So many of this meta's problems rely on towers...

L0ve Is Blue··26 votes·1,045 views

When a team gets first tower blood, the game is now their's to lose, not to win. The only way they can lose is if they fuck up.

constant 4-5 man gank bot lane because of how easy it is to dive and get the tower afterward

Caitlyn being in 30% of the games because of how good she is at sieging

Ziggs bot lane being a thing just because he can take towers down in less time it takes to kill a Poppy.

Late game being actualy reached in like 20% of the games

Most of the popular junglers are good at taking down towers Vi Shyvana LeeSin Graves Hecarim

I have litteraly seen a top laner and a jungle with red buff take down top tower before 6 minutes in the game I have tanked towers long enough for my team to get a kill as mages with 0 defensive items I have seen teams take down a tower with more than 25% of its hp with no minions around

This needs to stop. Towers should be the scariest thing to fight around in the game and it should be almost impossible to dive someone with full health and get a kill.

Make towers have double the health they have right now. No tower should fall before 10 minutes. Make it so if you take x towers hit, the next kills you instantly. Towers should be a danger zone that you are punished for staying in too long. Make towers invincible to damage if no minions are around. If you can't push your lane to tower you don't deserve to take it down. This isn't an inhibitor you are not supposed to sneak around, get a tower than leave. Give inner towers their shield back. They definitely should feel stronger than the first towers.

This is how scary towers should be, and I wouldn't mind them being even stronger than that.

7 Comments

Muzét3 votes

Imo towers should do max %health dmg scaling by time and number of hits and can be reduced by the sum of armor and MR. So tanks will tank it (as they supposed to do) but I won't see any adc around tanking both nexus tower for 3 shots each and get away like it was nothing ????

L0ve Is Blue1 votes

Yeah that would be a solution! And after too much time under the tower the scaling would make it impossible to tank it.

Muzét1 votes

At least for the non-tank and according to the scaling. It doesn't bother me if a tank can withstand 5/6 shots. When it's a squishy I'm definitely less happier. A minion wave deals way more dmg than a tower ? I struggle more to fight a super minion than a tower. It seems like something is wrong somewhere.

Blakiepug1 votes

I agree. I know Riot thinks towers should be weak late game (I realize there are significant early game problems as well) but right now there are some champions who can tank them too well (Trundle). I think there should be a stronger ramp-up in tower with tower shots from the inhibitor and nexus turret late games so that a team still has to be strategic about their dive. Some champions can just tank them too well late game to the point where I've seen some players under for a full minute and still be a little over half health.

Noblewind1 votes

I'd love to see tower defenses increased. You simply shouldn't be able to stand at a tower and take its full health bar down solo in under 10 seconds at any stage of the game. Nor should 2 survivors of a teamfight be able to take 2 turrets + inhib with 20 second enemy respawn timers.

I also think rate of fire should go up, it doesn't have to be raw damage numbers, because that would hurt you too much after just taking one. The issue with tower dives is that the champs worth diving die so fast you can in and out before you even take 4 tower hits and even if you outplay stalling a 2v1 dive, the aggro trades so often it just kills neither of them, so even if your jungler shows up for a cleanup they're both still at half health.

KraDEsluP2821 votes

Ziggs bot lane being a thing just because he can take towers down in less time it takes to kill a Poppy.

not sure what kind of poppy players you go up against but they take an unbelievably long time to kill.

Corriandr1 votes

That's exactly what he is saying. Towers are squishier than a champion, and deal less damage, too.

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