Smite should also restore some mana when used on jungle monsters
Champions like Udyr, Hecarim, Fiddlesticks, etc., are now far too dependent on getting Blue Buffs, and the Hunter's Talisman and Hunter's Potion don't quite do enough to compensate, especially in Fiddle's case. It'd be nice if Smite could restore a bit of mana when you use it for your clears so that a blue can be more readily shared with your teammates without manaburning you.
you should be able to manage your mana in the early jungle... and typically a blue dependent jungler will take the 1st two blues... (or you should ) and if you dont like
for more sustain you can always get the secret stash mastery to turn your
into
for some mana regen. and secret stash buffs
increasing the heal you get from them
and
even before the update which turned them into absolute game deciders at how easy they can cause snowballs) who aren't shut down completely due to 'mana issues', We still got whether its because they are also resourceless:
or they have kits more intended to use less ability wombo spamming to win and more autos to drive the nail in:
with the abilities more to get the curtain going for the damage throwing.
jg a lot, and I always start blue side, because that blue buff is just bomb on him, but after like Lvl 3, I have enough mana that the only thing I have to worry about is saving mana for ult. But mana is a resource and a part of the game balance. If a jg can just spam abilities, and still have mana to go gank with full combos, doesn't that become a balance issue?