Lore fitting Aatrox rework

53436278DEL1··1 votes·402 views

Right now as aatrox is he isn't a weak champion no a strong champion, he is the type of champion that if you give him any room to dance he will take away your foot. his kit is ok but it doesn't match with his lore at all. he has nothing to do with reviving in battle which i feel is a major flaw in his kit and is not unique. (zac anivia ) also his passive is also one of his greatest flaws.The fact that you revive with no attack speed at all is.... undesirable so why not just remove that passive and move it to make his base kit stronger. the fact in lore with aatrox is when you thought he was at his weakest he is suddenly at his peak. ( IE blood thrist) he gets so much free attack speed that his ult is barely noticable here is my solution :Aatrox passive: Flat 45% attack speed, For each enemy slain aatrox gains (undefined health) or (Undefined Ad) (or even % life steal) something with scaling like sion and helps aatrox late game a little bit more basically taking out the revive passive and replacing it with infinite scaling. if health then 2 per minion 6 per cannon minion 10 per champ. if AD .5 for minion 1.0 big minion 5 for champ kill. for %lifesteal since life steal only goes up to 100% then .25 for small minions .75 big minions and 2% champ kills. (Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.) This is the synergy with lore of how slaying each opponent he scales infinetly) nothing about reviving here Aatrox Q purposed changed: since he basically won't have his revive anymore i would like to change his Q cost to either none or 5% of his current health Q now has a larger radius(cannot be interrupted/or if landed reduces armor of enemies by %5/10/15/25% for 6 seconds this way aatrox can now scale without building complete damage. and makes his valuable even when behind.With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors ( the thought of armor reduction on enemies is now a solid engage on whoever he hits. once they see that the armor has been reduced the jump on them and inspiring his allies to fight. W no change is fine has is possible nerf though for scaling with new passive E change long range stab that has an AOE behind the first Target he hits slow removed) E now acts like volibears grabs and flings opponents towards allies and does AOE pshyical damage to the targets behind. the target struck now gets all on hit effects applied ( botrk hydra sheen synergy) and resets on kill(only) they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being.

Ult Change. the real challenge Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory. the range change ? sure the attack speed ? not so much what to replace it with ? AOE AOE AOE AOE %increase in stats for allies based on aatrox AOE health increased based on units hit while either replacing the attack speed with %dmg on hit for BOTRK syngery.. thats it folks

2 Comments

Crett1 votes

Lifesteal can go beyond 100% iirc

53436278DEL11 votes

hm true but the way it stacks it will take forever to get 100%

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