Dota2= being ranged reduces your base AD

KONO RUBICK DA··8 votes·1,490 views

League= being ranged should allow you to have your Base AD increased by 5 because +500 range shouldn't be the only advantage you have.

dota 2's melee heroes have tons of advantage like massive gap closer, no turn rate. Ranged have turn rate, almost no mobility nothing, they still get shit base AD like sniper who has 35 base AD.

yet, league's melee champ who have no advantages still get nerfed by ranged having their base AD increased you want us to not play melee champs? okay then, i will only play ezreal now.

riot's logic level=??

32 Comments

Raoul6 votes

You have good points, sadly you mentioned DotA2, which will cause all Dota haters here to just bash DotA2 and not care about your actual point. I agree with you, ADCs are incredible broken in this game, when compared to melees.

KONO RUBICK DA2 votes

{quoted}

You have good points, sadly you mentioned DotA2, which will cause all Dota haters here to just bash DotA2 and not care about your actual point. I agree with you, ADCs are incredible broken in this game, when compared to melees.

the thing is that i'm not saying one game is superior to an other. Just pointing a logic, ranged champ have more range should be balanced by downsides like mobility or base AD, else they won't be balanced

Raoul2 votes

Doesnt matter, these people go into attack the second they read DOTA! Nothing else matters

BastionKross3 votes

It's a good point. In League, it feels like ranged champion don't really sacrifice much of anything for the huge advantage of being ranged. In Dota2, they do, to the point where it's very noticeable in gameplay. Melee champions are powerful in Dota because they need to be to overcome that disadvantage.

If League would just start making being ranged worth more than a few minuscule stats, I believe that League would be a better balanced game.

KONO RUBICK DA1 votes

{quoted}

It's a good point. In League, it feels like ranged champion don't really sacrifice much of anything for the huge advantage of being ranged. In Dota2, they do, to the point where it's very noticeable in gameplay. Melee champions are powerful in Dota because they need to be to overcome that disadvantage.

If League would just start making being ranged worth more than a few minuscule stats, I believe that League would be a better balanced game.

thank you!

ModWulf Helhammer4 votes

Despite the fact that melee champs still have more base stats than ranged.

Sorry troll, you failed. Now if you like DoTA so much, then run off back to Steam

KONO RUBICK DA1 votes

{quoted}

Despite the fact that melee champs still have more base stats than ranged.

Sorry troll, you failed. Now if you like DoTA so much, then run off back to Steam

oh sorry, now melee will have +2 base damage for -500 range.

ModWulf Helhammer1 votes

And more Armor (and usually MR). And more movement speed. And more attack speed. Shall I continue?

KONO RUBICK DA1 votes

{quoted}

And more Armor (and usually MR). And more movement speed. And more attack speed. Shall I continue?

all those stats doesn't matter in early game, mr/lvl doesn't do shit at lvl 1, so does attack speed (especially when you are melee) ADC should have a bad early game, the base AD which does 90% of the early game shouldn't be nearly as strong as melee champ like vi.

TeCoolMage3 votes

In DoTA 2, Leona's ult is a global basic ability, Blitz's pull is point and click, You can get stunned for up to 5 seconds by Ashe's ult, a basic ability can stun you for longer than Morgana's Q as a point and click, you can kill your own minions, supports don't actually interact with the enemy team until later on, and items can negate entire champions until you manage to kill them somehow.

More importantly, the entire concept of having two carries, two supports damaged bots and a mid is disgusting because the supports can literally donate gold by buying scrolls, potions and wards then giving them to the carries, and carries do all the "advanced GG mechanics" that DoTA 2 players just love boasting as Supports just stand in between the two towers in lane, aggro jungle monsters and pull them into lane to make them kill your own creeps, so their carries have less EXP and yours get to farm under tower, and this repeats until laning phase is over. To further rub salt on the wound, supports scale horribly and end up having to buy OP items that replace their abilities because of how useless they become later on, and they just stand back spamming healing potions, buffs, and whatever the hell they can spam.

valve's logic level = -∞ Yeah I think I'll stick to LoL. If I want to boast totally amazing elitist useless skills that aren't present in LoL, I'd rather go to HoN.

Azirious Mistake2 votes

Not to mention supports do as much if not more damage than their AP carry brethren.

Hasztalan24 votes

{quoted}

In DoTA 2, Leona's ult is a global basic ability, Blitz's pull is point and click, You can get stunned for up to 5 seconds by Ashe's ult, a basic ability can stun you for longer than Morgana's Q as a point and click, you can kill your own minions, supports don't actually interact with the enemy team until later on, and items can negate entire champions until you manage to kill them somehow.

More importantly, the entire concept of having two carries, two supports damaged bots and a mid is disgusting because the supports can literally donate gold by buying scrolls, potions and wards then giving them to the carries, and carries do all the "advanced GG mechanics" that DoTA 2 players just love boasting as Supports just stand in between the two towers in lane, aggro jungle monsters and pull them into lane to make them kill your own creeps, so their carries have less EXP and yours get to farm under tower, and this repeats until laning phase is over. To further rub salt on the wound, supports scale horribly and end up having to buy OP items that replace their abilities because of how useless they become later on, and they just stand back spamming healing potions, buffs, and whatever the hell they can spam.

valve's logic level = -∞ Yeah I think I'll stick to LoL. If I want to boast totally amazing elitist useless skills that aren't present in LoL, I'd rather go to HoN.

This entire posts shows u are from the bronziest of the bronze guys. xD

undesirable team4 votes

{quoted}

In DoTA 2, Leona's ult is a global basic ability, Blitz's pull is point and click, You can get stunned for up to 5 seconds by Ashe's ult, a basic ability can stun you for longer than Morgana's Q as a point and click, you can kill your own minions, supports don't actually interact with the enemy team until later on, and items can negate entire champions until you manage to kill them somehow.

More importantly, the entire concept of having two carries, two supports damaged bots and a mid is disgusting because the supports can literally donate gold by buying scrolls, potions and wards then giving them to the carries, and carries do all the "advanced GG mechanics" that DoTA 2 players just love boasting as Supports just stand in between the two towers in lane, aggro jungle monsters and pull them into lane to make them kill your own creeps, so their carries have less EXP and yours get to farm under tower, and this repeats until laning phase is over. To further rub salt on the wound, supports scale horribly and end up having to buy OP items that replace their abilities because of how useless they become later on, and they just stand back spamming healing potions, buffs, and whatever the hell they can spam.

valve's logic level = -∞ Yeah I think I'll stick to LoL. If I want to boast totally amazing elitist useless skills that aren't present in LoL, I'd rather go to HoN.

DoTA 2 towers are longer range, do more damage, and stuff like that. Dota is just harder then league..

MLDzXnRRR1 votes

[{quoted}](name=Penguin Smasher9,realm=NA,application-id=3ErqAdtq,discussion-id=dph4KyfZ,comment-id=00010002,timestamp=2015-11-02T11:10:13.090+0000)

DoTA 2 towers are longer range, do more damage, and stuff like that. Dota is just harder then league..

Thats why I like to dive lvl 2 under them for kills, right. The towers of Dota are useless and have to be defended. In league eating several tower shots is certain death during the early game. Also ranged are also pain in the ass - try playing vs any good Huskar or Viper as melee.

KONO RUBICK DA1 votes

{quoted}

Thats why I like to dive lvl 2 under them for kills, right. The towers of Dota are useless and have to be defended. In league eating several tower shots is certain death during the early game. Also ranged are also pain in the ass - try playing vs any good Huskar or Viper as melee.

towers are useless i agree, you just listed 2 ranged heroes out of all, but it's ok, i will take huskar and play lifestealer

KONO RUBICK DA3 votes

{quoted}

In DoTA 2, Leona's ult is a global basic ability, Blitz's pull is point and click, You can get stunned for up to 5 seconds by Ashe's ult, a basic ability can stun you for longer than Morgana's Q as a point and click, you can kill your own minions, supports don't actually interact with the enemy team until later on, and items can negate entire champions until you manage to kill them somehow.

More importantly, the entire concept of having two carries, two supports damaged bots and a mid is disgusting because the supports can literally donate gold by buying scrolls, potions and wards then giving them to the carries, and carries do all the "advanced GG mechanics" that DoTA 2 players just love boasting as Supports just stand in between the two towers in lane, aggro jungle monsters and pull them into lane to make them kill your own creeps, so their carries have less EXP and yours get to farm under tower, and this repeats until laning phase is over. To further rub salt on the wound, supports scale horribly and end up having to buy OP items that replace their abilities because of how useless they become later on, and they just stand back spamming healing potions, buffs, and whatever the hell they can spam.

valve's logic level = -∞ Yeah I think I'll stick to LoL. If I want to boast totally amazing elitist useless skills that aren't present in LoL, I'd rather go to HoN.

shut the fuck up if you never played the game

leona's ulti being global never existed in dota 2 blitz's pull point and click never existed in dota 2

and, like every league's shitty post on dota 2 you forget that bkb exists to balance long duration stuns. and i don't care if you stick to lol or not, i just want riot to not buff ADC's base AD

i hate when people turn out the question by a caricature and then get upvoted by massive idiots

undesirable team1 votes

{quoted}

shut the fuck up if you never played the game

leona's ulti being global never existed blitz's pull point and click never existed

and, like every league's shitty post on dota 2 you forget that bkb exists to balance long duration stuns.

i hate when people turn out the question by a caricature and then get upvoted by massive idiots

actually, blitz's pull used to have longer range and point and click.. not sure about that leona doe :p

KONO RUBICK DA1 votes

[{quoted}](name=Penguin Smasher9,realm=NA,application-id=3ErqAdtq,discussion-id=dph4KyfZ,comment-id=000100030000,timestamp=2015-11-02T13:16:34.848+0000)

actually, blitz's pull used to have longer range and point and click.. not sure about that leona doe :p

blitz's pull when he was released was point and click yes

snibedi snab2 votes

{quoted}

In DoTA 2, Leona's ult is a global basic ability, Blitz's pull is point and click, You can get stunned for up to 5 seconds by Ashe's ult, a basic ability can stun you for longer than Morgana's Q as a point and click, you can kill your own minions, supports don't actually interact with the enemy team until later on, and items can negate entire champions until you manage to kill them somehow.

More importantly, the entire concept of having two carries, two supports damaged bots and a mid is disgusting because the supports can literally donate gold by buying scrolls, potions and wards then giving them to the carries, and carries do all the "advanced GG mechanics" that DoTA 2 players just love boasting as Supports just stand in between the two towers in lane, aggro jungle monsters and pull them into lane to make them kill your own creeps, so their carries have less EXP and yours get to farm under tower, and this repeats until laning phase is over. To further rub salt on the wound, supports scale horribly and end up having to buy OP items that replace their abilities because of how useless they become later on, and they just stand back spamming healing potions, buffs, and whatever the hell they can spam.

valve's logic level = -∞ Yeah I think I'll stick to LoL. If I want to boast totally amazing elitist useless skills that aren't present in LoL, I'd rather go to HoN.

-Leona's ult is a global basic ability -Blitz's pull is point and click -You can get stunned for up to 5 seconds by Ashe's ult -supports don't interact with the enemy team -supports scale horribly because their abilities are useless late and have to rely on OP items

Confirmed for knowing less about DotA2 than I do about getting women to have sex with me. No hero in dota has a global aoe stun. No hero has a point and click displacement. Sacred Arrow isn't global, has a fucking tiny hitbox and is stopped by creeps. Supports interact with the enemy more than the carries do early on in most cases. Supports do all the warding, harassing and denying (in lane phase at least.) Supports are useless late game? Dazzle, Earthshaker and Treant Protector would like to have a chat with you about that.

Bemapon2 votes

Fun fact: they are different games.

undesirable team1 votes

{quoted}

Fun fact: they are different games.

MInd, Blown

KONO RUBICK DA2 votes

{quoted}

Fun fact: they are different games.

fun fact, there is 0 reason to increase ranged's base AD

3tyson1 votes

who exactly forced you to play leage instead of dota2

KONO RUBICK DA2 votes

{quoted}

who exactly forced you to play leage instead of dota2

nobody, i like both games and hate that one of them is turning to shit.

3tyson1 votes

U can quit anny time u know

KONO RUBICK DA1 votes

{quoted}

U can quit anny time u know

yep, i would have lost one game to play which was quiet fun, and had all my friends in it.

3tyson1 votes

U need a new hoby go play outside!

Support Evelynn1 votes

They decreased AD per level on all ADCs by a lot.

CasterGilgamesh1 votes

Dota is pretty broken you can't do shit without getting one shot the supports are just glorified suicide bombers of CC and make even less money then lol supports.there these stupid "secret shops" that mean the second you lose map presence you can't buy good items.its possible to put someone farther behind by last hitting your own minions denying Gold and Exp.overall Dota is pretty unfair.also you forgot to mention the Adc's got their Attack damage per level reduced so they have less base attack at lvl 18 then live.meele have more armor mr health and movement speed.Adc's just happen to scale on gold then levels

KONO RUBICK DA1 votes

{quoted}

Dota is pretty broken you can't do shit without getting one shot the supports are just glorified suicide bombers of CC and make even less money then lol supports.there these stupid "secret shops" that mean the second you lose map presence you can't buy good items.its possible to put someone farther behind by last hitting your own minions denying Gold and Exp.overall Dota is pretty unfair.also you forgot to mention the Adc's got their Attack damage per level reduced so they have less base attack at lvl 18 then live.meele have more armor mr health and movement speed.Adc's just happen to scale on gold then levels

why are you bringing support over this discussion? why are you bringing dota 2's balance in this discussion? the ENTIER question of the thread is ranged's champ base AD, and melee champ.

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