Kled in ARAM (Quality of Life)
I actually made this suggestion forever ago, and I haven't been unfortunate enough to get rolled with Kled in an ARAM match until about a week ago.
It is not "easy" but not impossible to regain Skaarl early on when in a 1v1, maybe even 2v1, trade on Summoner's Rift. Then by the time you get to team fights, you should have built up enough items / levels for this to be possible.
In ARAM, it's straight teamfights from the start. It's pretty much impossible unless you're a god or the enemy team is complete incompetent.
There should really be some quality of life change for this game mode where Skaarl gains 1% courage per second out of combat, or something super weak like that. That way you can at least dip out of combat for a little while and rejoin in order to finish off the meter without feeling you're LITERALLY INTING.
Lets just do a little quick math here. Currently At level 6, KLED (Not Kled & Skaarl) has 637 max health. and 0.625 attacks per second. +150% when frenzied =0.9375 ... lets call it 1 attack per second, for 4 attacks He gains 15 courage from damaging an enemy champion. 100 / 15 = 6.6667 ... So he has to damage an enemy champion(s) 7 times.
Lets assume he uses his 4 frenzy attacks and manages to hit 2 champions with his Q (Unmounted). This should have taken approximately 4 seconds. He still has to damage an enemy champion 1 more time in order to regain Skaarl.
In the mean time, he has at least 2 enemies in range to damage him. ... It is pretty easy for them to deal over 637 damage to him within 5 seconds.