Tone Down on Jinx?
She's pumping out way too much damage for such a popular, high win ratio ADC. Can we not see some tweaking so that she's not so obnoxious? I mean...those crit-rockets...
For some reason what was meant as a basic post, is now somthing like "be philiosphical and tell us why Jinx needs a nerf".
Alright I've got a few points.
- Jinx has the longest AA range in the game with just a basic skill, and not an ultimate

- Jinx's rockets gain 10% bonus AD per attack (yet some say Ashe's passive swap with Talon would be ridiculous, but Jinx already functions on this)
- Jinx's W has 1500 range and can slow. Caitlyn's Piltover Peacemaker has 1250 range, but yet Caitlyn is described as a sniper, and it does not slow. (But Caitlyn's will go through minions) This ability is even longer than Sivir's boomerang.
- Her ultimate gives surrounding enemies hit 80% of the AD, while Ashe's ultimate gives enemies only half of the SLOW
- If Jinx decides to build damage for the rockets, but needs to do single target damage, her Pow-Pow toggle will grant her bonus attack speed, up to 32%. She can build either way for attack speed or for crit rockets and both will work too well
- Jinx's AoE crit rockets will hit anyone with 150 range. Which means for solo queue and about any other mode, you're going to need serious communication just to take her down with her range in question.
- She has a basic ability root along with all that damage.
- Her passive plus chompers gives her more escape than Ashe. Ashe can slow and stun for a short distance, but without the kill potential of Jinx, Ashe is much less mobile.
- Jinx will gain more armor per level than Sivir, which makes it much harder to kill her if you look into damage details.
- She is picked in 1/3 of all League of Legends games, and wins 52% of them in all game modes.
- Jinx begins with more AD than Ashe, Tristana, Lucian, Sivir, Ezreal , Miss Fortune, Kog'Maw and Caitlyn.
- Her rocket ultimate gains damage as it travels, and it is hard to dodge. In recent glitches, it has been invisible.
- At max level, Jinx's chompers can do 600 base AP damage, not including if she has other items with AP in them for a scaling of 200%.
- Jinx's passive gives her 175% move speed that decays over 4 seconds. With the gap closers she has, Jinx is always poised to win team fights and clean up.
- Her rockets deal FULL damage, unlike Runaan's hurricane.
There's 15 reasons with full data to support them. That's for MotherTeresa1910.
Go ahead and down vote me if you want. I wasn't beaten by a Jinx. I with with a duo queue partner who plays Jinx because she's so OP, and because Jinx can destroy teams all on her own because of her amazing kill potential.
She needs some form of tweak to make other ADCs have a stinking chance.
And if you say TL:DR, then shut up.

She has to make it to late-game and still have kept up at the very least evenly with her enemy AD carry to be effective.
: facepalm