Every rune that needs to be improved or replaced

BLIGHTBRINGER··2 votes·2,036 views

Runes that need replacement or improvements

Comment your change suggestions for some of these runes.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7a/Precision_splash_art.png #Precision

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https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f2/Lethal_Tempo_rune.png Keystone: Lethal Tempo - Slot 1 Rune

Needs some serious improvements or to be replaced with something else.

Improvement Suggestions: Not exactly sure what to suggest, maybe have the ability to share the effect with your nearest ally but the ally gaining only half of the effectiveness, I don't know.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fb/Legend-_Bloodline_rune.png Legend: Bloodline - Slot 2 Rune

Needs to be improved.

Improvement Suggestions: Keeping the same concept but maybe increasing the effectiveness of Lifesteal overall.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/7/77/Cut_Down_rune.png Combat: Cut Down - Slot 3 Rune

Needs to be replaced because it's basically item 3034 (granting basically the same passive but just not being as efficient as the rune)

Improvement Suggestions: Maybe attacking an enemy have their total damage output reduced similarly to Phantom Dancer passive.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/0/05/Last_Stand_rune.png Combat: Last Stand - Slot 3 Rune

Needs to be improved because I don't see why some people would take this, since to be able to make use of it you need to be below 60% health deliberately.

Improvement Suggestions: Keeping the same concept but gaining some sort of bonus stat instead, something like bonus critical strike chance while under the effect.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/a/a7/Domination_splash_art.png #Domination

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https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8d/Taste_of_Blood_rune.png Malice: Taste of Blood - Slot 2 Rune

Needs to be improved or replaced, underpowered and no one takes it. In addition I don't see why some assassins would aim to sustain since that isn't what assassins are meant to do. Needs a lower cooldown.

Improvement Suggestions: Lower the cooldown, or have the cooldown decreased upon damaging an enemy.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/4/42/Ghost_Poro_rune.png Malice: Ghost Poro - Slot 2 Rune

Needs to be replaced, I don't see the point in having 2 ward based runes in the same slot 2 tree.

Improvement Suggestions: None that I can think of.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/2/24/Ravenous_Hunter_rune.png Hunter: Ravenous Hunter

Needs to be replaced or switch positions with Taste of Blood (based on the power of both runes), it's a better version of what Taste of Blood has to offer with no cooldown.

Maybe increase the healing of this slightly, and make it maybe be uneffected by things like Grievous Wounds, I don't know.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/1/14/Sorcery_splash_art.png #Sorcery

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https://vignette.wikia.nocookie.net/leagueoflegends/images/7/79/Phase_Rush_rune.png Keystone: Phase Rush - Slot 1 Rune

Needs to be improved or replaced, and it's most likely going to be replaced as Riot has been mentioning of potentially scrapping it with something else.

Improvement Suggestions: None that I can think of.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8c/Nullifying_Orb_rune.png Artefact: Nullifying Orb - Slot 2 Rune

Needs to be improved, and have better scallings because currently it feels lackluster and no one picks it besides tanks sometimes.

Improvement Suggestions: Increase the AD and AP scalling that it has.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7f/Resolve_splash_art.png #Resolve

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https://vignette.wikia.nocookie.net/leagueoflegends/images/4/4a/Guardian_rune.png Keystone: Guardian - Slot 1 Rune

Needs to be improved such as increasing the effect radius because it requires you to literally be attached to your team-mate.

Improvement Suggestions: Increase the Effect Radius.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/8/81/Unflinching_rune.png Vitality: Unflinching - Slot 3 Rune

Needs to be improved It but has some potential but I never see people picking this.

Improvement Suggestions: Maybe having the bonus increased by the number of times of summoner spells you have casted over the total duration of the game, I don't know.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7a/Inspiration_splash_art.png #Inspiration

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https://vignette.wikia.nocookie.net/leagueoflegends/images/7/76/Minion_Dematerializer_rune.png Tomorrow: Minion Dematerializer - Slot 3 Rune

Needs to be improved or replaced, it makes no sense to take this rune on majority of the champion pool in the game.

Improvement Suggestions: Starting the game without a cooldown, increasing the damage that you gain against the minion that was used on. Maybe even completely changing it that you deal more damage to minions overall and executing them upon them going below X% of their max health.

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https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d6/Time_Warp_Tonic_rune.png Beyond: Time Warp Tonic - Slot 3 Rune

Needs to be improved, the stats it gives are worse than item 1082 even if it gives that bonus 5% movement speed during the healing from a potion. The stacking bonus doesn't seem like a good choice overall since the power of potions doesn't have much impact on the game as it used to, and majority of champions don't rely on potions other than someone like Singed.

Improvement Suggestions: Change it to make sense based on the name. My suggestion would be to decrease the time it takes for a potion to be fully consumed, and maybe having this duration reducement stack every time you consume a potion or refill potions, I don't know.

11 Comments

DW Diana1 votes

You missed a few. Cheapshot is underwhelming, as is scorch. Conditioning is barely taken anymore, font of life would be good if it help you as well, but otherwise its a support only rune, celerity is only taken for the movement speed (the ap and ad it gives are negligable and personally I'd rather have an extra buff on movement speed for it) and waterwalking I've yet to see used except in an attempt to correct the ap/ad from celerity.

Also where's my deathfire touch :(

BLIGHTBRINGER1 votes

I was going to include more but I didn't want people to get the idea that i'm unhapppy about every rune. Also some runes are meant to be a bit underpowered, which is why they are seperated into the Slots. The order of slots identify the strenght of the rune, which is why the keystone is at the very top.

Scorth was also the replacement for Deathfire Touch, but just a weaker version of it.

Beerstein1 votes

Conqueror is OP as heck. Also, I feel you should include HOW it should be improved. Also, they just buffed lethal tempo, the problem is it's dwardef by Conqueror. I could see adding a 10-20% aspd increase when fighting jungle minions to do the trick though.

BLIGHTBRINGER1 votes

I was going to include how but I didn't knew what needs to be changed for each one. I mean I can try.

BLIGHTBRINGER1 votes

EDIT: I added my suggestions, what do you think?

Infernape1 votes

Minion Dematerialiser is legit the most underrated rune.

iPooUnicorns1 votes

I'm really disappointed by Riot refusing to allow a lot of champions use Phase Rush.

Also Dark Harvest needs some love, it's borderline useless on Summoners Rift, but game-breakingly over powered on Howling Abyss.

BLIGHTBRINGER1 votes

I wouldn't call Dark Harvest useless, it's just only good on some champions or junglers specifically.

iPooUnicorns1 votes

Hence "borderline."

It has a very high snowball potential, but a huge risk to take it, and has very little impact early game. It really just has very low accessibility outside of jungle, and most of the champions that can run it are better off taking electrocute so they have a better chance of snowballing early.

I actually posted a thread about it last week, but it got no attention from Riot unfortunately. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/XLeq1uFL-riot-are-there-any-plans-for-dark-harvest-if-not-i-have-some-ideas-to-make-it-healthier

Dead flag blues1 votes

Triumph : heals by X% (was thinking of 100% but then Veigar Evelynn or any execute came into my mind) of the damage you should have dealt if your target didn't die.

Would prevent tanks from picking it and being unkillable in teamfights

Fawksea1 votes

disagree with bloodline+lethal tempo. they're both great, too much lifesteal is cancerous and that lil 8% has saved 1v1's countless times. dp agree with ravenous hunter being unnafected by grievous wounds, though it's a great rune on people like mages. always fun healing 300+ hp on veigar cus you ult. unflinching is great, add that to the legend tenacity+merc boots and malz ults you for a second

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