Buff concept for towers

Mira Arya Enthe··4 votes·523 views

A lot of people complain towers are weak. The majority of suggestions are increasing HP. But this doesn't fix the base problem most people noted when I saw complaints. Most complaints were about Lee Sin champions tower diving, killing somebody and escaping with full HP.

My ideal...

Outer Turrets

Turrets now have .9 attack speed. If a turret shoots the same target 3 times however it will enrage and fire at 1.5 attack speed +.1 each shot after that.

If an allied champion dies within turret range the turret will immediately fire a shot at the killer independent of its primary attacks. This shot will only deal it's base AD not its ramping AD amount. The turret will also gain a shield for 5% of the turret HP decaying over 5 seconds.

Turret HP changed to 4500 for outer turret, 4000 for inner turret, 3500 for Nexus turret, 2500 for Nexus Turrets.

Thoughts? Suggestions? Post below.

7 Comments

Apocalypsic3 votes

Only thing I really want back are the anti split pushing laser turrets.

Mira Arya Enthe1 votes

Yeh. Never understood the removal of those.

Shadòw3 votes

just give it %HP Damage and let it ignore like 75% of Armor

would fix so much

Apocalypsic2 votes

I'm not a huge fan of tanks but I think that Negatively impacts them a bit too much.

Shadòw3 votes

so you think Rammus tanking 20 Shots and walking out with 80%HP is fine?

Apocalypsic2 votes

Yes.

Although that's a large and rather extreme overestimation.

Building defensively should make you beefy.

My issue with tanks lies with their base damages in most cases, not the ability to soak damage like they're supposed to.

Shadòw2 votes

if you say so

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