for his mains (I looked it up and he has the same winrate as
atm, who has a far higher skill cap).
Of course all this would be moot if they just... you know... took some time to update him >.>
He needs no buffs, at least not so early after nerfs when no one know if he will stabilize or not.
He does not need to stabilize, he needs to be reworked, specially the Passive.
Agree, he is poorly designed.
Agree, he is poorly designed.
No he is well designed, but that was around only having Brutalizer as a damage amp early. Now we have serrated dirk which builds into items that scale better into the late game than old
. Plus there is so much free damage in runes.
It's not Wukong's fault. He was borderline useless until the new runes came out and showed up briefly in Season 6 or 7, I can't remember which, as a jungler with a similar play style to
. Wukong lost viablility in Season 4 and hasn't seen much playtime till now.
It's honestly quite fair for him to finally get a moment to shine, but it's not really his fault that he is so strong because it's really just anyone who does high burst damage.
[{quoted}](name=Wicked Jesterr,realm=EUNE,application-id=3ErqAdtq,discussion-id=bs6gQcQl,comment-id=00000000,timestamp=2018-08-21T23:27:50.892+0000)
He does not need to stabilize, he needs to be reworked, specially the Passive.
or just change how people should have more armor and mr or health
thats actually pretty high for base attack speed.
it looks like a really small buff, but this is also scaled up with attack speed items and any other source of bonus attack speed, like his e and precision runes.
i think theyre trying to push him back into more of a fighter and sustained damage build from his 1 shot assassin build. though hell need larger changes to accomplish that.
you can't push him into a sustained damage fighter when he has no real sustained damage in his kit.
you can't push him into a sustained damage fighter when he has no real sustained damage in his kit.
what about his e? and he can build more tanky with triforce and titanic hydra to survive longer engagements.
im not sure how viable classic fighter wukong is, and if this is going to be enough to make him a better fighter again.
but this seems to be the general idea behind his nerfs and this buff. they want to reduce frontloaded damage, and give him more damage in drawn out fights by increasing his attack speed scaling.
In lies the root of the problem honestly. he NEEDS larger changes. Riot know's he does. but they keep trying to re balance him to get him to work until "they are in a better spot to update him".
I saw this before and im pretty sure it will be the additional % bonus attack speed at lvl 1
That's a pretty good buff though
Makes his jungle clear better and makes his dueling top lane also a tad bit better
Oh my god... Now prepare for A new video on Youtube --> " NEW OP KOREAN WUKONG BUILD, RITO BUFFED HIM HARD??? 56% WINRATE BUILD WTF!??!!
"
I JUST LOST MY FRIEND OVER HOW RETARTEDLY BROKEN THIS BUILD IS?!?! - Nightplep

All they had to do was add some sort of sustain or shielding or some wave clear but nah we will give him early AS that doesn't matter much except in jungle where duelist and tanker going to ruin him.
He needs it , and needs some tankiness , so I can stop building him full glass canon
An AS boost is a reasonable compensation for the recent Q nerf, reducing his front-loaded burst and encouraging longer engagements with more time for counterplay. Hopefully it's enough until the rework he sorely needs.
For god sake I wish they would just update him already. I can guarantee if they need ideas, all they would have to do is make a post asking about what people would like to see with him and people would flock to put in their two cents, along with some related posts going in depth of what they would want to see. The string of nerfs and buffs will not end well for anyone and will just make his mains want to pull their collective hair out.
What's his WR after the rune nerfs?
49% averaged out at all ranks and dropping https://www.leagueofgraphs.com/champions/stats/monkeyking/all
47% isn't really too bad for Diamond as he would have a low win rate there anyway, but 49% in bronze....
League of Graphs puts him at a global 49.6% winrate. That seems fine, tbh. As long as he's in the 49-51% range for at least one rank, and not above it in any others, that's fine for now.
Riot may be able to tune his strengths a bit, and increase his skill ceiling somehow, to make him better at higher tier, but he's not even a full half a percent away from 50% in Bronze, so...
Good! I figured toning his damage from runes down by a full longsword would at least do something to his WR. Also, the Electrocute changes make it worse out of lane for him unless he's just so ridiculously fed that he's able to roam and burst squishies constantly. I'm guessing burst Wu's will take Dark Harvest now instead so that at least by lategame he'll be able to nuke someone.
It'd be cool if there was another well-known incentive to play wu, but for now...burst is still a thing. Oh well.
at least he gets a buff
: (