Tanks still beat carries late game. Also, comebacks still happen.
Contrary to what some people think, 3 tanks still beats 3 carries. My team with 3 tanks was down by 11.5k gold at 23 minutes and we were up by 5k gold at 40 minutes when we won.
Contrary to what some people think, 3 tanks still beats 3 carries. My team with 3 tanks was down by 11.5k gold at 23 minutes and we were up by 5k gold at 40 minutes when we won.
anecdotes mean nothin.
A sample size of 1 doesnt mean anything really
A sample size of 1 proves that "unwinnable" games aren't actually unwinnable.
Your thread says:
Tanks still beat carries late game.
The 2nd part looks tacked on
Thats because they didnt even have a Tank. Statistics show that having 1-2 Tanks on your team drastically increases your chances of winning the game.
Because everyone wants to be a carry. That's exactly my point. Tanks > carries
Tanks actually don't beat carries, at least Marksman. Marksman are the natural counter to Tanks. The only durable characters they don't counter are arguably Divers, a few Juggernauts with ranged options, and Malphite and Rammus.
1 tank is countered by marksmen late game but 3 isn't. When you are a squishy marksmen with 3 hunks of meat running at you, you have to chose one of the to focus. The marksmen might kill one of the tanks, but the other 2 are getting through and are going to kill them.
I think this is how it should be. Tanks will win the push against the towers in team fights every time. Its no secret its the nature of the game. A team with 3 adcs should lose unless they snowball early and win a very very fast game. It happens all the time in ARAM. If non-tanky teams dont' win early they usually lose mid to late game.