[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=dALwA1AK,comment-id=000300000000,timestamp=2018-08-08T09:48:55.318+0000)
Master Yi is the exact definition of stat check, once you hit the mark you either mess up in 1vs5 or you win.
Yasuo can't do shit against bruisers that have a bit of reflexes and even some mages can ruin his life, Zoe loses to long range harass, Thresh is all about landing hooks.
I'm not denying that they can be frustrating but your statement and examples of who has counterplay is so wrong you should delete it.
Have you not considered the fact stat-checks are the shining examples of someone with clear strength and weaknesses?
If they don't have the power to check you down, they lose, and if they do, they win. And how to get there, is typically very straightforward, either they are strong early and falls off, or they are weak early and get scale good.
Ofc, it's a bit more complicated and faceted than that, but you get the idea. The clarity, and CLEAR powers and shortcomings of champs. That is the clear strength and weaknesses the early rosters of League all have (mostly anyway, but once more, you get the idea), not today's design logic especially with CertainlyT's idea that champs should have a bunch of soft and additional powers on the side, making them always useful regardless of circumstances and easily able to circumvent their weak phase with practically 0 downtime.
- If you're a Yi, and you jump in with your Alpha Strike and realise you can't actually kill the opponent, you're dead.
- If you're a Yasuo and you fly in with your ulti that you get from whoever's knockup, and realise that you can't actually kill the opponent, well, you can try just dash all the way out after you put a wall down behind you; often you'll escape that way.
Overloading champs with soft powers, making everyone spammy generalists, is what makes champs unfocused, and have actually unclear strength and weaknesses, because there is NO CERTAINLY ON WHAT THEY DEFINITIVELY CAN AND CAN NOT DO. The idea that someone seem to have that extremely specialised champs with an extremely focused design is the one that actually lacks clear strength and weaknesses is just baffling.
Sure, one can make the argument that super-specialists may be weak on the counterplay side due to the guarantee factors used to balance what they can and can not do, such as the aforementioned stat-checking being a prime examples of it. And I can agree to some extent. But it still doesn't change the simple fact that they have specialised focus precisely they have a clear list of what they CAN AND CAN NOT DO BY DEFAULT, that makes them having strong clarity in strength and weaknesses. It also doesn't change the fact rolling over your opponent because you have a more overloaded kit by default is just as bad in the "not counterplay" department, so it's not it really is that big of a change in pace.
I mean, if you think stat-checking is annoying, well overloading/feature-checking is just as obnoxious, if not more so, because somehow feature-checking is considered healthy when it's just as bad. Also, because at least stat-checking actually has good strength and weakness outlines as proven above, whereas feature-checking does NOT. So no matter how you look at it, feature-checking is worse.
Get it right, please.