A thought on Gangplank

Darth Valer·5/15/2015, 6:54:37 PM·1 votes·323 views

What does GP pack, as a champion, of unique and particular to his team? Analyzing his kit he has:

  • A passive that slows on autos and provides a weak magic DoT (actually quite interesting in the early game, but that's that), which can be found in item 3022 and item 3715 , kinda;
  • A Q that is a melee ranged autoattack, which is tactically interesting but mechanically similar to a simple ranged autoattack
  • A W that is comparable to a item 3140 or a item 3222 (yeah, Mikaels doesn't remove suppressions but that's not the point)
  • An E that is completely uninteresting and imperceptible (the MS buff is really too small to even be noticeable), and that can be offered by item 3050 and item 3800 /item 3069
  • An R that is special, fun and even strong, I might say, but not enough in itself to justify a Gangplank pick.

I'm not saying that if there's a similarity between a skill and an item, that skill's champ sucks, but when you have a guy whose kit is mostly replaceable by items in terms of what he offers to his team, you may have a problem. Let's be clear, I love him, and still have lots of fun playing him, but if I must judge kit-wise, I can't totally disagree from those who claim he's garbage or "weaker than a cannon minion" (I always laugh when they say it xD).

I think of him as a fighter with an autoattack reset that can crit and the option to skip boots in favor of an extra item slot (thanks to his E and the MS boost from item 3078 item 3087 ), but then again, most people still build boots on him and prefer item 3074 item 3025 to Critplank, so... dunno.

I hope the rework will give him more mechanically unique power.

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