So many of this meta's problems rely on towers...
When a team gets first tower blood, the game is now their's to lose, not to win. The only way they can lose is if they fuck up.
constant 4-5 man gank bot lane because of how easy it is to dive and get the tower afterward
Caitlyn being in 30% of the games because of how good she is at sieging
Ziggs bot lane being a thing just because he can take towers down in less time it takes to kill a Poppy.
Late game being actualy reached in like 20% of the games
Most of the popular junglers are good at taking down towers

I have litteraly seen a top laner and a jungle with red buff take down top tower before 6 minutes in the game I have tanked towers long enough for my team to get a kill as mages with 0 defensive items I have seen teams take down a tower with more than 25% of its hp with no minions around
This needs to stop. Towers should be the scariest thing to fight around in the game and it should be almost impossible to dive someone with full health and get a kill.
Make towers have double the health they have right now. No tower should fall before 10 minutes. Make it so if you take x towers hit, the next kills you instantly. Towers should be a danger zone that you are punished for staying in too long. Make towers invincible to damage if no minions are around. If you can't push your lane to tower you don't deserve to take it down. This isn't an inhibitor you are not supposed to sneak around, get a tower than leave. Give inner towers their shield back. They definitely should feel stronger than the first towers.
This is how scary towers should be, and I wouldn't mind them being even stronger than that.
). I think there should be a stronger ramp-up in tower with tower shots from the inhibitor and nexus turret late games so that a team still has to be strategic about their dive. Some champions can just tank them too well late game to the point where I've seen some players under for a full minute and still be a little over half health.