Katarina Rework/Update @Meddler ?
<- I am going to be honest here, I love Katarina I have 91k points on her, love her skins, her lore, and even her VO. I think it's time to be honest with myself though her kit is overall in a bad state in today's meta, she is very feast famine and her overall snowball requirements are for the enemy team to mess up positioning. A champ that punishes a team or enemy member that is out of position is FINE we need that, but Katarina feels like such a liability when you play her. And I say that because when I spectate Katarina players in higher Elos Plat+ her susceptibility to CC just leaves her utterly useless in a meta that requires a form of tanky cc, along with champs that can kite way better than before.
Let me just go over her kit and some buffs/kit rework ideas
**Voracity **- "Katarina reduces the cooldown on all of her abilities by 15 seconds whenever an enemy champion dies within 3 seconds of being damaged by her."
^ Honestly best assassin style design in the game I actually like this passive because it promotes assassination rather than a burst mage, it forces Katarina and her players to hover around her team and be vigilant of high priority targets while timing champion cc usage, keep this when her rework comes (hopefully)
Bouncing blades- "ACTIVE: Katarina throws a dagger to the target enemy that bounces to the nearest unaffected enemy up to 4 times, dealing magic damage that is reduced by 10% for each enemy hit, down to a minimum of 50% damage, and marking each target." "Katarina's basic attacks and abilities consume the mark on affected enemies, dealing bonus magic damage."
^Honestly this is a pretty generic poke tool in lane since Katarina is melee but it lacks individuality and doesn't help her too much with farming. I get that Katarina is suppose to be a weaker in lane, but today she has a worse time laning against those that she use to go even with and with the TP nerfs she lost a lot of viable ganking patterns weakening her even more. Riot just scrap it imo and create something that allows for a safer farm pattern and a more interesting interaction than just Q+E+W+R=kill I think there are many cooler roads to go down when it comes to procing the second effect of abilities.
**Sinister Steel- **ACTIVE: Katarina whirls her daggers, dealing magic damage to all nearby enemies. If Sinister Steel damages an enemy champion, she also gains bonus movement speed for 1 second.
^Ok this is a pretty generic burst ability, which I will admit offers some different ability scaling if you are facing melee match ups mid like (e.g
) Overall though it feels pretty boring and uninteresting, sure the speed boost is nice early to get damage off and potentially escape ganks/champion abilities but like I said Katarina is a liability and if she walks up to poke she has a large chance of getting caught out and being forced either out of lane or being killed which puts her more in a postion of a famine champ. This should be scraped riot and add something that interacts better with her E, maybe when she E+W and gets a enemy below 40% health she applies a .75 slow along with an 15%/armor and mr reduction(this of course is flat scaling % but keep the slow?)
**Shunpo **- ACTIVE: Katarina blinks to the target unit or allied ward and reduces incoming damage by 15% for 1.5 seconds. If the target is an enemy, she deals them magic damage.
^ I like quick assassin interaction this has and the damage reduction is nice too for when being in hard lane match ups or fighting a team with higher burst. I think you should keep the acitvate, reduce the 15% to 10% but let it have a better interaction with procing, so like maybe if her dagger hits all 5 creeps (or champs) procing off the 2 or 3rd hit with it increase proc damage by x%. Maybe to promote the idea of who she should go on rather than just hitting that champion right in front of her?
Deaths Lotus - ACTIVE: Katarina rapidly spins in place and channels for 2.5 seconds, throwing a dagger every 0.25 seconds to each nearby enemy champion, up to a maximum of 3 at a time, dealing them magic damage and applying Grievous Wounds icon grievous wounds for 3 seconds.
^ The ability is fine I guess, and the grevious wounds I find necessary for gameplay and balance so you can eat through some tanks. But overall it feels really boring and after you guys nerfed Katarina hard I feel its pretty lack luster until late game and if you can get to that point well by then most tanks/cc champs have the items and cdr to stop her all in and allow for the adc or burst champ to kill her off. Like I said its super situational and doesn't promote a good assassin play style unless you are facing a team that doesn't know what positioning is.
As the players of league have gotten better Katarina has become worse and worse off in the continuing meta of Season 5 and this preseason leading into season 6. I know the mage update is next (most likely) but I think its time Riot addressed some ideas/ concepts they have for Katarina and assassins in general which feel so binary and completely useless vs champs like
and
or even
. I also know the boards have never been to fond of the idea idea of a buffed Katarina but what do you guys think of her overall state in the meta? Should she be reworked if so how? @Meddler do you have any ideas even made up for her yet?
