[{quoted}](name=Sad Tyrant,realm=OCE,application-id=3ErqAdtq,discussion-id=d6idim5Q,comment-id=000500010000000300000000,timestamp=2016-09-14T07:40:41.794+0000)
The Main problem Is Missing % health
What I reckon could be cool, Cause i really don't play fizz (The above comment was about me dying by the last tic of Fizz W 2 seconds later after i killed him). Move the missing health part of his kit to his R, Taking some base damage from it and then add some scaling onto the Q. Move the slow from E to W therefore allow it to have its ridiculous CD for what it does. Boost the Base damage and Scaling of W a little or Add Current percent health maybe?.
If you can't tell I think he needs a rearrangement of his Base damages and scalings.
On a Side note you are only considering AD Shaco and Shaco's Q is not spammable 7 seconds 40% cdr and his E is on a 5 second cd.
I did mean AD shaco and I never said spammable, I said strong autos which AD shaco has and he does have a ranged slow/poke on a normal ability. %missing health on fizz's ult would help make him less feast/famine and make him so he isn't the most useless champion in the game besides maybe shaco when behind such as if his R did a large amount of % missing on hit but did less base. Fizz W should otherwise remain the same, it allows the most build diversity and keeps the whole kit cohesive and playable.
The rest of his kit is overall mediocre. His E has all the power in the dodge as the spell is otherwise very outclassed compared to what other champions get. You compare it to a Leblanc W which not only does about the same AOE damage but is a gap open and close in the SAME CD and has a larger distance covered. Leblanc's is an instant blink so it essentially is the same thing as Fizz dodge. The difference is fizz is still there and in danger and dodges the shot while leblanc ports instantly away. Oh, did I mention she can waveclear safely with that instant port back?? Saying Trickster has a ridiculous cd is laughable. It honestly should be lower because it is a 100% absolute essential skill for him to even function. He's not an akali with a 800 yard triple dash with resets (his is 400 and 550 on Q), Leblanc double port and instant blink away, Zed shadow which doubles as a poke and port away with R, kassadin R which has a RID CD and higher range, kha with huge jump and reset, same with katarina and resets. Among assassins his mobility is actually very average, with his worst in class run speed, higher than average CDS among his class and average gap close/open range in class. (Riot says his low run speed is to rely on his spells, while a fully ranged, more mobile LB has higher MS LOL).
His Q is a worse version of Irelia's. Dodgeable, no reset and slower. The AP ratio by itself is horrid and relies on W's AP ratio to make it decent and lichbane, nashor and R to make it deadly. R's delay on the spell, and being skill shot dependent means that besides the numbers and everything it does, it's actually pretty mediocre as it doesn't usually do damage as the tank absorbs it or it is zhonya'd by APC and it's hard to hit ADCS and make use of it hitting with the positioning, self peel and team peeling they get.
Riot doesn't understand why people don't play him AP mid and it's because he is absolute trash in lane as an AP assassin and every change makes it worse. It is 100% evident when watching any pro playing him as AP (they don't anymore besides westdoor as he's not really viable) as the casters constantly praise the player when they are ONLY 20 CS behind their ranged lane opponent while Fizz is a champion who needs to be ahead (extreme feast or famine champion). Everyone complains Fizz has early game strength to 100% - 0% (remember FIZZ HAS NO RANGE to poke, he has to expose himself to enemy ganks and use half his mana pool to threaten). He needs that 100% threat to function period in lane. Without it, they bully all day without fear and fizz's absolute atrocious lane tools and horrible melee AP itemization mean he will lose lane.
They should make Fizz a jungler assassin. He is almost already there. Just make the passive apply to monsters, and E should do bonus damage vs monsters .