Cut the BS and give us Solo Que already

ofart··221 votes·7,472 views

It doesn't take 2+ months to bring back a system very close to what already existed for years. Listen to your customers and stop trying to force us into something else. I want a ranking system that means something and is a fair and accurate representation of my individual skill. I don't care how well someone understands their friends and their play styles etc.

A DQ ranking is pointless because no one knows what it represents. It could be from playing with 4 friends, solo, both and a myriad of other things. I also think que times would be a lot faster for a solo que ladder. Right now, streamers ~Diamond 1+ are having ridiculously long ques. Trick2g once had a nearly 3 hour que (counting dodges).

Just because you don't give me solo que back, doesn't mean I'll forget about it.

199 Comments

Dominick Destine39 votes

I tend to be in strong agreement with your assessment.

Mhihnj4 votes

You know, i am actually beginning to think you are not that bad.

Maximum Morde16 votes

If you examine enough topics, you will eventually find common ground even with people you despise.

KillerPenguins28 votes

Yeah! Listen to your community and bring back the forums! Wait, fuck, wrong thread.

Simpumba21 votes

I really want soloque back. I don't hate the new system because it allows me to play with my brother and sister in ranked, but when I'm solo I'd prefer not to vs a 4 man duo. Those 4 people probably have a way to talk, or they communicate a lot, which is a EXTREMELY unfair advantage if you're a solo player.

Hot Deli2 votes

the likelihood of encountering a 4-5 man duo as a solo is extremely unlikely. (unless you're also playing with a 4 man remade as well.)

WadeWilson133717 votes

But the likelihood of being in a 4 man premade as the only solo player, being practically ignored by your team, trolled, flamed, reported, and just downright missible is not extremely unlikely.

BRBGTGBOWFLEX3 votes

This.

It's the most toxic experience in league. Queuing as 4 is, in and of itself, a toxic behavior. It says "we want one poor guy to not be with us".

Ashen Rider4 votes

It's actually impossible to encounter a four man duo...

Duo indicates two people.

MasterSomething7 votes

Alright, so you want to increase queue times in both DQ and SQ should it be released?

WadeWilson133715 votes

Well, theres actually quite alot of people who dont play dynamic que period because they are waiting for solo que, so you have to factor that. Yeah que times are going to increase when solo que is released, however Riot is also massively incentivizing dynamic que with increased end season rewards. Also, it doesnt matter if que times are longer, the community in general does not like dynamic que, and its just unfair to people who play the game solo. I think everyone can agree that longer que times is perfectly fine if it means happier players, which = better community, which = better overall game experience, and hey Riot, also more $$$$ because people are willing to cut you some more slack.

MasterSomething6 votes

Last I checked, the general community only hates the Queue for its forced lock in thing. I really like it and I almost always fly solo. I just like it for the fact that I can almost always confirm a role I want in ranked.

mogonk16 votes

{quoted}

Last I checked, the general community only hates the Queue for its forced lock in thing. I really like it and I almost always fly solo. I just like it for the fact that I can almost always confirm a role I want in ranked.

No. I hate it because of premades. The fact that Lyte promised true solo queue is the only reason I'm still playing this game.

WadeWilson13378 votes

The community is overwhelmingly against it assuming they dont have alot of friends to play with consistently in their bracket of play. People hate the fact the client didnt pop up when alt tabbed for the longest time, the retarded being forced to login, the EVEN REMOTE possibility of going against a 5 man premade, being a solo player in a 4 man premade, the fact people troll and ban your pick intent, and everything the system set out to improve being communicating during champ select is absolutely nonexistant. Also, on being able to play the role you want, thats quite simply not true. If you main jungle or mid and pick support or top as your secondary, people are seeing the chances are like...20-30% you get your main role. Sure you can garuntee youll get the secondary role, however the rates are consistently against you.

PJSalt7 votes

I usually play alone, and I have been waiting for the "solo only" queue until I play ranked on this account. However, in the meantime I have been playing dynamic queue on my alt and I'm not entirely liking it.

As a jungle main, I've experienced 3-4 man premades that do coordinated invades in my jungle throughout the entire game (in BRONZE and SILVER). item 3070 item 3070 item 3070

Also, it's A LOT harder to play assassin champs against 3-4 man premades.

I can't wait for SOLO queue to come back.

Huang Po6 votes

Both should exist sooner then later

OneSmoothDude5 votes

Uh, OP. No offense, but you literally have no idea what you're talking about concerning the development of the new Solo Queue. Things take time to make and they can't just wish it into the air.

Check around for what Lyte and Meddler have said on the subject to learn why it's not out yet.

Be patient. They said they're going to release it, and they will.

MrWasjig8 votes

Yeah but how long do we have to wait? The initial promise was "a few weeks". How long is that few weeks going to evolve into? A few months? A few years? We'll be lucky to get sandbox mode first

https://media.giphy.com/media/3o85xLzYZUpKNGmSqc/giphy.gif

Gunpoint4 votes

Why not just get diamond, be happy about it, and if someone questions whether or not you got carried (which happened before with soloQ anyway because you could duo) say fuck them I earned it.

C9 Scott Free 3 votes

It sucks for higher elo but for low elo I'm so glad to have way less variable for my games. I can play my main champs a lot and dont have to deal with the nonsense that is randoms. I want to feel for solo players frustrations but nothing shows how good you are at your role than climbing the ladder while getting your optimal position almost every game and not having a revolving door of feed or carry with you.

TLDR DQ is better for assessing your skill if you made friends in your elo.

ofart9 votes

[{quoted}](name=C9 Feel The Bern,realm=NA,application-id=3ErqAdtq,discussion-id=dqTsAnf2,comment-id=0005,timestamp=2016-02-19T05:49:23.259+0000)

It sucks for higher elo but for low elo I'm so glad to have way less variable for my games. I can play my main champs a lot and dont have to deal with the nonsense that is randoms. I want to feel for solo players frustrations but nothing shows how good you are at your role than climbing the ladder while getting your optimal position almost every game and not having a revolving door of feed or carry with you.

TLDR DQ is better for assessing your skill if you made friends in your elo.

It really isn't. Climbing DQ with friends is a matter of time not skill and it's also much easier to get carried than in solo que. It's about how much you understand what to do as a group. The more you play with those people, the better you will get at it even if you still suck at mechanics and almost everything else.

Also, with the new champ. select, you'd get your 2 preferred roles every game regardless of solo or dynamic que. Playing 2 roles out of 5 isn't asking a lot.

Anyway, I'm not saying DQ is a bad experience. It can be very rewarding and fun but it's meaningless as far as measuring skill because it isn't consistent among players. DQ would be like having doubles tennis and singles tennis on the same ladder. It would just be completely silly and wouldn't be representative of either.

I'm not advocating getting rid of DQ. I just want a mode where only your individual skill matters and not who your friends are. Solo que will always have trolls/afks etc. but at least we ALL get that sometimes so it balances it out in the long run.

C9 Scott Free 1 votes

{quoted}

It really isn't. Climbing DQ with friends is a matter of time not skill and it's also much easier to get carried than in solo que. It's about how much you understand what to do as a group. The more you play with those people, the better you will get at it even if you still suck at mechanics and almost everything else.

Also, with the new champ. select, you'd get your 2 preferred roles every game regardless of solo or dynamic que. Playing 2 roles out of 5 isn't asking a lot.

Anyway, I'm not saying DQ is a bad experience. It can be very rewarding and fun but it's meaningless as far as measuring skill because it isn't consistent among players. DQ would be like having doubles tennis and singles tennis on the same ladder. It would just be completely silly and wouldn't be representative of either.

I'm not advocating getting rid of DQ. I just want a mode where only your individual skill matters and not who your friends are. Solo que will always have trolls/afks etc. but at least we ALL get that sometimes so it balances it out in the long run.

Except last I checked gold can't queue with bronze so unless you have a smurfing friend you aren't getting hard carried by anyone. And that was possible in the old system too. Also, five man DQ goes against five man so it isn't like 5 randos will have to go against a five man anyway. If you climb to plat playing with friends you made in silver then that means in a consistent environment you can compete with plats as your preferred role. And the matter of time thing isn't true either. If your team goes 50-50 in silver 3 you guys will just be in S3 and maybe streak up to S2 or 1 but never get high gold.

WarlockLaw4 votes

Regardless of whether or not your teammates have equal skill or not, if you are queuing with them you will have better coordination than your opponents who did not queue together. This will lead to certain advantages on your team that soloq doesn't have. This misrepresents individual skill. We had ranked teams as a separate queue in the past for a reason

C9 Scott Free 2 votes

{quoted}

Regardless of whether or not your teammates have equal skill or not, if you are queuing with them you will have better coordination than your opponents who did not queue together. This will lead to certain advantages on your team that soloq doesn't have. This misrepresents individual skill. We had ranked teams as a separate queue in the past for a reason

Except premades play against premades. Did you guys miss this? Thats how it has always been. You will never play against a five man premade while being a rag tag of 5. You might get stuck with a 4 and go against a better 4 but thats really no different than before then or playing norms.

Sammystorm7 votes

Not always do premade play against premades. More importantly what does my ranking mean now that so much variables exist. I am not entirely rated against solo players and not entirely rated against teams.

C9 Scott Free 2 votes

{quoted}

Not always do premade play against premades. More importantly what does my ranking mean now that so much variables exist. I am not entirely rated against solo players and not entirely rated against teams.

Since when? Because traditionally that has been the case. There was a post bout it a very long time ago. And every variable that is complained about already existed in this game. Playing with random 4 that are bad is the same as playing with a 4 man premade that is bad. Duos existed before anyway. Smurfs existed anyway. Boosters were around anyway. You know if you are getting carried or not and thats what matters.

Sammystorm3 votes

You are right about it always kind of existing but the problem is now considerable worse. It has been a trend over the years to devalue what a persons ranking actually means. I would say that previously the amount of variables was at a acceptable level and now it is not.

C9 Scott Free 1 votes

{quoted}

You are right about it always kind of existing but the problem is now considerable worse. It has been a trend over the years to devalue what a persons ranking actually means. I would say that previously the amount of variables was at a acceptable level and now it is not.

It doesn't seem any different in my experience but I'm playing in low elo ATM and the players that are playing solo down here seem pretty bad ATM

Sammystorm3 votes

Ah yeah people in bronze and silver usually don't know how to close out games making games artificially longer and less stompy.

C9 Scott Free 2 votes

{quoted}

Ah yeah people in bronze and silver usually don't know how to close out games making games artificially longer and less stompy.

Thats my point randos throw your games for you. So when you play with a team you have control over your throw factor drops dramatically because in theory you are all on the same page. I dont see the actual downside to this. Your team is playing the game the way it is meant to be ultimately in DQ

Sammystorm2 votes

the problem as many people have stated is exactly what you are describing. Having a full team is a completely different game then being solo. Yet now we have solo players and teams mixing making for some very lop sided games. The pre made "drops the throw factor" dramatically where the solo player does not meaning it isn't fair to rank 2 separate types of people based on one rating scale. It was the reason their was a separate team queue.

WarlockLaw3 votes

It's just that playing solo and playing with three or more people is drastically different and should require a separate rating. I don't want my soloq skill compared to this guy who plays primarily with 4/5 people. It would be like comparing an individual runner yo a relay race team, it isn't comparable and shouldn't be done.

WadeWilson133716 votes

You are confusing the point greatly. The point isnt about the fact you get to pick your roles, sure thats great. However even that has issues. If you main mid or jungle, you will be lucky to get that role 20-30% of the time with how desperate the que system is for supports. Also if you fill you may as well just pick support because thats what youre going to get so the whole "You get to play whatever you want to" fantasy is a load of shit because of the fact you cant just que for one role. If i had to 30 minutes but got garunteed jungle, id probably CONSIDER playing dynamic que. However i feel like the value of your rank right now is absolutely abyssmal due to the fact people look at it and dont know if you got it solo or grouping with a bunch of high elo friends, which is being more and more seen. The grouping aspect of dynamic que is what OP is really talking about, and is great if you use it, but if you are primarily a solo player...you have Every. Single. Reason. to hate it.

C9 Scott Free 2 votes

{quoted}

You are confusing the point greatly. The point isnt about the fact you get to pick your roles, sure thats great. However even that has issues. If you main mid or jungle, you will be lucky to get that role 20-30% of the time with how desperate the que system is for supports. Also if you fill you may as well just pick support because thats what youre going to get so the whole "You get to play whatever you want to" fantasy is a load of shit because of the fact you cant just que for one role. If i had to 30 minutes but got garunteed jungle, id probably CONSIDER playing dynamic que. However i feel like the value of your rank right now is absolutely abyssmal due to the fact people look at it and dont know if you got it solo or grouping with a bunch of high elo friends, which is being more and more seen. The grouping aspect of dynamic que is what OP is really talking about, and is great if you use it, but if you are primarily a solo player...you have Every. Single. Reason. to hate it.

If you have been playing this game for more than 2 seasons why dont you have at least 4 friends to play this with anyway? Also how does getting your desired role make it worse for proving you are good? The value of your rank is the same as it always has been if not more emphasized because it shows that when given control of who your team is you win more and climb higher. Also, I don't think I can queue with high elo players. I am pretty sure thats the case because I have friends in silver and in bronze and some of them got to mid silver and the other one is mid bronze and trying to catchup so he can still play with them in ranked.

T RexHasTinyArms8 votes

It's a pretty simple thing to want to play based on your own skill instead of teammates. When I climbed out of bronze into gold this last season (started B3 bc I was terribly out of practice, ended G4 bc I'm still meh at this game) the bump from silver 1 into gold was probably the easiest one. I did it twice and failed promos, then duo'd with a guy on my friend's list who I met in silver and he was low gold at the time, but he ended up in mid plat at the end of the season, so 2 of the 3 promo wins I picked up w/ him and it was easy as fuck.

I played a second account into gold last season bc I wanted to see if I could do it, and honestly it was just as fun if not more so. I have way more than 4 people on my friend's list for this game, but none of my real friends play it (lost track of the old roommate who got me into it) so I mostly play it bc I like the game and when I want a break from social stuff. If I wanted to play w/ 3 of my friends I'd go play basketball or shoot pool. I don't expect that everyone would be happy playing 9 ball games against themselves, but I used to get to a pool hall early to run 9 ball counts before my friends showed up bc I liked the challenge (break and run as many balls as you can before you miss one, then rerack and run again, no cheesing the 9). Dynamic que is cool and all, but it is as much a representation of non game skill (ie quality of your friend's list, are you running mics w/ group or typing, do you have a friend smurfing in the group or multiple friend's smurfing) as it is a ranking of player skill. While DQ has its merits and was a good addition, many people want a purely solo que back on line already bc they miss the challenge of being tested w/out the safety net of knowing who they are bringing into the game.

EDIT: Also your statement about new ranked being an accurate measurement bc it shows you can climb given control and opportunity to pick your team is an illogical statement. If I can choose my team and get to the same rank as someone who cannot choose their team then I should be a lower skill than that player unless I'm an idiot and choose bad players instead of ones who are above the average skill for the rank they are listed. IE if my account is in low silver and you put me on your team I'm probably a big advantage to your team, but if I'm in mid gold after a good run then I'm probably a weak link. Pick 4 teammates who are still climbing and doing well and you can win the game even if you lose lane and don't contribute much to the team every single game you play this season.

C9 Scott Free 1 votes

[{quoted}](name=T RexHasTinyArms,realm=NA,application-id=3ErqAdtq,discussion-id=dqTsAnf2,comment-id=0005000100000000,timestamp=2016-02-19T11:36:39.349+0000)

It's a pretty simple thing to want to play based on your own skill instead of teammates. When I climbed out of bronze into gold this last season (started B3 bc I was terribly out of practice, ended G4 bc I'm still meh at this game) the bump from silver 1 into gold was probably the easiest one. I did it twice and failed promos, then duo'd with a guy on my friend's list who I met in silver and he was low gold at the time, but he ended up in mid plat at the end of the season, so 2 of the 3 promo wins I picked up w/ him and it was easy as fuck.

I played a second account into gold last season bc I wanted to see if I could do it, and honestly it was just as fun if not more so. I have way more than 4 people on my friend's list for this game, but none of my real friends play it (lost track of the old roommate who got me into it) so I mostly play it bc I like the game and when I want a break from social stuff. If I wanted to play w/ 3 of my friends I'd go play basketball or shoot pool. I don't expect that everyone would be happy playing 9 ball games against themselves, but I used to get to a pool hall early to run 9 ball counts before my friends showed up bc I liked the challenge (break and run as many balls as you can before you miss one, then rerack and run again, no cheesing the 9). Dynamic que is cool and all, but it is as much a representation of non game skill (ie quality of your friend's list, are you running mics w/ group or typing, do you have a friend smurfing in the group or multiple friend's smurfing) as it is a ranking of player skill. While DQ has its merits and was a good addition, many people want a purely solo que back on line already bc they miss the challenge of being tested w/out the safety net of knowing who they are bringing into the game.

EDIT: Also your statement about new ranked being an accurate measurement bc it shows you can climb given control and opportunity to pick your team is an illogical statement. If I can choose my team and get to the same rank as someone who cannot choose their team then I should be a lower skill than that player unless I'm an idiot and choose bad players instead of ones who are above the average skill for the rank they are listed. IE if my account is in low silver and you put me on your team I'm probably a big advantage to your team, but if I'm in mid gold after a good run then I'm probably a weak link. Pick 4 teammates who are still climbing and doing well and you can win the game even if you lose lane and don't contribute much to the team every single game you play this season.

I like having less feeders. How is your rank based on whether or not you had to play a few less 4 vs 5's than someone more valid than someone just simply removing the randoms. I have a diamond on my friend list that swears he plays as silver at best when he plays new champs. So how on Earth does that mean its not accurate. If you are a support main your games as support are better than the non support games.

Another example of this is that I am currently 13/3 not counting provisionals in ranked. Why? Because I'm playing what I want to and removed the variable of randoms plus I don't actually belong in bronze being another thing helping. If low elo wasn't so swingy I would see your points but when you have solo laners that can wait until 25 minutes to hit 100 CS they obviously dont belong on in Silver 4/3 but they are for some reason.

By removing randomness from the teams bad/even worse players are sinking because no one wants to play with them. And coordination is another skill to the game. I could understand complaining about DQ if it weren't for the fact that anyone can do it. I also think people are exaggerating the effectiveness of a team with 4 golds and a bronze when that same team would have to go against a team of probably all gold.

But also if you go to my NA.Op.GG you would see that I have been contributing in my wins except for 2 where I got ignored by jungle while laning against a Nasus which happened twice. I guess the main reason I'm arguing is that I know I'm not what everyone here is whining about and the idea that solo queue is a true reflection of skill is a fallacy. Smurfs showed up in your solo queue games last season just like this one. High elo low elo duos existed last season too. The reality is that premades dont really change much. A bunch of silvers are still going to lose to a bunch of plats by simply losing lane to them etc.

ofart8 votes

[{quoted}](name=C9 Feel The Bern,realm=NA,application-id=3ErqAdtq,discussion-id=dqTsAnf2,comment-id=00050001000000000002,timestamp=2016-02-19T20:30:12.438+0000)

I like having less feeders. How is your rank based on whether or not you had to play a few less 4 vs 5's than someone more valid than someone just simply removing the randoms. I have a diamond on my friend list that swears he plays as silver at best when he plays new champs. So how on Earth does that mean its not accurate. If you are a support main your games as support are better than the non support games.

Another example of this is that I am currently 13/3 not counting provisionals in ranked. Why? Because I'm playing what I want to and removed the variable of randoms plus I don't actually belong in bronze being another thing helping. If low elo wasn't so swingy I would see your points but when you have solo laners that can wait until 25 minutes to hit 100 CS they obviously dont belong on in Silver 4/3 but they are for some reason.

By removing randomness from the teams bad/even worse players are sinking because no one wants to play with them. And coordination is another skill to the game. I could understand complaining about DQ if it weren't for the fact that anyone can do it. I also think people are exaggerating the effectiveness of a team with 4 golds and a bronze when that same team would have to go against a team of probably all gold.

But also if you go to my NA.Op.GG you would see that I have been contributing in my wins except for 2 where I got ignored by jungle while laning against a Nasus which happened twice. I guess the main reason I'm arguing is that I know I'm not what everyone here is whining about and the idea that solo queue is a true reflection of skill is a fallacy. Smurfs showed up in your solo queue games last season just like this one. High elo low elo duos existed last season too. The reality is that premades dont really change much. A bunch of silvers are still going to lose to a bunch of plats by simply losing lane to them etc.

You won't notice if I spit in your food but that doesn't make it any more desirable or acceptable. I haven't even played DQ because from a philosophical level, it's simply not a viable ranking system. A ranking system has to offer the same conditions for everyone to be meaningful. If I can queue anywhere from solo to 4 players, this means that one's results aren't comparable. Likewise, if I play chess vs you alone or while consulting with four friends, my chess rating from each situation shouldn't be lumped together as the same thing. Even if you would typically have four of your friends helping when I have four of mine, it would still be pretty silly to include those results as part of my overall chess rating.

It would make absolutely no difference if were the most fun and "troll/afk free TM" experience ever so I don't know why you'd bring it up. It also doesn't matter at all if you believe solo queue is a better reflection of individual skill or not. I think it is and shows how well you adapt too but it wouldn't change any argument and the fallacy is suggesting it does. For example, if the only way to play this game was to queue up with five players of your choosing, that ranking system would be perfectly valid. We may disagree on what such a ranking means but I wouldn't be able to argue against its validity since it would be the same conditions for all. I could not dispute that the best players on that ladder are the best ranked 5s players.

The issue here is that the game parameters actually vary way more wildly, not less than before. The other randoms you'd be paired with previously don't matter after many games because others would also get randoms and have to deal with it. It's a bit like xMe = xMe is just as true as Me = Me.

The influence of the other players is higher when you can have another four you hand pick (possibly with Skype communication or out of game preparation). Your individual effort will play less of a role and thus the variance in such a ranking system is actually dramatically increased. Instead of having one constant in a game (which isn't too hard to separate out), you have potentially five constants. This makes isolating any individual player for a ranking a much less feasible task. Think of it like this:

(five randoms)x = 2*2+5+4+3+2(five randoms) What is x? We do the calculation and find it's 18.

Now let's try abcdx = 2*2+5+4+3+2 What is x now? You can no longer separate it out so you don't know. I'm ignoring the enemy team part of the equation since it can potentially be anywhere from a solo player to another 5 man. I've once seen a streamer go up against the entire Echo Fox team. But again, even if it was always perfectly balanced teams for the # of players queing together, it would still be lumping the results of solo play and ranked 5s play into one ranking which wouldn't be representative of either.

Duo queue is a distortion too but much less severe than what can happen in dynamic queue and easier to account for. Afks/trolls and smurfs matter very little in the accuracy of the solo queue ranking system simply because over sufficient games, such things tend to even out. Sometimes the smurf/afk/troll is on your team, other times on the enemy team. The net effect is neutral. In the same vein, in a pure solo queue, the only constant would be you and thus it would eventually become a good indicator of your skill.

T RexHasTinyArms1 votes

I suppose it's more of a personal gripe as to why I hate it sooooo much more than the variance before. I couldn't hit plat w/out improving in the past, but I have the right set of people on my friends list to be able to make plat w/out getting any better at the game at all in the current system I would bet. I don't want to be rewarded for my skill as a coach/scout building a team that can get me there. I coach basketball at a private school to make extra money outside of work, and I can promise you that if you build a team right you can cover up weakness.

It's more a discussion about what you're looking for in terms of ranking. If ranked is a ranking of the player then one of two things must be true: either it is position dependent (ie best center, best point guard, best small forward on my team are not the same person), or it is a measure of overall game skill (ie we start a pick up game on a court and there isn't as much coordination so plays don't get much more complicated than pick and roll/pass and cut basics, and defense is probably man to man, thus everyone covers a bit of whatever is needed that game and not just one specific skill set). If ranked is the ranking of the team, then it is very different and there's no issue w/ that really. I think DQ is closer to ranking of the team than old solo que was in many ways, but it is weird bc w/out releasing an actual solo que option then the rank doesn't mean much bc DQ could be team rank, could be individual rank, could be a mix of both, or hell it could even just be coaching strength.

I don't want to coach when I'm playing solo que and have to put a team together based on synergy (ie Wildturtle is doing much better on Imagine than he was on TSM not just bc he practiced or changed his play style or something, but bc him being hyper aggressive isn't as much a problem whenever the rest of the team is doing it too, Huni commits to a bad spot, or Turtle does, and the rest of the team was already following it up and turns a bad spot into a good one by winning the 4v5 bc the enemy has too many abilities on CD). I want to just play and yeah, I get some randoms, and my real rank is probably at least +/- 1 division from where I'm at (ie gold 4 after a good chunk of games is probably similar to a lot of gold 3 or gold 5 players depending on the players), but it is my rank.... I'm the only variable I can control (well one other if I duo qued). Now I can just build a whole damn team. If I'm a great laner and have no sense of how to use my advantage from lane to close out a game, no problem, I just pick up teammates who can tell me when to rotate/what to do, or who split push really well w/ me.

DQ is great for people who want to play not just with their team, but as a team (ie specific comps they practice to pick often like malph top, ori mid, amumu jg, any bot lane that's paired w/ you, or having a tank/supportive top lane main que w/ a hyper aggressive bot lane and a jg that will make that safe and okay by just living bot lane and letting the tank just play safe and maybe get a bit behind but still bring the needed cc in team fights), and don't have 5 people for ranked all the time. However there are so many variables that you can control now that for someone who just wants to be ranked based on what they can do in game it kind of sucks (bc I can get a much higher rank than I should by very carefully picking a team and doing some planning to cover up the areas I'm weak in a much bigger way than I could before; and I don't mean not playing off roles, that's new champ select not dynamic que). The biggest issue though is that it's impossible to tell what rankings are based on now though bc there are so many different ways to get there and they all have the same representation.

I hope DQ is really successful and I think it's a good thing for league, but I also want my goddamnsoloque back bc they are different measures, and the second one is measuring even more variables than the first so it should in theory have less accuracy depending on how you operationalize the issue.

C9 Scott Free 1 votes

[{quoted}](name=T RexHasTinyArms,realm=NA,application-id=3ErqAdtq,discussion-id=dqTsAnf2,comment-id=000500010000000000020001,timestamp=2016-02-21T04:32:07.271+0000)

I suppose it's more of a personal gripe as to why I hate it sooooo much more than the variance before. I couldn't hit plat w/out improving in the past, but I have the right set of people on my friends list to be able to make plat w/out getting any better at the game at all in the current system I would bet. I don't want to be rewarded for my skill as a coach/scout building a team that can get me there. I coach basketball at a private school to make extra money outside of work, and I can promise you that if you build a team right you can cover up weakness.

It's more a discussion about what you're looking for in terms of ranking. If ranked is a ranking of the player then one of two things must be true: either it is position dependent (ie best center, best point guard, best small forward on my team are not the same person), or it is a measure of overall game skill (ie we start a pick up game on a court and there isn't as much coordination so plays don't get much more complicated than pick and roll/pass and cut basics, and defense is probably man to man, thus everyone covers a bit of whatever is needed that game and not just one specific skill set). If ranked is the ranking of the team, then it is very different and there's no issue w/ that really. I think DQ is closer to ranking of the team than old solo que was in many ways, but it is weird bc w/out releasing an actual solo que option then the rank doesn't mean much bc DQ could be team rank, could be individual rank, could be a mix of both, or hell it could even just be coaching strength.

I don't want to coach when I'm playing solo que and have to put a team together based on synergy (ie Wildturtle is doing much better on Imagine than he was on TSM not just bc he practiced or changed his play style or something, but bc him being hyper aggressive isn't as much a problem whenever the rest of the team is doing it too, Huni commits to a bad spot, or Turtle does, and the rest of the team was already following it up and turns a bad spot into a good one by winning the 4v5 bc the enemy has too many abilities on CD). I want to just play and yeah, I get some randoms, and my real rank is probably at least +/- 1 division from where I'm at (ie gold 4 after a good chunk of games is probably similar to a lot of gold 3 or gold 5 players depending on the players), but it is my rank.... I'm the only variable I can control (well one other if I duo qued). Now I can just build a whole damn team. If I'm a great laner and have no sense of how to use my advantage from lane to close out a game, no problem, I just pick up teammates who can tell me when to rotate/what to do, or who split push really well w/ me.

DQ is great for people who want to play not just with their team, but as a team (ie specific comps they practice to pick often like malph top, ori mid, amumu jg, any bot lane that's paired w/ you, or having a tank/supportive top lane main que w/ a hyper aggressive bot lane and a jg that will make that safe and okay by just living bot lane and letting the tank just play safe and maybe get a bit behind but still bring the needed cc in team fights), and don't have 5 people for ranked all the time. However there are so many variables that you can control now that for someone who just wants to be ranked based on what they can do in game it kind of sucks (bc I can get a much higher rank than I should by very carefully picking a team and doing some planning to cover up the areas I'm weak in a much bigger way than I could before; and I don't mean not playing off roles, that's new champ select not dynamic que). The biggest issue though is that it's impossible to tell what rankings are based on now though bc there are so many different ways to get there and they all have the same representation.

I hope DQ is really successful and I think it's a good thing for league, but I also want my goddamnsoloque back bc they are different measures, and the second one is measuring even more variables than the first so it should in theory have less accuracy depending on how you operationalize the issue.

I'd probably feel that way if low elo wasn't so swingy. I was just doing promos to silver and failed because of utter garbage randoms. Not to mention having to play against gold/plats in their provisional games is horse shit. There's just so much wrong with ranked and match making ATM that if you people think DQ is the problem I'm laughing at this point. DQ just makes the problems more obvious at best.

T RexHasTinyArms1 votes

I'm not playing much of anything in league right now bc preseason is always a shit show and I just would rather play solo anyway. I think all elos are probably swingy unless you're challenger or maybe bronze 5. Unless you are capped at the end and can't move up or down then you'll always have people moving one way or another in your games on your side and the opponents.

I started playing in S3 and climbed bronze to gold, sat in silver S4 bc I hated the shift in jg meta and was a much better jg than laner then, and then was so rusty after quitting (due to frustration w/ S4 jg meta and never finding something I felt comfortable/happy w/ in lane) I placed not one, but two accounts in mid/low bronze and climbed them both up to gold in S5. When I'm not having a big impact on my games then I become really team dependent, but when I was playing in bronze after getting comfortable in low gold it didn't feel swingy at all. There were some games I lost sure, but I was at like 80-90% win rate if I played the stuff I was good at and could play in gold. I don't think low elo (mine included bc low gold is pretty similar to high silver) is as swingy as many people say, as much as any elo that isn't a big big way below where your true elo is at will be fairly swingy. One of the guys on my friends list complains occasionally that plat feels super swingy to him, but it's where he stopped climbing easily by just dominating lane so hard he was almost impossible to shut down when he started roaming. In high silver/low gold he destroyed when I played w/ him, but he hit a level where his advantage wasn't so huge that he could have wildly different teams and be fine either way, and now it feels really swingy. Same happened w/ me at high silver/low gold, and w/ another person on my friends list who is high bronze/low silver. ELO hell is so real, it's wherever you get stuck that you'll have to improve to have an easy time, or grind so many games to show the smaller advantage you have that you just don't want to do it bc you'll go insane. DQ isn't the issue w/ ranked being frustrating, but it adds more out side the game variables you can control (ie my plat friend is a beast at mechanics but doesn't rotate great, I have another friend who is a mid main and great at mechanics but doesn't read timing/opportunities for baron/towers/dragon/RH as well as he lanes, so if I pair them w/ a bot lane that lanes well and I just play vision control Nunu jungle and calculate damage vs death timers for when to do objectives vs back we'd get further as a unit than we could as individuals who would need more depth than "do this particular part of this one role and the other 4 people will cover the rest of what you would need to know").

That's the real gripe about why there is not solo, and why DQ has a different meaning for rank. It's not that there are issues or that the variability between players is any better or worse than the shit it always has been. It is a gripe about the system and what options you have for min/max your potential advantage when you que up. There are more variables that can be controlled now, and thus not only more burden of knowledge to play at that level, but also a lack of consistency about how people are graded. Is a plat 2 player there bc they played w/ randoms mostly, or w/ a full team? Did they pick the players they que w/ or did someone specifically make a full team and then add them to fill the last role? Etc etc

C9 Scott Free 1 votes

[{quoted}](name=T RexHasTinyArms,realm=NA,application-id=3ErqAdtq,discussion-id=dqTsAnf2,comment-id=00050001000000000002000100000000,timestamp=2016-02-21T05:56:46.197+0000)

I'm not playing much of anything in league right now bc preseason is always a shit show and I just would rather play solo anyway. I think all elos are probably swingy unless you're challenger or maybe bronze 5. Unless you are capped at the end and can't move up or down then you'll always have people moving one way or another in your games on your side and the opponents.

I started playing in S3 and climbed bronze to gold, sat in silver S4 bc I hated the shift in jg meta and was a much better jg than laner then, and then was so rusty after quitting (due to frustration w/ S4 jg meta and never finding something I felt comfortable/happy w/ in lane) I placed not one, but two accounts in mid/low bronze and climbed them both up to gold in S5. When I'm not having a big impact on my games then I become really team dependent, but when I was playing in bronze after getting comfortable in low gold it didn't feel swingy at all. There were some games I lost sure, but I was at like 80-90% win rate if I played the stuff I was good at and could play in gold. I don't think low elo (mine included bc low gold is pretty similar to high silver) is as swingy as many people say, as much as any elo that isn't a big big way below where your true elo is at will be fairly swingy. One of the guys on my friends list complains occasionally that plat feels super swingy to him, but it's where he stopped climbing easily by just dominating lane so hard he was almost impossible to shut down when he started roaming. In high silver/low gold he destroyed when I played w/ him, but he hit a level where his advantage wasn't so huge that he could have wildly different teams and be fine either way, and now it feels really swingy. Same happened w/ me at high silver/low gold, and w/ another person on my friends list who is high bronze/low silver. ELO hell is so real, it's wherever you get stuck that you'll have to improve to have an easy time, or grind so many games to show the smaller advantage you have that you just don't want to do it bc you'll go insane. DQ isn't the issue w/ ranked being frustrating, but it adds more out side the game variables you can control (ie my plat friend is a beast at mechanics but doesn't rotate great, I have another friend who is a mid main and great at mechanics but doesn't read timing/opportunities for baron/towers/dragon/RH as well as he lanes, so if I pair them w/ a bot lane that lanes well and I just play vision control Nunu jungle and calculate damage vs death timers for when to do objectives vs back we'd get further as a unit than we could as individuals who would need more depth than "do this particular part of this one role and the other 4 people will cover the rest of what you would need to know").

That's the real gripe about why there is not solo, and why DQ has a different meaning for rank. It's not that there are issues or that the variability between players is any better or worse than the shit it always has been. It is a gripe about the system and what options you have for min/max your potential advantage when you que up. There are more variables that can be controlled now, and thus not only more burden of knowledge to play at that level, but also a lack of consistency about how people are graded. Is a plat 2 player there bc they played w/ randoms mostly, or w/ a full team? Did they pick the players they que w/ or did someone specifically make a full team and then add them to fill the last role? Etc etc

But thats just it, if someone made it with being a part of macro play then they will probably make good choices and play into team comps well and thus be really knowledgeable. If they got their solo they have strong mechanics. Either way they are good at an important part of the game.

T RexHasTinyArms1 votes

To some degree yes, to some degree no. C9 sans hai is the best example of this issue. The whole team is at the level of c9 with hai when he is in, but when he isn't the players don't have the same level of macro control as him just bc they played a lot of games with him. You can que with one good shot caller and 3 bad shot callers who listen to the 1 and they all get the benefit of that good shot calling being factored into the rank they are given (one of the arguments for less accuracy in DQ rank).

Additionally, and imo more importantly it removes a huge factor of being a leader in the game, teamwork with people you don't inherently know will listen to you. I won more games off a good call than me carrying on my climb to gold last season, and often people trusted my call bc I made a good one earlier that game, or followed it bc I was polite and explained the logic so I convinced them. I saw plenty of games where someone knew the right call but didn't have the social skills to lead a team and the team didn't follow them bc they had been flaming all game or something. Now you just que with your friends and maybe one solo player doesn't follow bc you all flamed him, but everyone in your pre made works together and doesn't argue bc you know each other and can also displace any blame onto the player not with you.

Tldr; You gain the benefits of a good shot caller as part of the rank you are graded on even if you are terrible at it yourself, and it is easier to do with your friends than convincing a random team to follow your calls.

C9 Scott Free 1 votes

[{quoted}](name=T RexHasTinyArms,realm=NA,application-id=3ErqAdtq,discussion-id=dqTsAnf2,comment-id=0005000100000000000200010000000000000000,timestamp=2016-02-25T00:14:33.363+0000)

To some degree yes, to some degree no. C9 sans hai is the best example of this issue. The whole team is at the level of c9 with hai when he is in, but when he isn't the players don't have the same level of macro control as him just bc they played a lot of games with him. You can que with one good shot caller and 3 bad shot callers who listen to the 1 and they all get the benefit of that good shot calling being factored into the rank they are given (one of the arguments for less accuracy in DQ rank).

Additionally, and imo more importantly it removes a huge factor of being a leader in the game, teamwork with people you don't inherently know will listen to you. I won more games off a good call than me carrying on my climb to gold last season, and often people trusted my call bc I made a good one earlier that game, or followed it bc I was polite and explained the logic so I convinced them. I saw plenty of games where someone knew the right call but didn't have the social skills to lead a team and the team didn't follow them bc they had been flaming all game or something. Now you just que with your friends and maybe one solo player doesn't follow bc you all flamed him, but everyone in your pre made works together and doesn't argue bc you know each other and can also displace any blame onto the player not with you.

Tldr; You gain the benefits of a good shot caller as part of the rank you are graded on even if you are terrible at it yourself, and it is easier to do with your friends than convincing a random team to follow your calls.

But again one mook not listening to calls like "hey get that tower since they have 5 dead" and losing because he woudn't do that is in no way a reflection of your skill. "Hey Graves lets push up mid so we can get this tower," and him going to go do dragon just because when we have no vision of the enemy team and he gets popped is again not a reflection of my skill. At the end of the day solo queue or DQ don't really completely reflect your skill. The way I look at it is dQ will allow players with good shot calling to get a bit higher than they would if they had to deal with randos but wont make a silver player diamond unless he has some major improvements in the skill department.

T RexHasTinyArms1 votes

Except that the argument of a teammate ignoring you blatantly disregards the issue of if you can get them to listen or not. I'm not the best shot caller, but probably 90% of why I was able to get into gold IV instead of being capped at gold V last season was being able to work with teammates, and being able to get them to work together. If you can't play in a way that secures the trust of your teammates, cannot adapt to them and realize "oh hey this guy isn't doing exactly what I say, how should I change my strategy and calls" (ie I've won games bc we had someone split pushing and I asked the rest of the team to invade jg and cut off the enemy once I secured vision w/ pink, sweeper, and raptor buff, so when enemy went to pick off the split pusher they got ambushed from brush bc they derped and didn't expect us to adjust), or cannot be polite enough to avoid arguing w/ a teammate (I've seen people not follow a call they know was right bc the person making it flamed them all game and they would rather just get the LP back next game than deal w/ the asshat on their team this game), well any of those is a legit deficiency in the "shot caller's" skill set.

At the end of the day I (and everyone else I've read here) am not saying that DQ or Solo Que or a perfect representation of skill. There will always be variance, even from game to game (ie playing on tilt or being tired one day and not tired another). However, the argument being made is that the variance is LESS in SQ than in DQ. If you don't get it at this point I'm probably never going to convince you or be able to explain it in a way you can. I just want to say that I'm not saying DQ is completely irrelevant and doesn't show any skill (even w/ 4 challenger smurfs on your team the average player will eventually start to hold them back bc the challengers will bring the MMR up, after enough games, such that the average player is so out matched the challengers are playing 4v5). What I am saying is that someone making good calls w/ randos has to convince their team to listen to them, have good social skills, and make good calls, but what is being tested is the same no matter who you are as a SQ player. There is no way to gain an edge over another player bc everyone deals w/ randoms so it's about your skill as a leader and if people want to follow you/how you adjust (or your ability to dominate lane if mechanics are your strength for instance). However, in DQ, there is more variance bc there is not only the influence of 1 player being measured over X many games (every game played the constant is the one solo player so their influence is being measured independently though a rough approximation). A DQ player could climb by being amazing at mechanics and dominating lane every game. They could climb by being a great shot caller and always telling the team where to be at the right time. They cold climb because they create good comps and have strong synergy with their team. However, they could also rely on strong laners to play only devourer jungles and just AFK farm w/ no jungle pressure at all bc the laners adjust to it, or play really weak early game champs (drawing a blank on what is strong currently bc it's late and I'm dumb, but stuff like vayne, nasus, GP, ryze, etc) knowing that they always have a jungle, top, AND support who focus on getting ADC or mid ahead and drop tp w/ a jungle gank (and support roam if it's mid) every time they can just to cover up a weak laning phase and make a weak early game not matter, or they could just be playing what the team tells them to and following someone else's calls (IE ali support or malphite top are pretty much always useful even if they are way behind bc their ults allow them to do their job w/out items, albeit then they are pretty much 100% ult reliant).

SQ and DQ both have errors. However, DQ measures the influence of a person, and up to 4 other players that they pick either bc they're friends and want to play together, or bc they cover up the other players' weaknesses. DQ has more variables you can control outside the game that influence success, and thus influence rating. A diamond DQ player is almost 100% going to be better than a silver SQ player (only chance they aren't is if they're boosted or legit terrible at one role they don't play or something and that's what you measure). The stuff people are saying to you isn't trying to discount that fact. What people are trying to point out, is that from a mathematics stand point it would be reasonable to assume less predictive validity of DQ rank than SQ rank. Basically, SQ rank has more limited ways you can influence the game, so perhaps SQ rank after X games can be said to be accurate to Rank + or - one division (IE if you take 100 silver II players who have played 50 games without going up more than 2 divisions, then they will almost all be competitive when matched against similarly screened, aka been there a while so mmr is somewhat stable, players from the bottom of silver III up to the top of silver I, but will win significantly more than lose when matched against players below silver III, and lose significantly more than they win if consistently placed against players above silver one), whereas DQ has more ways to influence the game, and thus the variance of skill between players at any given rank would be greater and maybe DQ would only be generally predictive to a Rank + or - two divisions instead of one. (A player who is gold IV and has been for a while would generally be winning as much as losing when matched against players between silver I and gold II, but it would depend on who was on line that day, whether they were in a group of 1, 2, 3, 4, or 5 players, if the players they picked out of who was online had overlapping main rolls (ie two mid/jg mains, an ADC and a Support, and the last person mains ADC/Mid, so there's no top main and someone fills it) so it would be less of a sure thing based on both how those variables were different that day for them and for their opponents) I'll leave it at that though bc I don't think I can make it any clearer, and beyond this it's most likely discussing ideology instead of a debatable point. If you believe that DQ is a better form of ranked (which I'd say, that in general, for casual players and people like me down in gold and not high elo it probably is even w/ a less accurate rank, I just don't like it) AND you believe that the best form of ranked has to have the highest predictive validity (personally I think if a player is below Diamond 1 this is less important bc it's not top tier play so less need to question if you're really that level of good for X rank), and you believe these things on an emotional level then nothing will change for you from me talking about it. You have to be open to the thought that DQ could have lower predictive validity than SQ, and I don't know where you fall on that line. Personally, I was open to the merits of DQ and I think at the end of the day my opinions since I first started discussing it in other threads have shifted (I didn't like it at all, but I think for low elo players like me it could be really good in general bc it allows for more approaches to playing ranked; although I still don't like it personally bc I want to play solo since my irl friends don't really play lol), but whether or not that is something that might happen for you I'll have to let you decide.

C9 Scott Free 1 votes

[{quoted}](name=T RexHasTinyArms,realm=NA,application-id=3ErqAdtq,discussion-id=dqTsAnf2,comment-id=000500010000000000020001000000000000000000000000,timestamp=2016-02-26T06:26:37.837+0000)

Except that the argument of a teammate ignoring you blatantly disregards the issue of if you can get them to listen or not. I'm not the best shot caller, but probably 90% of why I was able to get into gold IV instead of being capped at gold V last season was being able to work with teammates, and being able to get them to work together. If you can't play in a way that secures the trust of your teammates, cannot adapt to them and realize "oh hey this guy isn't doing exactly what I say, how should I change my strategy and calls" (ie I've won games bc we had someone split pushing and I asked the rest of the team to invade jg and cut off the enemy once I secured vision w/ pink, sweeper, and raptor buff, so when enemy went to pick off the split pusher they got ambushed from brush bc they derped and didn't expect us to adjust), or cannot be polite enough to avoid arguing w/ a teammate (I've seen people not follow a call they know was right bc the person making it flamed them all game and they would rather just get the LP back next game than deal w/ the asshat on their team this game), well any of those is a legit deficiency in the "shot caller's" skill set.

At the end of the day I (and everyone else I've read here) am not saying that DQ or Solo Que or a perfect representation of skill. There will always be variance, even from game to game (ie playing on tilt or being tired one day and not tired another). However, the argument being made is that the variance is LESS in SQ than in DQ. If you don't get it at this point I'm probably never going to convince you or be able to explain it in a way you can. I just want to say that I'm not saying DQ is completely irrelevant and doesn't show any skill (even w/ 4 challenger smurfs on your team the average player will eventually start to hold them back bc the challengers will bring the MMR up, after enough games, such that the average player is so out matched the challengers are playing 4v5). What I am saying is that someone making good calls w/ randos has to convince their team to listen to them, have good social skills, and make good calls, but what is being tested is the same no matter who you are as a SQ player. There is no way to gain an edge over another player bc everyone deals w/ randoms so it's about your skill as a leader and if people want to follow you/how you adjust (or your ability to dominate lane if mechanics are your strength for instance). However, in DQ, there is more variance bc there is not only the influence of 1 player being measured over X many games (every game played the constant is the one solo player so their influence is being measured independently though a rough approximation). A DQ player could climb by being amazing at mechanics and dominating lane every game. They could climb by being a great shot caller and always telling the team where to be at the right time. They cold climb because they create good comps and have strong synergy with their team. However, they could also rely on strong laners to play only devourer jungles and just AFK farm w/ no jungle pressure at all bc the laners adjust to it, or play really weak early game champs (drawing a blank on what is strong currently bc it's late and I'm dumb, but stuff like vayne, nasus, GP, ryze, etc) knowing that they always have a jungle, top, AND support who focus on getting ADC or mid ahead and drop tp w/ a jungle gank (and support roam if it's mid) every time they can just to cover up a weak laning phase and make a weak early game not matter, or they could just be playing what the team tells them to and following someone else's calls (IE ali support or malphite top are pretty much always useful even if they are way behind bc their ults allow them to do their job w/out items, albeit then they are pretty much 100% ult reliant).

SQ and DQ both have errors. However, DQ measures the influence of a person, and up to 4 other players that they pick either bc they're friends and want to play together, or bc they cover up the other players' weaknesses. DQ has more variables you can control outside the game that influence success, and thus influence rating. A diamond DQ player is almost 100% going to be better than a silver SQ player (only chance they aren't is if they're boosted or legit terrible at one role they don't play or something and that's what you measure). The stuff people are saying to you isn't trying to discount that fact. What people are trying to point out, is that from a mathematics stand point it would be reasonable to assume less predictive validity of DQ rank than SQ rank. Basically, SQ rank has more limited ways you can influence the game, so perhaps SQ rank after X games can be said to be accurate to Rank + or - one division (IE if you take 100 silver II players who have played 50 games without going up more than 2 divisions, then they will almost all be competitive when matched against similarly screened, aka been there a while so mmr is somewhat stable, players from the bottom of silver III up to the top of silver I, but will win significantly more than lose when matched against players below silver III, and lose significantly more than they win if consistently placed against players above silver one), whereas DQ has more ways to influence the game, and thus the variance of skill between players at any given rank would be greater and maybe DQ would only be generally predictive to a Rank + or - two divisions instead of one. (A player who is gold IV and has been for a while would generally be winning as much as losing when matched against players between silver I and gold II, but it would depend on who was on line that day, whether they were in a group of 1, 2, 3, 4, or 5 players, if the players they picked out of who was online had overlapping main rolls (ie two mid/jg mains, an ADC and a Support, and the last person mains ADC/Mid, so there's no top main and someone fills it) so it would be less of a sure thing based on both how those variables were different that day for them and for their opponents) I'll leave it at that though bc I don't think I can make it any clearer, and beyond this it's most likely discussing ideology instead of a debatable point. If you believe that DQ is a better form of ranked (which I'd say, that in general, for casual players and people like me down in gold and not high elo it probably is even w/ a less accurate rank, I just don't like it) AND you believe that the best form of ranked has to have the highest predictive validity (personally I think if a player is below Diamond 1 this is less important bc it's not top tier play so less need to question if you're really that level of good for X rank), and you believe these things on an emotional level then nothing will change for you from me talking about it. You have to be open to the thought that DQ could have lower predictive validity than SQ, and I don't know where you fall on that line. Personally, I was open to the merits of DQ and I think at the end of the day my opinions since I first started discussing it in other threads have shifted (I didn't like it at all, but I think for low elo players like me it could be really good in general bc it allows for more approaches to playing ranked; although I still don't like it personally bc I want to play solo since my irl friends don't really play lol), but whether or not that is something that might happen for you I'll have to let you decide.

To me this isn't an emotional stance at all. If people are constantly throwing games in low elo because they just dont do the right thing or go to the side of the map without vision that is in no logical way your fault. As to social skills, I have those in spades. You should see me at work when I'm not depressed lol. Actually a better way to put it is I have over 20 of my current bosses on my Facebook page and up to 50 coworkers ins general. I have social skills. Some people are just dead weight and sometimes more of them are in your game than need to be. I solo played my last promo game to S5 that and stomped it but that doesn't mean I'm Gold material now it just means sometimes disorganized teams can feed one player and not shut him down because the communication is out of sync. Hell if your team just picks a bad comp solo you can still lose really easily especially if players are out of sync. This is again not really about skill but whether or not people choose to communicate. I've been as low as bronze 5 before and am Silver 4 with a 60% win rate currently the biggest issue is a lot of people wont even ping before they go in and just throw games. Its probably because I have been in low elo and so many divisions of it that I can't help but stress how bad a lot of people's choices are and how often it is they affect your game in a negative way instead of positive.

C9 Scott Free 1 votes

[{quoted}](name=T RexHasTinyArms,realm=NA,application-id=3ErqAdtq,discussion-id=dqTsAnf2,comment-id=00050001000000000002000100000000000000000000000000000000,timestamp=2016-02-27T07:48:19.131+0000)

Yeah, like I said, I think it's probably a good change for the majority of low elo as long as they iron out the kinks. I just think it inherently has more variance in rank now bc of the different factors, and if I'm going to be ranked I'd prefer one w/ low variance. Yeah the experience is different, and very much a more frustrating one for many players, but I'd rather have a mode where the game can be more frustrating, but the predictive validity (specifically referencing the statistics/measurement and eval concept of PV of any rank/score/etc) is higher.

I had just meant players I've played w/ in general, bc w/ as many low elo players as there are it's unlikely we've played together (although if you want to que some time feel free to add me, I'm always down to play w/ someone new and see if they're fun to duo w/). Also I will say there is a difference between social skills and social skills as they apply to leadership/influencing people. I'm a neurotic mess and babble too much when I'm at work, school, or generally anywhere that I'm interacting w/ peers and want them to like me. I'm enough of an introvert I don't really do the people thing w/ most of my time and really only have 3-5 friends at a given time bc I prefer to have close friends rather than many friends, so I don't have the energy/time to keep up w/ much more than a half dozen people I care about enough to call friends. So I'm crap at making new ones usually bc I just keep the ones I have unless they move or we have a falling out over something. However, I'm really good at reading people, and usually at convincing them to do what I want if I'm focused and actually working at it. I have a counseling background (although I switched bc I'm great at case conceptualization and figuring out the puzzle, but doing the work is difficult for me to stay healthy emotionally and not exacerbate my own mental health issues), and I coach kids for basketball. I've literally spent years of my life either working in psych hospitals being able to read someone and talk them down from a fight/self harming/etc, convincing people to make life changes in therapy, and finding ways to make kids work harder, or play together instead of trying to be the whole team. I don't have great social skills w/ friends, but I can get people to do stuff and read what they want to/need to hear based on how they act, and it may be why I did better in solo que than many people did (most of my games were positive environments actually, you know, unless I was being an ass bc I was having a bad day and shouldn't have been playing).

PS In my experience I find a lot of times in the mid game people pinged less as I went up in rank. People pinged more when they were ganking a lane (so you knew they were coming) or when they saw an enemy on a ward (so you can play safe if you didn't see them), but during mid game they pinged less bc once we grouped, everyone knew we were looking for an initiation. Maybe someone would ping a route in jungle, or that they wanted to bait baron and they were going to sweep it, but in lane as 5 it wasn't a ton of ping then initiate. Instead it was more, Amumu lands bandage, everyone knows his ult is up and sees it will catch 4 people so the whole team piles on even before the ult finishes animation. (Or most of the team does and one guy is standing at the back wondering what happened, and either the team gets a lot of kills and he's frustrated he missed out, or the team loses the fight and he blames his team for fighting it)

Usually I can get a good amount of people to follow a call for a tower actually. It's just there almost always seems to be one guy that just wants to do what he wants to do and it always costs the team because teams almost always split between save and leave. We could 4 man this tower and back out with no harm to the team or we can run after someone that is going to die for sure and get nothing. But thats a lot to type out for people in a game of seconds. When I say people go in without pinging I mean they pick fights when people aren't even close enough to initiate with them or they try to go over walls that the rest of their team can't.

For example, I had a Nidalee flaming one game because she didn't seem to understand that I was not able to get in as fast as her and phase diving an AP amumu and Annie with stun up wasn't going to do anything for anyone. We only had one front liner so we needed picks but they still wanted to force team fights. I just wanted to out rotate the enemy but because Nidalee got kills for herself that automatically meant she was right in her head.

BluePolarizer6 votes

It's actually bugged.

I put jungle/top, get top 90% of the time. I put top/jungle, I get jungle LOL.

LeBlanc Jameś1 votes

I put BOT/MID and got Jungle.... Duh Fuk?

HighH18 votes

Yeah....bullshit

Sammystorm3 votes

I get my role less now then I ever did before dynamic queue

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