A Vladimir Rework Idea

Chaos Milk Tea··4 votes·687 views

Vlad doesn't need one badly, but I'm sure his kit will get pegged as unhealthy again at some point. Here's a concept I wrote down on my break. The concept was to move his healing to a more interactive place on his kit and make his health costs an active participation rather than simply being a side effect of his abilities. This is largely done through his passive, and E.


Passive: Vladimir’s abilities contaminate the blood of his victims, giving them a stack of contamination, up to 3 stacks. When Vladimir uses his basic attack on a contaminated champion, he consumes all stacks and is healed based on the number of stacks. 1 stack: 5% max hp 2 stacks: 15% max hp 3 stacks: 30% max hp this would be Vladimir's primary source of healing. The numbers don't have to be exact, but the idea is that the longer he puts off claiming the reward, the bigger it becomes. It encourages him to stay engaged with enemy champions to be fully rewarded by his kit.


Q Vlad lobs out some bad magic that damages foes and lingers on the ground for a second, slowing anyone who steps there Hemomancy: The blood empowered projectile and lingering area causes damage over time and slow to enemies hit. The more blood stored, the longer the effect.


W Vladimir slows himself and gains damage reduction while dealing damage to enemies around him for 3 seconds. Both versions of his W can apply up to one stack of contamination per second. Hemomancy: Vlad turns into an invulnerable pool of blood that damages enemies who stand on it. The more blood stored, the longer the ability lasts. Enemies who stand on the pool are damaged.


E Vladimir channels his own HP into a sphere of blood to empower his next ability. The longer you hold the e key, the more hp Vladimir drains from himself, up to 30% of his max HP. Once the key is released, all of his abilities become their Hemomancy counterpart until he casts his next ability. Hemomancy: Vladimir unleashes all stored blood in an aoe around himself


R Same as his current ult, but the size can be increased with Hemomancy and the heal at the end is based on how many stacks of contamination enemies had on them.


Many of his scalings would come from HP, especially his Hemomancy damage which would be based on the flat amount of HP he drained from himself, not the max health %.

This version of vladimir may need to run on mana, in which case his passive may restore some mana and his Hemomancy abilities would cost no mana.

Thoughts? I see some problems with it as is, but I really like the mechanic of being able to take an amount of your HP to empower an ability rather than just having static costs on them that later end up becoming rather negligible.

3 Comments

Sanctimonious1 votes

As someone who loved vladimir, i like the direction that you took with him. However, it still puts him into more of a "tanky mage" sort of thing. I was really drawn to the ability focused healer, and loved the AP effects that he had. (The moment he was actually built tank, he got gutted too lmfao.)

Chaos Milk Tea1 votes

Its a difficult balance to strike. Tanky Healy champs can be unhealthy and are generally not allowed to be too powerful due to how hard they can stomp low elos and simply ignore counterplay when ahead. At the same time, if Vladimir doesn't at least survive a few seconds longer than other mages in fights then healing doesn't serve him much. Its hard to push him out that "mage that becomes a juggernaut" place. I wouldn't mind if he could just commit one way or the other, but either way he's losing some of his core fantasy. I would hope at least that a rework like this would make his damage much more conditional, such that even with high HP he must spend a large chunk of it to deal any significant damage.

Sanctimonious1 votes

Honestly, i would just push him into the build AP -> Get health -> Kite the fight, play around CD's sort of playstyle since that's what i loved about him. Making him actually tanky breaks his kit imo. He's never been a "Mage juggernaut" to me, He always seemed to just go Q+ Stacked E -> R -> Q+E + W +Q+ E and by that point the team fight was usually over.

I don't want him to be a person who rushes Spirit visage and becomes immortal to mages, it doesn't fit him imo.

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