You know, I though that making a ton of new ADC items would tip the power balance

Miraweave··3 votes·760 views

But then I saw Death's Dance.

So what if ADCs get some new items: literally every physical damage caster in the game will be obscene with this item. I cannot think of a single Physical Damage bruiser who this isn't good on, and it's even solid on most glass cannon ad casters.

It's going to be utterly ridiculous.

15 Comments

Sasogwa2 votes

They're basically buffing assassins a lot with those changes, Youmuu's change too.

Preseason 6 -> league of assassins and marksmen

Crett1 votes

there better be a tank rework soon to calm all this % hp, armor pen and true damage down a bit

Sasogwa2 votes

{quoted}

there better be a tank rework soon to calm all this % hp, armor pen and true damage down a bit

Yeah, I don't know how they're gonna do it honestly. Especially with Fiora . Unless they put some really weird stuff, like %damage reduction based on bonus resistances, or true damage reduction, passives similar to Sterak's Gage to have efficiently more than a 100% health pool? This seems really fucked up tbh

Critmaster Garen2 votes

{quoted}

Yeah, I don't know how they're gonna do it honestly. Especially with Fiora . Unless they put some really weird stuff, like %damage reduction based on bonus resistances, or true damage reduction, passives similar to Sterak's Gage to have efficiently more than a 100% health pool? This seems really fucked up tbh

the thing with fiora is, youre not gona outtank her. you have to outplay her with proper itemization and positioning. too many times ive seen tanks just sitting in place while i just walked around them and triggered the passive.

  • buy slow items/slow actives and kite her back when she ults you. she can maybe trigger 1 or 2 marks but shes not gonna trigger all 4 of them if you keep moving. item 3143 beinf the obvious choice

  • item 3140 cleanses her ult. despite being a big mr item, this seriously fucks her over and is actually worth a rush.

  • you can reset her passive when its in a bad spot, or hug a wall so its impossible for her to attack you from that side.

without her passive she has almost no kill potential against a fighter or a tank. if you just sit in the right spot in a corner where 2 or 3 of the marks are out of reach for her, youre gonna outtrade her.

disregardable1 votes

They just don't want adcs to be good. /shrug. The juggernaut rework should've taught you that.

Miraweave2 votes

[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=3ErqAdtq,discussion-id=dgE9uUlp,comment-id=0000,timestamp=2015-10-29T10:25:11.301+0000)

They just don't want adcs to be good. /shrug. The juggernaut rework should've taught you that.

Idk what you're talking about. ADCs are very strong right now, and they're only going to get stronger.

I was just hoping i'd get more than a month without Darius being top tier.

Critmaster Garen1 votes

[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=3ErqAdtq,discussion-id=dgE9uUlp,comment-id=0000,timestamp=2015-10-29T10:25:11.301+0000)

They just don't want adcs to be good. /shrug. The juggernaut rework should've taught you that.

adc currently dominate lategame, while juggs, fighters and most mages dominate midgame and fall off late. you can see on championgg that most of not all adc take off between 30 and 40 minutes, while garen for example spikes around 30 minutes and then falls off as the game drags out.

adc are not only good, but still mandatory to close out a game.

Sasogwa1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=dgE9uUlp,comment-id=00000001,timestamp=2015-10-29T11:13:07.549+0000)

adc currently dominate lategame, while juggs, fighters and most mages dominate midgame. you can see on championgg that most of not all adc spike out between 30 and 40 minutes.

But there is one adc in every team in every game, so isn't a winrate spike based on that role irrelevant to caracterize it from the other roles?

Critmaster Garen1 votes

{quoted}

But there is one adc in every team in every game, so isn't a winrate spike based on that role irrelevant to caracterize it from the other roles?

the winrate % depending on game length is a good indicator of a champions power level. adc winrates increasing with longer games is a strong indicator that theyre carrying the game at that stage.

juggs winning most of their games around 30 minutes and less games that drag out longer means that they probably snowballed and managed to close out the game early.

Sasogwa1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=dgE9uUlp,comment-id=0000000100000000,timestamp=2015-10-29T11:18:53.815+0000)

the winrate % depending on game length is a good indicator of a champions power level. adc winrates increasing with longer games is a strong indicator that theyre carrying the game at that stage.

juggs winning most of their games around 30 minutes and less games that drag out longer means that they probably snowballed and managed to close out the game early.

But after 30 minutes, there's another adc as well in the other team, and he should be carrying too, wouldn't that bring the winrate to 50%? While in the case of juggernaughts, there isn't necessarily a juggernaught in each team.

Critmaster Garen1 votes

{quoted}

But after 30 minutes, there's another adc as well in the other team, and he should be carrying too, wouldn't that bring the winrate to 50%? While in the case of juggernaughts, there isn't necessarily a juggernaught in each team.

youd have to only look at won games, and the number of games won over game length. looking at it again, championgg only seems to take winrate % into account.

but looking at the winrate % of the most played adc, they dont look like theyre in a bad spot. its just that they tend to push each other out of the game since they always lane against each other.

Sasogwa1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=dgE9uUlp,comment-id=000000010000000000000000,timestamp=2015-10-29T11:29:16.351+0000)

youd have to only look at won games, and the number of games won over game length.

Well, what I'm trying to say is that if you look the average curve of ADC's it is 50% throughout the game,** because there is one adc in each team, obviously**. It does not apply to juggernaughts, because there is not necessarily one juggernaught in each team. So that means, you can't generalize ADC's on being good late game base on their winrate, unless you talk about a reduced pool of ADCs. You can see the white curve "average of ADC champions" is 50% all game long, which is logical.

So there are different kind of ADC's having different kind of winrates. It's impossible to generalize a higher winrate for ADC's in general in lategame. Their average win rate lategame is 50%, it's just higher for some ADC's and lower for others.

You could potentially compare the usual adc's to the non-metagame ones, like Urgot ; or compare them to Mordekaiser which isn't really an ADC. But it wouldn't change a lot and only compare them to that specific matchup.

Paress1 votes

That's insane on Darius

RazorTS1 votes

Riven

Craft Zeppelin1 votes

Like your classic ballistic AD talon will get buffed right?

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