More passive gold + Buffed tank items and defensive runes across the board + Buyable Wards

FCJAAAAGOOOO··2 votes·839 views

= the best balance decision possible since Riot insists on games being as fast-paced as they are. Everyone will finally get the tools they need to do their jobs including but not limited to toplane melee champions against ranged goons and Tahm/Morde. Supports could buy additional wards (or more pinks in general) as well as actually useful Tank items if they so choose, junglers acquire items that make or keep them relevant more frequently, carries get to the point to where they are useful to their teams more quickly and Tanks get to actually do something by lategame rather than becoming literal beta cuck CC bot meatshields. Marksmen would buy armor pen regularly again rather than once in a blue moon and Assassins and Lethality items will be niche rather than completely rampant like they are now.

Rammus Nasus would deserve some nerfs, certain other Tanks with ridiculous recent damage buffs would deserve those buffs to be toned down and dare I say Assassins and their items might actually deserve a mid-to lategame buff or two; other than that, these changes alone would solve so many problems of people complaining about no counterplay, no comebacks, the one-shot meta and Assassins and hypercarries being everywhere without adding anything awful to the game whatsoever. Games won't last 40+ minutes long on average because carries will get their items more quickly and reliably thanks to the additional passive gold income. Tanks getting all their items means that they can dominate teamfights and tank objectives more reliably, making games end faster. Finally, Supports will become more useful to teams past laning phase more quickly thanks to them actually having access to finished items that aren't literally just Redemption and their ward item, meaning that they become more relevant champions outside of teamfights as well as inside. Games will end just as fast if not even faster, and will be close if not much closer.

Everyone wins. Everyone is happy. This is not like Socialism where it only sounds good on paper - there is no downside. Thank you for reading.

3 Comments

Barkley1 votes

Taking out buyable wards was one of the best decisions Riot has ever made.

Please do not advocate bringing them back.

As for the rest of your post, well -- I didn't read it. Because you said bring buyable wards back, so I just assumed the rest of it was nonsense.

XenaPhobiaFTW2 votes

{quoted}

Taking out buyable wards was one of the best decisions Riot has ever made.

Please do not advocate bringing them back.

As for the rest of your post, well -- I didn't read it. Because you said bring buyable wards back, so I just assumed the rest of it was nonsense.

Sounds like you're parroting back something you heard someone else say, word for word. Please explain why removing purchasable wards was a good thing. Please explain why having a ward limit is a good thing. Personally, I'd like to be able to drop a few pink wards in my lane to deal with shaco ganks or teemo shrooms, or twitch ganks. Frankly, I'd like to have my river warded 24/7, I'd like to be able to leap as jax at will.

There is no argument you can make to validate your position, you're just contrarian.

Barkley1 votes

Having a ward limit forces you to rotate around your vision. It creates pockets of vision that you have to strategically play around. You can’t just light up the whole map like a Christmas tree and track the entire enemy teams movement all the time.

You have to choose where you want vision and set up for it accordingly. You have to fight for vision, and defend vision. It adds a layer of gameplay that is satisfying.

The current vision system is infinitely more strategic than “buy 20 wards and never worry about enemy movement again”

At that point why not just turn off fog of war.

It also alleviated the pressure on supports to spend all their gold on wards, which was an extremely toxic meta for support players. Now everyone has access to wards, and can be expected to buy them. The onus of warding still falls on a support, but they get support only items that they have to complete quests to use. There’s a give and take there that feels good.

Also, just because someone disagrees with you doesn’t make them contrarian, and saying “there is no valid argument against my argument” is just asinine. Makes you sound like an arrogant prick.

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