Balancing Steraks
Ok, the new "balance" on Steraks made it worse for it's intended users; Bruisers and Tanks, I am particularly someone who does the Sterak-On ADC build, but I also play those ADC's as bruisers, so at least I go tanky.
But it is not the case of Kalista with Sterak and others.
Solution?:
Instead of Sterak adding flat health (400) make it add %Base health, which would be perfect for tanks and keeps the theme of Steraks.
:
HP: adds 20-25% of your Base Health as bonus HP, has a minimum amount of 300 HP bonus (so that you don't waste gold, as Sterak base components grants 300 HP, in this way instead of an early to survive purchase, it becomes more of a late game purchase, and it buffs it's intended users but prevents ANYONE from abusing the item). Level 18 game ADC's and Squishy midlaners will only gain 360-390 HP, so that they will wait A LOT before seeing any benefits.
20% for ranged, 25% for melee.
AD: grants 25% bonus base attack damage (minimum 20 so that you never waste stats, same applies to Sterak's Rage).
In this way we don't run into an OP math or anything too complicated to do.
Happy? you see? I abuse Steraks but I know how to balance it :D
And while we are here! can you see my custom item? I've made an icon for it! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/buOIBEzA-the-phoenixs-talon-icon-made-by-me-3
http://www.hiveworkshop.com/forums/pastebin_data/qd31zm/ThePhoenixTalon.jpg