Blitzcrank's ultimate: Should it lose that 0.25 second silence and just interrupt channels?

darkdill··17 votes·1,875 views

Since that silence duration really amounts to nothing, and Static Field's active is only meant for AOE damage and interrupting channels, should it just lose that silence and get an interrupt as a replacement?

"Why?"

Because it reinforces the intent of the ability, and could allow a MINOR buff to Blitz as compensation.

Hey, they did it to Viktor, so why not to his Great Steam Golem?

12 Comments

SeCKS Egai8 votes

Silence works not just to interrupt but prevent casts.

I'm still annoyed that Kass lost his, considering his quote about trying to silence his mother, I felt it was core to him, despite him making a constant appearance on the ban list.

Then talon lost his despite often having to deal with manaless champs and gated by his own mana.

I didn't like it being removed on LB but it was really the only thing you could hit short of major damage nerfs.

I remember when people never thought much of silence and considered it one of if not the weakest CC.

Starrow3 votes

[{quoted}](name=SeCKS Egai,realm=NA,application-id=3ErqAdtq,discussion-id=dQqrbGKA,comment-id=0003,timestamp=2014-12-24T22:19:59.787+0000)

Silence works not just to interrupt but prevent casts.

I'm still annoyed that Kass lost his, considering his quote about trying to silence his mother, I felt it was core to him, despite him making a constant appearance on the ban list.

Then talon lost his despite often having to deal with manaless champs and gated by his own mana.

I didn't like it being removed on LB but it was really the only thing you could hit short of major damage nerfs.

I remember when people never thought much of silence and considered it one of if not the weakest CC.

But when you think about it, his mother in turn deleted his ability to silence. Quote makes sense.

Kingsgrave4 votes

Its a .5 second silence, and I have honestly died or have killed people in fights because of that .5 seconds in addition to the 250/375/500 base magic damage it deals in an AoE.

If you want it to be an interrupt thats fine, but no buffs need to be made at all to his Ultimate for "compensation"

Austinodood7 votes

You just totally hardcore contradicted yourself by pointing out how good the silence is, and then saying there would be no need for compensation buffs if the silence were removed.

And he didn't say a compensation buff specifically to the ultimate, but to Blitz in some other part of his kit.

Kingsgrave2 votes

{quoted}

You just totally hardcore contradicted yourself by pointing out how good the silence is, and then saying there would be no need for compensation buffs if the silence were removed.

And he didn't say a compensation buff specifically to the ultimate, but to Blitz in some other part of his kit.

The silence may be good but its still just added flavor to the 500 damage fucking ultimate.

They could reduce it to like 100/175/250 damage and make it a 1.25 second silence if they wanted the silence to be a big deal on his ultimate.

**Not every fucking change needs a compensation buff. **

AmightyT4 votes

If it ain't broke...

Old Man Teeto4 votes

It actually has relevance in his balance.

Using his ultimate followed by an immediate hook prevents targets from flashing the hook for mid-range/short range hooks.

TehNACHO2 votes

There's also the tiniest delay in his AA. It's possible to use an instant activating flash to get away from Blitz before his E actually "hits", for example immediately after a hook, something that can be circumvented in its entirety by using the silence first, since it is instant activation.

Starrow2 votes

Stupid nerf.

Jungle Lux God2 votes

I don't really play Blitzcrank, so I can't really say too much about him, but I think the silence itself should be important.

Rebonack1 votes

This isn't a bad idea.

Remove the silence and make it a channel-break. Then make it so Blitz' Ult passive prioritizes his last auto-attack target as a compensation buff.

WhereTheNamesAt1 votes

Yes they should. 500 max rank damage ult with 1.0 ap scaling. I love how the support grabs a lucky pull and he single-handily deletes a carry

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