Can we gut Jhin already

Bultz··2 votes·1,200 views

I'm tired of being 1 shot by sonic the fucking hedgehog. Remove his ms buff and tone down the damage. Seriously.

11 Comments

CrazyMonkeyCZ3 votes

Weird way to spell Kaisa but ok.

4 Step Cadence3 votes

Let me guess, he just kicked your ass?

checks match history

Yep.

Honestly, he was probably only an issue that game because your bot lane fed him to all hell. He's not much of a problem if he gets behind early. Take, for example, the game before the 10/0 Jhin. That Jhin was only 4/3 and he got hard carried.

radetari3 votes

if he gets behind he not only is not a problem he cant do anything

Bultz2 votes

[{quoted}](name=4 Step Cadence,realm=NA,application-id=3ErqAdtq,discussion-id=dLGsjBct,comment-id=0003,timestamp=2019-05-18T08:16:00.418+0000)

Let me guess, he just kicked your ass?

checks match history

Yep.

Honestly, he was probably only an issue that game because your bot lane fed him to all hell. He's not much of a problem if he gets behind early. Take, for example, the game before the 10/0 Jhin. That Jhin was only 4/3 and he got hard carried.

Me losing that game has nothing to do with it really. Nothing can be done when bot feeds, mid feeds, and jg afks. I want the jhin nerfs because after watching his damage output and speed over various games for the last few months, it's evident he needs to be toned down. As an adc, he absolutely doesn't deserve ms boosts. The point of Jhin needing to reload for a longer period after his fourth shot was to give counter play, because ranged adc's are a toxic group now and riot refuses to play by champion classes, essentially killing the balance of this game, so giving him a boost so he can runaway freely to reload in time is bs at best. I shouldn't have 430+ ms on a champion and not be able to catch an adc.

RoakeyDoakey361 votes

Are you kidding me? Jhin absolutely needs his movement speed. That is one of his only escape and positioning abilities. He has no movement on any of his skills unlike most adcs.

Ashe - passive slow for kiting, ult stun for engage or escape Caitlyn - trap root, not reliable for escape, more for map pressure. net for reliable escape and can slow. Really far ranged attacks Corki - 1 good dash with slow, two including passive, with the passive being a huge dash, also having really good range attacks Draven - W ms boost, with E knocking aside enemies Ezreal - E blink, and most likely iceborn slow (freakin hate that item on ez) Graves - short dash with defense boosts, meant for up close burst, dash on ult Jinx - good escape root with e in certain situations, massive ms boost with passive Kai'Sa - ms boost on e, with invis later in game, and really good ult dash for re-positioning or engage Kalista - passive for good repositioning, can also be good for kiting for most champs Kindred - Q dash with short cooldown in E. Ult for survivability Kogmaw - slow on E... will get to later. Lucian - short cooldown dash, with ms boost for attacking w marked enemies Miss Fortune - really high w ms until attacked, e slow Quinn - not a normal adc, ult for high ms, e for escape and slow, q for nearsight Sivir - ult ms, and e spell shield Tristana - really good ult disengage, high distance e jump Twitch - really good camo q for pre fight engage, e for slow Varus - e for slow, ult for root, and really far q poke Vayne - q for quick dash, ult for invis on q Xayah - ult for untargetability, e for good root, pretty reliable with ult, and w for ms after attacking a champ

Jhin - an e slow that the enemy has to walk over, usually only useful when engaging jhin in an area he's prep'ed -a w that takes .5 seconds to root, and only if they took champion damage or walked over jhin e. Terrible escape option if jumped on ms after crit.

Most adc's have either great movement options or great area of effect abilities. The only adc with less movement options is kogmaw, which is traded for high attack speed, mixed damage, and on-hit effects, and a passive punishing anyone close for killing him. The fact that he has no movement speed is his counterplay. Also why people like lulu are good with him.

The few other adc's that have similar movement options like miss fortune have amazing team fight potential, while jhin's only multi target ability is his e, which is not reliable for dealing damage outside of E+W combo in lane and E passive in hectic teamfights.

Literally, the only reason Jhin can do anything outside of lane is because of his movement speed. This is his positioning tool, and best escape tool, which is why you see good Jhins kiting rather than trying to lane a W when engaged.

Also, the reloading counter play isn't to be able to kill him while reloading, it's to engage his team while he is, since he can't deal damage while reloading.

He has a 49-50% winrate. He's right where Riot wants him to be. Instead, Riot should be nerfing the easy champions like Amumu, Rammus, and Volibear who have 52% or higher winrates (some places say they have 52, others say 55, not sure which is correct) https://na.op.gg/statistics/champion/ https://champion.gg/statistics/#?sortBy=general.winPercent&order=descend

4 Step Cadence2 votes

Jhin's W also gives a small MS buff, but I believe its only granted when he roots someone with it. Also, is Q is multi-target. Its entirely possible to get at least a double kill with it if you time it properly, and its honestly hilarious when it happens.

Also, we're forgetting the fact that Jhin's MS buff requires you to attack something to get it. If you strike suddenly, he can't do anything to defend himself or get away.

RoakeyDoakey361 votes

Huh, I didn't know the ms boost on jhin's w. Never was a game changer for me. You are right about the q being multi target, I'm just used to finishing off champs with the q if my fourth shot doesn't kill him, outside of farming minions with it.

Metal Janna2 votes

Right after they remove Predator for making fast junglers RammusSingedRengar ViJarvanIV inescapably so.

The thigh guy2 votes

I mean. What could go wrong with making 4 different stats all convert into ad. :/ Jhin was almost as big a mistake as Ekko. And that’s saying a fucking lot.

Tahminatrix 1 votes

Just tone down the ms buff scaling from aa speed items a tiny bit, its only a huge issue when someone knows how to build for it while still doing tons of damage.

Or at the very least make it so item 3082 and item 3110 lower his total ad a bit more, it really feels like riot didn't think things through with the damage equation and how TOTAL attack speed decreases should affect it.

Chad Thundergems1 votes

Gutting Jhin... Now that's what I call art!

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