Tahm tweak to ballance him
I think I have an idea to better ballance Tahm damage output.
Before I'm telling what it is. I will mention that this so called tweak will not be liked by a certain amount of players on this community because this tweak will shift his focus more to his support & toplane role. Rather than his jungle brutal solo flanks.
#Devour/Regurgitate
The damage for Devour champions has been nerfed to compensate for the Abyssal Voyage change. I'm to lazy to calculate the number.
#http://vignette2.wikia.nocookie.net/leagueoflegends/images/c/cb/Abyssal_Voyage.png Abyssal Voyage
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PASSIVE: Tahm Kench's basic attacks and damaging abilities deal bonus magic damage based on the amount of "Acquired Taste's" on his target:
- 0 Acquired Taste's: 20 bonus magic damage
- 1 Acquired Taste's: 20 (+ 1 / 3 / 5% bonus health)
- 2 Acquired Taste's: 20 (+ 4 / 6 / 8% bonus health)
- 3 Acquired Taste's: 20 (+ 7 / 9 / 11% bonus health)
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ACTIVE: Tahm Kench channels for up to 15 seconds, highlighting the path to his intended destination to allies while opening his maw to offer up to one allied champion the chance to come with him. Once an ally has climbed in or if Tahm Kench decides to go solo by Abyssal Voyage 2 reactivating Abyssal Voyage, he begins a 1-second channel which, upon completion, blinks him and his ally to the target location, arriving after a 0.5-second delay. When arriving to targets location he gains bonus movement speed, which doubles when moving toward an enemy champion for 3 seconds. This bonus only aplies when he brought an ally with him in his ult. If he didn't bring a ally with him. His W will not go on 3 second cooldown.
Taking damage interrupts Abyssal Voyage, putting it on a 10-second reduced cooldown. Abyssal Voyage cannot be activated while Devour his belly is full.
- MOVEMENT SPEED (only when taking an ally with him in his ult): 15 / 17.5 / 20 / 22.5 / 25% (same as his W)
#Context
This change will put more power into his short combo's while reducing some of his sustain damage. Since his W removes his Acquired Taste's stacks his damage output in longer fights will be lower. Unless he intentionaly doesn't Devour his target what he now in certain situations actualy can do. This gives him a lot more options when it comes to role diversity. For example while dueling a champion you normally would want to devour your target as fast as possible. But now vs certain enemies you will probaly would rather wait & deal some more damage giving your enemy more roam to fight back. This change could help him a lot for his toplane role where he could force longer fights if he wants to.
The biggest nerf with this so called tweak will be his jungle role. His clear will be a lot slower. However the R active is sligtly more impactfull now. This would shift his more back to the utility he can provide rather than just his raw damage output. I actualy think it's better than just straight out nerf the number.
For his support role it's still a nerf to his damage. You generaly doesn't have the stickyness to aply a lot of stacks to your targets. You have to keep in mind you will rarely have the change to auto attack after aplying 3 stacks to your target. Think like this:
- You Q your target: 20 damage > target now has 1 stack
- You auto your target: 20 (+ 1 / 3 / 5% bonus health) > target now has 2 stacks
- You auto your target: 20 (+ 4 / 6 / 8% bonus health) > target now has 3 stacks
- You devour your target: 20 (+ 7 / 9 / 11% bonus health), we nerf W so it deals about the same damage it deals now.
- Enemy has no more stacks so the circle repeats
Currently we have it's like this
- You Q your target: 20 (+ 4 / 6 / 8% bonus health) > target now has 1 stack
- You auto your target: 20 (+ 4 / 6 / 8% bonus health) > target now has 2 stacks
- You auto your target: 20 (+ 4 / 6 / 8% bonus health) > target now has 3 stacks
- You devour your target: 20 (+ 4 / 6 / 8% bonus health)
- Enemy has no more stacks so the circle repeats
So 4% vs 1%, 4% vs 4%. This means his combo will deals 3% bonus health damage less.
This ult active buff is to compensate for the jungle nerf & to solve one strange issue in his kit. Currently Tahm cannot use his W for 3 seconds after using his ult. To ballance this out, Tahm now doesn't have this when he flies solo & when he does take an ally with his he get something to compensate.