Runes Reforged Rant
https://vignette.wikia.nocookie.net/leagueoflegends/images/6/64/Press_the_Attack_rune.png/revision/latest/scale-to-width-down/52?cb=20171126181645 https://vignette.wikia.nocookie.net/leagueoflegends/images/2/29/Predator_rune.png/revision/latest/scale-to-width-down/52?cb=20171126181955 https://vignette.wikia.nocookie.net/leagueoflegends/images/c/ce/Aftershock_rune.png/revision/latest/scale-to-width-down/52?cb=20180319232450 https://vignette.wikia.nocookie.net/leagueoflegends/images/a/ac/Waterwalking_rune.png/revision/latest/scale-to-width-down/52?cb=20170926025335
All of these runes already provide additional useful effects in some way or another. the additional free damage is unnecessary bloat that leads to higher than intended numbers and skews balance (PtA makes Lucian in lane poke much higher than normal). I think the flat damage should be removed from all of these runes and just their effects should remain.Predator already gives you a ridiculous amount of movespeed. why does it ALSO need to double as bonus damage? (thats a rhetorical question. the answer quite simply is that if it didn't people literally wouldn't even consider taking it due to a lack of damage compared to other runes however if you removed all those sources of damage then predator becomes that much more viable which is what I want from this system. putting damage on runes makes runes without damage or lower damage that much harder to choose.)
This is the only rune in its branch that actively requires you to basically already know what your opponents are playing for it to be of any use. In blindpick this rune is a absolute crapshoot because you cant see if your opponents are picking tanks or not. This unreliability should be addressed in some way other wise why pick it over the all but guaranteed mileage you will be instead getting out of Last Stand or Coup
https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d5/Cheap_Shot_rune.png/revision/latest/scale-to-width-down/52?cb=20171015200242 this represents the biggest problem of putting damage on runes which is that sometimes you make system just a simple matter of min-maxing for the most damage. because the free penetrations from Sudden Imp will almost always give more damage than this rune I feel like this rune literally serves no purpose besides being a subpar option for people without capacity to make use of Sudden Imp.
https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Dark_Harvest_rune.png/revision/latest/scale-to-width-down/55?cb=20171126182324
Very poorly designed "win more" rune. A rune literally designed to make you snowball harder. Feels like the sole purpose of this rune is to enable cheesy "nuclear one-shot instakill" crap along with other burst harder items
which isn't really healthy gameplay especially on assassins. need I even mention that its connected by the hip to jungle making it practically worthless for literally like 70% of the champool (unless you run it on ARAM/RGM but then if its being played there then its probably bar none the best rune choice and is extremely unhealthy).
on a side note I also dont like it because I feel like it encourages afk farming on a jungler which is one of the most stressful things to ever have on your team. Oh also its method of application seriously cuts down even FURTHER which champions it can be properly used on.
https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e5/Scorch_rune.png/revision/latest/scale-to-width-down/52?cb=20171004081728 https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d7/Summon_Aery_rune.png/revision/latest/scale-to-width-down/52?cb=20171126182228 poke harder rune as if poke champs needed any more help being oppressive in lane. This rune directly led to defensive options needing to be buffed and some mage support champs arising out of nowhere as in-lane powerhouses. more damage for the sake of more damage will deconstruct the system and turn into a simple matter of " How do I make MY character deal more damage than YOUR character" rather than "how do I construct a interesting playstyle or strategy that suits me" which is the fantasy this new system promised. I really dont feel like these runes add anything worthwhile or interesting to the game. Only problems
https://vignette.wikia.nocookie.net/leagueoflegends/images/7/75/Absolute_Focus_rune.png/revision/latest/scale-to-width-down/52?cb=20171015214450 https://vignette.wikia.nocookie.net/leagueoflegends/images/1/15/Eyeball_Collection_rune.png/revision/latest/scale-to-width-down/52?cb=20171004082252 https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8c/Gathering_Storm_rune.png/revision/latest/scale-to-width-down/52?cb=20170926025345 see above. Only used to min-max offensive stats so your ADC can have 60 free AD by lategame thanks to a myriad of AD/Ap boosters. "how do I make MY champion deal more champion than YOUR champion!". And with this happens interesting utility effects become all but irrelevant.
https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e5/Arcane_Comet_rune.png/revision/latest/scale-to-width-down/52?cb=20171126182011 really boring design. just extra free poke damage? snooze. As mentioned before Im not a fan of making poke champs any more obnoxious than need be but mostly this Rune is just a crime of outright laziness and inferiority.the only champs who take this are those who can all but guarantee its damage like Lux or Lissandra. Still another side of me would like it if this was the ONLY poke rune available due to its decent amount of player interaction.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/06/Chrysalis_rune.png/revision/latest/scale-to-width-down/52?cb=20180310102632 https://vignette.wikia.nocookie.net/leagueoflegends/images/4/42/Overgrowth_rune.png/revision/latest/scale-to-width-down/52?cb=20170926025717 more free stats. Runes should be more than just free stats. Giving such a inane amounts of stats via this system can really screw with champion balance as mentioned before but mostly as mentioned before it makes utility effects all that much harder to lock in.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0a/Electrocute_rune.png/revision/latest/scale-to-width-down/52?cb=20171126182032
Probably the WORST and I mean absolute WORSE rune ever invented because.
It Doesnt introduce a meaningful or Interesting playstyle as a Keystone normally should.
probably the WORST case of damage bloat ever added. Certain champions have to be completely balanced around its existence
.
and this singular rune is often the difference between assassins 100-0ing you or you actually being able to fight back. due to this just about every assassin in the game is a slave to this rune. its SO..SOOOO bad and I hate it. It doesnt even make Assassins more meaningful to play against or healthy. It literally just gives them the ability to 3 shot you which is BEYOND lame
being the best example of this Rune being abused to its fullest as it moves his E>Q>R combo from 70% max hp to 100% max HP. So long as this rune exist things like Phase Rush Ekko will always be undoubtedly subpar options which goes against the entire point of Runes Reforged and kills diversity.
https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a3/Grasp_of_the_Undying_rune.png/revision/latest/scale-to-width-down/52?cb=20171126182107
the real lane interaction killer right here. This rune is the death of top lane laning because while its active there is like negative incentive to trade with your opponent. playing against grasp just feels so SO shitty because not only are they garenteed to win the trade via HP swing but they also gain PERMANENT bonus stats. ITS LITERALLY A PERPETUAL PUNISHMENT FOR TRADING ONCE. BY FIGHTING SOMEONE WITH GRASP YOU RISK MAKING THE GUY STRONGER FOR THE REST OF THE GAME WTF. need I even mention that annoying funky interaction with DoT effects on minions? shoutout to
too.
A champion with "weak" laning as a intended weakness pushed to A+ tier.
anyways yeah I probably missed a few but I just wanted to get this off my chest.I seriously hate these runes and wish Riot would rework/remove them already. I do actually think its worth removing some of these runes even if there is no immediate replacement for it (cough ELECTROCUTE cough) just because their impact on the game is that unhealthy.