Yuumi's Q feels like it should be a small AOE.

Frontline Fury··72 votes·17,518 views

I don't know about you. It just feels super underwhelming (extremely low base damage, very low scalings, and stops at ONE target hit) It should really be an AOE given it's slow travel speed, guided nature and cc-focus.

42 Comments

huhndog15 votes

I just wish taliyah's q could have aoe again ;-;

Prestige AkaIi2 votes

Me too :(

LordGeovanni1 votes

She probally could have it if she couldnt spam it so often anyone ever try to propose an acutal compromise so that you can get it back Q 15-8 second cooldown worked ground refunds 30% cooldown and 10% mana per Q cast on worked ground. Worked ground q works as it does live.

Q 12-7 second cooldown same as above until mana 20% mana refunded per Q but Q takes a Damage cut 60- 145 base damage and 40% ap

These are my ideas for giving her back aoe but not breaking her again what are yours

huhndog1 votes

{quoted}

She probally could have it if she couldnt spam it so often anyone ever try to propose an acutal compromise so that you can get it back Q 15-8 second cooldown worked ground refunds 30% cooldown and 10% mana per Q cast on worked ground. Worked ground q works as it does live.

Q 12-7 second cooldown same as above until mana 20% mana refunded per Q but Q takes a Damage cut 60- 145 base damage and 40% ap

These are my ideas for giving her back aoe but not breaking her again what are yours

tbh this whole years period has been rough on her. They nerfed her laning so bad, so she became a jungle. Patches later they nerfed her from playing jungle. Her win rate was so late then that they made her what she is now.

I would like her back when her q did aoe and increased worked ground time or let her q rocks do the same damage with increased cooldown.

A skin would be noice too :3

Illabethe5 votes

I think it should be aoe if empowered and hitting a target. She needs a wave alternative, like all enchanters have.

Tahngarthor4 votes

100% agree, I actually posed this in another thread.

However, I think it should also scale up damage based on how long it flies before hitting the target, rather than just all or nothing from 0 to 1 second.

Clockwork Mouse4 votes

No it shouldn't. the Q is one of the easiest skill shots to land in the game, if you need it to be an AoE than you just need more practice with it.

Illabethe11 votes

She has 0 ability to wave clear. The damage per person is dismal and useless except for a Spellthief proc.

No other Enchanter has such a weak offensive kit. No other champ in the GAME has such a weak offensive kit. Even Janna was reworked and given a damage alternative.....

Clockwork Mouse2 votes

You are probably just not playing her right. Her kit is great, i played her all day today and have been winning most match ups.

Illabethe5 votes

In your last 9 games as Yuumi you have lost 5. Your scores aren't even half mine, and you generally have a hard carry in every single game you won.

You also have almost only been playing after she was buffed today.

https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3043509270/243999882?tab=stats

https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3043333219/243999882?tab=overview

I'm aware if you look I have losses too, but they were all solid performances, given her obvious weaknesses. Yours were also normals. where people troll because they didn't get to pick the new champ. I'm playing ranked.

Clockwork Mouse1 votes

I saved my rank matches until i felt comfortable with her. I can't imaging her buffed though, it sounds really unfair if Riot gave her more damage. To me she feels balanced as is. I am gonna get MR 7 on her for sure, gonna play her nonstop lol

Craft Zeppelin1 votes

{quoted}

She has 0 ability to wave clear. The damage per person is dismal and useless except for a Spellthief proc.

No other Enchanter has such a weak offensive kit. No other champ in the GAME has such a weak offensive kit. Even Janna was reworked and given a damage alternative.....

You know what. Come to think of it her kit really resembles pre-rework nunu.

  1. One offensive slow ability
  2. An ally buffer
  3. Non-interactional
  4. Ally reliant AOE.
WAZZZUP5001 votes

Yeah, this is to balance her untargetability. The downside of playing those higher stat/scaling champs is that they have a hurtbox. A good Yummi will almost never be targetable. Not to mention that Yummi scales off whoever she is attached to.

Not making her q aoe is good game design; as stated before, it's one of the easiest skillshots to hit in the game.

Gunnerkreig5 votes

If you want to waveclear with her, build protobelt LUL.

Just kidding, i think a small aoe would be nice - that or a change in the visual effect because it really LOOKS like it should be AOE.

Frontline Fury4 votes

{quoted}

If you want to waveclear with her, build protobelt LUL.

Just kidding, i think a small aoe would be nice - that or a change in the visual effect because it really LOOKS like it should be AOE.

You get it! It looks like it should be a tiny AOE. Instead that huge-ass arrow just goes poof.

Karn Bishop1 votes

Your a genius i can't believe i didn't think of this until now but i can build item 3030 on her and it wont halt movement, goddam the items actually useful to build now.

Critty923 votes

Or maybe it should be something like where the longer it travels the more damage it deals, and when it comes into contact with an enemy unit it explodes?

Aatrox Eichmann3 votes

all these idiots talking about her needing waveclear

she is a support she doesnt deserve to have that, she is an enabler enchanter, not a straight nuke. Sona doesnt have waveclear either, and she doesnt have ungodly mobility and an invuln. yuumi is a janna you cant focus.

pushing for an AOE on an ability that slows and can be remotely controlled to navigate through minion waves in a huge radius is absurdly stupid.

Frontline Fury2 votes

[{quoted}](name=Aatrox Eichmann,realm=NA,application-id=3ErqAdtq,discussion-id=dfL3F237,comment-id=000a,timestamp=2019-05-16T05:06:30.294+0000)

all these idiots talking about her needing waveclear

she is a support she doesnt deserve to have that, she is an enabler enchanter, not a straight nuke. Sona doesnt have waveclear either, and she doesnt have ungodly mobility and an invuln. yuumi is a janna you cant focus.

pushing for an AOE on an ability that slows and can be remotely controlled to navigate through minion waves in a huge radius is absurdly stupid.

I don't want her to have waveclear. She doesn't need more damage per se - i want her slow to be applied in a small AOE so you can't counter her by standing inside a minion.

Aatrox Eichmann1 votes

thats the issue though, there no counterplay if thats removed.

unless it applies nothing but a slow without the damage or vice versa

LittleDemonTrist1 votes

it need to do 1true dmg to everyone hit. i wanna get spellthief gold

ZaFishbone3 votes

Yuumi herself feels like she should be a small blue keystone.

Trist mid opop2 votes

They should make the dmg aoe, not sure about the slow.

grayamir2 votes

Could have it go through enemies but do less damage for each enemy it passes through?

Seeko941 votes

The damage is just weak it need more buff .

Luigi Tortellini1 votes

Yeah... it's not that hard to dodge either. Playing Smash Ultimate against Snake has helped me out here haha. That said she's such a fun troll champ people will play her no better how bad she is.

NTrumpWeTrust1 votes

If it had splash we would be running into another lulu mid situation. It's weak on purpose to avoid her being able to clear waves so she can't be played mid. I do agree Q feels very underwhelming, though. The range of it makes it pretty difficult to balance because it's pretty easy to hit and extremely safe to use it (because you're invul). More of the problem for me is how low her auto range is, it feels really bad for a champ with an auto-based passive. It's almost the range of Galio's taunt circle, lol.

Verxint2 votes

That's simple. It's only AoE if she's attached.

NTrumpWeTrust2 votes

Why does it need to be AoE? The mana cost is too high, the damage is too low, and the cd is too high. What good does making it an AoE do? lol It's already pretty easy to hit

Flashes1 votes

{quoted}

If it had splash we would be running into another lulu mid situation. It's weak on purpose to avoid her being able to clear waves so she can't be played mid. I do agree Q feels very underwhelming, though. The range of it makes it pretty difficult to balance because it's pretty easy to hit and extremely safe to use it (because you're invul). More of the problem for me is how low her auto range is, it feels really bad for a champ with an auto-based passive. It's almost the range of Galio's taunt circle, lol.

No we really wouldn't because it's as slow as a Nidalee Q

Exin01 votes

{quoted}

If it had splash we would be running into another lulu mid situation. It's weak on purpose to avoid her being able to clear waves so she can't be played mid. I do agree Q feels very underwhelming, though. The range of it makes it pretty difficult to balance because it's pretty easy to hit and extremely safe to use it (because you're invul). More of the problem for me is how low her auto range is, it feels really bad for a champ with an auto-based passive. It's almost the range of Galio's taunt circle, lol.

he was talking about small aoe, how that can create another "lulu" mid situation? be solo on lane she is loosing half of her power her q is straight slow moving projectile hiting first target also ist quite mana heavy and on long CD. Solo lane yummi even with aoe dont have power to even farm, going to aa enemy for passive is asking to by instagibed. Any mid mage or assasin can just ingore her miniscule damage output and just AA her for death. And if you are talking about situation she go supp midlaner well it cant work, first she dont have any power to really help her midlaner to snowball she dont stun or detter enemy or outheal midlane damage output and leaving bot just make your adc zoned out from any farm and get crushed with tower under 10 minutes. Btw whats wrong about lulu on mid?

Secretly a Phos1 votes

That and/or make damage scale with distance traveled, sort of like Zoe Q. Right now Yuumi is basically the worst champion in the game offensively when played AP, and you're supposed to play her AP.

5050BS1 votes

It would help her out a lot

FlashnFuse1 votes

I both agree and disagree.

I feel like, even though it's a tiny amount of damage, making into an AOE damage spell would be to much for a champ that can sit in untargetability and harass from near 100% safety.

Now what I think SHOULD be AOE though, is the slow. Keep the single target damage but make it a tiny AOE slow.

Could still be oppressive with Yuumi's safety, but I think it's a good angle to approach from.

Malix Farwin1 votes

To be honest with you the champion is kinda a hot mess. I would like the Q's range for starters to be dictated at the time of the cast instead of where the person she is latched onto is. I think that would make the Q much much better.

Fhyrestar1 votes

this would make the ability... awful? a huge part of the strength of the ability is that you can cast the spell while leashed to a teammate and chase opponents. they would need to drastically speed up the projectile if they were to lock the range.

Jack Garrus1 votes

I had the exact same feeling. Also the animation has very low fps and sometimes the q stucks somewhere

General Matty1 votes

What about letting it hit multiple targets?

Hammermancer1 votes

[{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=dfL3F237,comment-id=,timestamp=2019-05-15T15:24:40.656+0000)

t just feels super underwhelming (extremely low base damage, very low scalings, and stops at ONE target hit) It should really be an AOE given it's slow travel speed, guided nature and cc-focus.

TARGET RANGE: 1150

SPEED: 100 COST: 60 / 65 / 70 / 75 / 80 / 85 Mana COOLDOWN: 11 / 10 / 9 / 8 / 7 / 6

60 / 105 / 150 / 195 / 240 / 285 (+ 60% AP) and slows, guided missile

Let's compare to Jayce Q, which is horrifying to squishies

TARGET RANGE: 1050 / 1470

SPEED: 1450 / 1890 COST: 55 / 60 / 65 / 70 / 75 / 80 Mana COOLDOWN: 8

70 / 120 / 170 / 220 / 270 / 320 (+ 120% bonus AD), all can be increased by 40%

her Q damage is slightly lower if you're only hitting one target assuming you build for high AP and pen. this is targetted, and has a lower cooldown than what might be the closest equivalent in the game

3.3 second cooldown with max cdr.

I think that's just fine for also being a buffbot, and sharing your stats with someone else.

yuumi is in some ways like shen, in which she sucks ass in solo but as a duo support with an adc on coms who you're on the same page as she is brutal.

her glaring flaw is that in lane phase it does seem like a massive drawback having her, but after lane phase she's amazing on any carry.

she's definitely better on caster ADs then attack speed ADs, just by virtue of her not granting a lot of attack speed but sharing those nice base stats

tell me, what would be stronger? Yuumi Lucian or Yuumi Tristana ? Frankly i'd put my item 2319 on Lucian

I'd also say that the slow allows her to build a font of life into ardent build which lets her have additional ardent procs, with revitalize for her E and shield being a nice extra on that.

I don't think she's weak, also my friend has immediately fallen in love with the champ's kit, and forces me to play bot lane as her derps his way to mastery with her. We're doing decently probably because the concept isn't entirely new to us, with us being a cho'gall mains in HotS and him playing lots of abby (Oh my god was it amazing when we found another chogall player so he could abby on top and go 3 headed ogre, we ran with a lost vikings main for presence as well)

Frostfel1 votes

I'm not sure if it should have a small AOE since it's only real purpose is poke with a slow, but it definitely feels like it should do more damage. Or at least its empowered version should do more damage.

LordGeovanni1 votes

i think her q damage is fine and you should build ap if you want it to do alot. but I think that her Heal should be Way stronger and heal Yuumi for all the health over her linked targets full hp.

In exchange nerf her Q slow to 65% at max buff its duration 2 Seconds a flat 2 at max I dont know how i feel about her having a Worse Heal than Taric and Soraka but her movement speed on e needs to go down (bonus movement speed on ranged champions and high damage dealers needs to go down across the board in the game but thats not what this post is for.

Wolfeur1 votes

How about making it an AoE if it's amped up?

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