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Hi Meddler and thank you for being here with us :)
I know I may sound agressive but please, Meddler, believe me that I'm not. I just love Aatrox art-wise (especially his late Sea Hunter skin which is AWESOME) and I'm just very sad about the state in which Aatrox is right now and I'm a bit passionate about it ^^.
When Aatrox was released, I used to play him a lot. I loved his art and I used to found his gameplay fun. But right now, even if he is on the weak side, I simply find him BORING and at the same time incredibly toxic.
What I would like for him is a rework. Not as big as Sion or Poppy ofc, but definitely something as big as the Juggernauts (and more like Mordekaiser rather than Garen).
Let me explain.
**1) a) Build diversity : **
Aatrox has almost no build options at all. Black Cleaver is awful on him since he doesn't benefit at all from CDR and has no AOE physical damages at all except his Q (his E feels bad outside of laning phase and his Q costs too much health by far), Titanic Hydra is also awful on him (he either needs raw AD or AS and his base health is very low therefore Titanic Hydra is bad on him) etc. Trinity is out of question for him because he only has 2 abilities with pretty long CDs, Sterak is also out of the question for him because his base AD is not high (so no combo Trinity / Sterak etc).
Every time I play him (toplane mostly) I do the same build again and again : if I need raw AD I go Ravenous Hydra or chasing power / tank busting power I go BOTRK then I go full tank (almost always Randuin / Spirit Visage because of their passives and actives) and as a last item, GA. Against a balanced ennemy team with AP and AD, this is the same build I HAVE to play.
This is simply BORING. I have no problem with having a couple of items being considered "core". But Aatrox has no "core" items. He either has items that work with his kit or awful items that absolutely do not work with his kit. On Irelia, Renekton, Gnar, Darius, Jax etc I have a couple of core items but I also have OPTIONS depending on how the game is going on and the ennemy comp.
Also, you changed how Sion's passive health decays in order to not punish him for building tanky. But at the same time, Aatrox is punished HARD for building any health item at all. A simple Q + E combo costs him 15% of his current health.
b) Poor scaling, unhealthy, boring and "makes no sense" kit (I'm sorry Meddler but I really think that he does it all :( ) :
His passive is not good at all except in very early game. Yes, you can dive an ennemy at lvl 3 with it. Yes you can prevent a dive at lvl 3 with it. But outside of those situations it is useless. During those 3 seconds of wait, the ennemy can flee or wait for its CDs to come back to kill you right after you revived. You also have no damages or sustain at all when you come back to life because you lose all your bonus AS, leaving you unable to either deal damages or sustain. His passive feels "meh" because of the loss of the bonus AS. I'd rather have you get rid of the bonus AS and give him better base AS and AS growth.
His E is absolutely insane in laning phase. It gives him pushing power, easy harass and hybrid damages and a form a burst when you ready his 3rd AA and combine it with his E. But outside of laning phase, this ability FEELS very underwhelming. Scaling is awful and even art-wise it feels awful (we know that his sword can expand so why Aatrox is shooting some weird energy to the ennemy when he could expand it ? Imo it would be a lot cooler).
His Q feels awful. I find it very cool animation-wise but :
- awful scaling.
- awfully long CD and since CDR is bad on Aatrox well ...
- too easy to interrupt (Trundle's pillar or even Anivia's wall can stop it !!!!).
- costs by FAR too much health.
His W is at the same time super weak and potentially very toxic. Aatrox is the only champion in the game who has to chose between dealing damages and healing. This is a necessity since his sustain is so strong but at the same time, it makes him a weird champion to play. If you are behind you will never use your W to deal damages. If you are ahead you will ALSO never use your W to deal damages. I had a couple of games where I was incredibly fed and you know what I did on Aatrox ?
I rushed huge, raw AD items (Hydra, BT and so on) and used my AS bonus from my passive and my ulti to destroy the ennemy team while healing myself for AN ABSURD amount of health thanks to the quite good AD ratio on Aatrox's W. You don't need to deal damages with his W when you have at 20 minutes 200+ AD and 1.5 AS when you use ulti. But healing every 3 AA for 150+ (with the lifesteal) and almost 400 when under 50% HP ? Yes pls.
I was unkillable. Literally.
But even when I'm not hard fed with Aatrox he feels simply too oppressive. He harasses you A LOT with a ranged ability dealing magic damages while being a heavy AD focused champion while healing himself with his W (making, in lane, the health cost on his E meaningless).
And at the same time, his kit makes no sense at all. He is supposed to be a sustained damage dealing champ but until lategame, he has an excellent burst with a 3rd AA + E + ulti combo. And his base health is SO LOW that you DON'T want to do extended trades with Aatrox in early and midgame ???
2) How to fix all of that ? By reworking him :
a) Make his W an active ability that deals damages AND heal him but gate it by a CD (10+ imo). Each time Aatrox deals physical damages, he applys a debuff on the ennemy (same as Kalista, but no infinite stacking, something small, like 5 or 6 stacks) and when he press W, he deals physical damages and heal himself for a FLAT amount depending on the number of stacks each ennemy had and how much health Aatrox is missing (healing is reduced on monsters and minions and no AD ratio on the heal). It would emphasize the "sustained damage dealing champion" part while at the same time giving him much more counterplay even if he starts snowballing like crazy. Also, get rid of the MS slow on his E and put it in his W (the more the stacks he has on an ennemy, the bigger the slow is).
b) Get rid of his bonus AS on his passive and give him better base AS and AS growth (if you are scared of him being too strong in early game, just nerf his base AS and buff even more his AS growth) even if overall it would be a nerf, but at least he would always have a good AS even after reviving.
c) Makes his E an ability that modifies next AA (like Renekton's W etc) that has less base PHYSICAL damages than current E, but can apply Blood Price and On-Hit effect in combination (think Lucian's Piercing Light, for the sake of balance, Sheen proc and On-Hit effects are only applied to the first ennemy struck). Less base damages, but better reward if you can land it properly with Blood Price. Also it would prevent him from harassing you in lane like crazy without any form a counterplay.
d) Keep his current W damage passive (Blood Price) but nerf its base damages and AD ratio. Put this passive ability on his E. You want heal and sustained damages ? Max W. You want to harass / push ? Max E and use it in combination with Blood Price.
e) Nerf heavily his ultimate damages (or event get rid of the damages part). Now, it increases his AS (unchanged) and makes his AA deal 50% AOE damages to ennemies surrounding the target. When combined with a Hydra item, the damages are increased to 75% (does not stack multiple times). The increased range during his ultimate also increases his E range.
f) Buff his base health and change his health costs accordingly since has no more permanent sustain.
3) Consequences :
a) Better build options => Since he has now a 3rd active ability and new E that modifies next AA, Trinity is now a viable option for him and therefore, Sterak too (Titanic Hydra too btw). BC is also now a viable option because his R will give him AOE physical damages and combined with his W, he can apply stacks to multiple ennemies if they are near each other. BOTRK is still a good option, this build is not dead, but AS isn't anymore the "best option 99% of the time". CDR is also now a viable option for him (and not just "Take a Spirit Visage for the awesome passive even if you don't care about the CDR").
b) Less oppressive in lane and more counterplay => no more hybrid damages, no more infinite harass in lane and no more permanent sustain. He has now clear moments of strength and weakness. And no more "sustained damage dealing champion that prefers to burst in early and midgame because his base health is awful and he has to choose between healing and dealing damages".
c) Better kit with synergy => his ultimate synergizes with everything : by dealing AOE damages, he applies stacks of his W to multiple ennemies then press W for extra-damages and extra-healing and slowing the ennemies. His E synergizes with his ultimate and his W (AA timer reset to apply another stack quickly) etc.
d) Thematically, it fits perfectly => Aatrox is still a champion with sustain (core identity) with a "Blood Theme" but now he THRIVES when is in the middle of a big bad teamfight. With his ultimate he applies his W quickly to the ennemy frontline (or backline if he can reach them) and the more ennemies he fights, the bigger his heal will be before unleashing a wave of energy with his E that is increased by the blood of the ennemies he has taken (new E + Blood Price combo). Think of Aatrox as a big bad Darkin who fights multiple ennemies at the same time, cutting them with his sword then stealing his ennemies' blood from their wounds in order to heal him up and fuel up his E and Q.