Zyra Changes That Could Possibly Help Her Midlane
Passive:
- CD: 13/11.75/10.5/9.25 --> 14/12/10/8
Q:
- Shape change?
- Range: 800 --> 850 (W's range)
- Plant duration when spawned by this ability: 5-7.5 --> 4-8 based on level
- Base damage: 60/95/130/165/200 --> 70/105/140/175/210
- Ap ratio: 60% --> 65%
- CD: 7/6.5/6/5.5/5 --> 8/7/6/5/4
- New effect: Enemies hit by this ability take 30% bonus damage from any plant summoned for 4 seconds (damage from plants goes from 18-70 (+20% AP) to 23.4-91 (+26% AP)
W:
- Recharge time: 20/18/16/14/12 --> 21/18/15/12/9
- Plant base damage: 29-114 -->
20-7518-70 - Ap ratio: 15% --> 20%
- Plants deal 60% bonus damage to minions
E:
- Plant duration when spawned by this ability: unchanged
- Base damage: 60/95/130/165/200 --> 55/95/135/175/215
- Ap ratio: 50% --> 60%
- New effect: Enemies hit by this ability take 30% bonus damage from any plant summoned for 4 seconds
R:
- CD: 130/120/110 --> 130/115/100
- Ap ratio: 70% --> 75%
Goals:
- Remove the awkward range difference between her Q and E
- Make her scale better with AP (better ratios on Q, plants, E and R)
- Give back strength to her basic abilities (Damage, CD and range on Q, damage and E) by removing some damage from plants when no ability hits (lower plant damage: breakeven point when no ability hits is around 900 AP)
- Give her more ways to spawn multiple plants (lower Q and W CD at later ranks, lower passive CD later into the game) by reducing her early game strength (lower plant damage early, lower Q plant duration early)