The item the game needs

Linna Excel··2 votes·980 views

Awhile ago I proposed the Sword of Epic Badassery. I'll repost the stats here:

Sword of Epic Badassery Cost: 3400-3600 Recipe: item 1038 + item 3134

  • 80 AD
  • +20 armor penetration
  • 10% CDR
  • Unique Passive - EXPLOSIONS!!!: On hit your attacks do an additional 25 true damage. (graphically hits will show little explosions)

"It's a womans's best friend." - Riven

"My first choice for dunking foes." - Darius

"The crowds love explosions! The kid's faces just light up when I blow stuff up." - Draven

"It's a sword! Why do summoners keep expecting me to shoot this out of my bow?" - Ashe

So why do we need this item? Well in short we need it because of this item 3031. Here's a big problem with ADC itemization: you've got very little item choices as an ADC. Most ADCs end up rushing the IE. Why's that? Well I've been talking to people in gold, plat, and diamond and one thing they all say is that an ADC needs to do damage. You have to rush the IE on most ADCs because it is the best damage item in the game (thanks to crits).

item 3072 and item 3508 have their places but a lot of good people feel they aren't rush worthy. item 3139 Is a conditional buy. That sort of leaves IE as the best ADC item.

hi im gosu posted this image which sums up what's going on: http://i.imgur.com/kAodGGp.png

IE is the first big item most ADCs buy and it is recommended for all of them. To me that's an itemization issue that's easily fixable.

Now I'm not saying IE is bad, far from it, but what I am saying is it probably needs a good competitor. It needs something where people can step in and say, you know I might want to opt for this other item instead. It needs a competitor that isn't reliant on something as random as crit. It needs a healthy option people can pick and debate over.

That's were the the Sword of Epic Badassery would step in. It would give ADCs a viable alternative big damage item that isn't based on crit change. Now I love having chances and randomness in the game, but a lot of people complain about it. This item is designed to give them an average damage boost of close to what IE offers. It does that via armor pen and a small true damage passive (which is probably droppable, but it'd be a shame not to have a big item like that without some kind of passive effect). So it would be the steady alternative to IE's chancy damage.

6 Comments

ProfDrDeath2 votes

No.

Pyrobob41 votes

I agree that the prevalence of IE is a bit of a problem. Especially when you consider champs like Kog and Corki, who almost have alternate build options - It's like "Oh, look, I'm building trinity force and BoRK instead of IE and phantom dancer, nope, just kidding I'm getting IE after all."

Thats a serious problem, if you ask me. When even champs who aren't focusing on crit chance want the item/stat because it's just too good. Even the 35% chance from tri-force/IE is MORE than enough to make a noticeable difference. I'm not saying it shouldn't be, but the fact that every single ADC ever can, should, will, and does get it means that it just isn't that healthy for the game.

Part of the problem is with IE's mindless passive. Everyone benefits exactly the same from it, without even thinking. The bonus damage needs to scale with crit chance. A straight 1 to 1 ratio is fine, maybe with a cap somewhere around 75%. This has little effect when building two crit items (IE + statikk/phantom dancer), but makes it far less appealing when IE is you only crit item. the cap prevents 90-100% crit builds from being absurd.

Infinity Edge's current passive really fucks with the damage scaling efficiency of crit chance; making it far too valuable at lower percents. In fact, when you think about it, IE's passive is actually less efficient the higher your crit chance is, which is just ass backwards.

I also think the crit chance should be removed from trinity force to further discourage people from getting IE along with it. Even without it tri-force would still be strong and gold efficient, thanks mostly to its passives. I could go on for pages about why crit chance has little place on tri-force, but thats not what were here to talk about.

The difficult part about finding a solution to this problem is how do you make other stats more appealing without making them blatantly superior to crit chance in all situations. Then the newly buffed stat would become what crit chance is now. We also have to be careful about not nerfing crit into the ground for the same reason. A combination of both methods is likely the best way to go, but I think some changes to crit chance is a good place to start.

Ayywallmaos1 votes

Ok so say this item was released on the PBE I can only see one logical out come. I thought it was blade of badassery, and since it spells out BoB I think it must be done. Any ways Ie>BoB>Boots>Bork>BT>Doesn't matter. Wouldn't it just catastrophically launch ADC>MDC's to astronomically hilarious damage. Just thinking of Yasuo or Vayne or Draven with that build makes me want to quit all together.

It's a nice item definitely filling it's niche and I've been thinking for a long time now that this game is lacking diverse item choice. Perhaps what could be done similar to what they did for supports is release 1-3 items for each role.

I main jungle and prefer to play tanky area denial champs when ever I find my self going against a double AP or more comp I just Cringe seeing how painfully boring it is for me to have to stack AP, it's not the same for all AD comps because there are clear ways to build and key word here have Fun at the same time.

For example I could Stack SV>MTreads>BV>GA>AG. vs SC>NTabi>TMail>RS>AG>IG. The choices available for Anti Ad are just so much more versatile and fun than any thing the MR branch offers. A lot of the Items in the MR branch are just so niche or lackluster I wouldn't even consider building them.

I don't think it's healthy for the Game to Be Crit>Ad it should be about the champ, how you apply the stats and how you use them in game to give you

Pyrobob41 votes

...Your post is so disjointed I'm not even sure what point you are trying to make. Other than that you don't think this item should be put into the game right now... Which, I supposed is technically in agreement with my post, although you don't present it in that way.

Ayywallmaos1 votes

My post is not disjointed, I'm sorry if it was difficult for you to comprehend but none the less. I'm making numerous points all at once, perhaps they are hard to follow let me explain my self.

Ok so say this item was released on the PBE I can only see one logical out come. I thought it was blade of badassery, and since it spells out BoB I think it must be done. Any ways Ie>BoB>Boots>Bork>BT>Doesn't matter. Wouldn't it just catastrophically launch ADC>MDC's to astronomically hilarious damage. Just thinking of Yasuo or Vayne or Draven with that build makes me want to quit all together.

A Hypothetical situation I make the point that if this item were added into the game as is by it's self would it just put ADC into such an obnoxious place allowing them to build two (three) really good attack damage items IE>BOB>BT. That they would just maw any meele?

It's a nice item definitely filling it's niche and I've been thinking for a long time now that this game is lacking diverse item choice. Perhaps what could be done similar to what they did for supports is release 1-3 items for each role.

Extremely self explanatory.

I main jungle and prefer to play tanky area denial champs when ever I find my self going against a double AP or more comp I just Cringe seeing how painfully boring it is for me to have to stack AP, it's not the same for all AD comps because there are clear ways to build and key word here have Fun at the same time.

Again super easy to understand... BUT I use a personal experience I am very familiar with (tank jungle) and my item related frustrations (being bottlenecked) when playing against a Double or Triple AP comp i.e Ahri Mid, Sona Bot , Lulu top and how I would like some more MR item choices.

For example I could Stack SV>MTreads>BV>GA>AG. vs SC>NTabi>TMail>RS>AG>IG. The choices available for Anti Ad are just so much more versatile and fun than any thing the MR branch offers. A lot of the Items in the MR branch are just so niche or lackluster I wouldn't even consider building them.

A comparison between playing vs a dominate Ap or AD team and what it is like for me to personally have to itemize against either. If your going to stack against AD the build options are more versatile, more fun, more reliable than say having to build more MR. Again I am struggling to see the difficulties in digesting the information I've given.

I don't think it's healthy for the Game to Be Crit>Ad it should be about the champ, how you apply the stats and how you use them in game to give you an advantage.

Ok so I didn't explain my self here but I am saying that the stats should be homogenized. I really don't feel like delving into this one as it's way more complicated than I care to go into but by homogenizing stats we might have a more balanced game. This one I was lazy with and didn't bother explaining or going into detail about because I am not that confident in my theory.

FyshinaTux1 votes

Bottom line? We need to remove Crit from the game... period... (or Ellipsis :P )

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